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seaturtle, to piracy in Amazon and Tolkein Estate force author to destroy all copies of his work. Only pirated copies will survive.

Thank goodness. Have those copies resurfaced and gone into the possession of proper archivists and/or research collections?

seaturtle, (edited ) to piracy in Sites more likely to have obscure games

It says we can link to top-level domains, just not specific titles. So you’re probably fine anyway. (But I am not a mod.)

seaturtle, to piracy in Amazon and Tolkein Estate force author to destroy all copies of his work. Only pirated copies will survive.

Yeah, I read. I don’t have much sympathy for him. He sounds like a jerk.

IMO preserving the content is more important than honoring him (or, for that matter, humiliating him).

seaturtle, (edited ) to piracy in Sites more likely to have obscure games

Ooh, I hadn’t considered checking archive.org. Seems useful, albeit very random.

seaturtle, to piracy in Sites more likely to have obscure games

I had poked all over the megathread, but didn’t know about the github repo. Thanks.

But yeah, you’re right about it being a matter of luck sometimes.

seaturtle, to piracy in Amazon and Tolkein Estate force author to destroy all copies of his work. Only pirated copies will survive.

Heh, more of this shit.

Remember, the only reason we can still watch the highly influential 1922 vampire movie Nosferatu today is because some people didn’t destroy all their copies despite a court saying they had to.

DISOBEY DESTRUCTION ORDERS.

COPY ALL THE THINGS.

seaturtle, to piracy in It's funny how google pretends the music on YouTube isn't straight up piracy and everyone just goes along with it

“no stakes” my ass.

seaturtle, to piracy in It's funny how google pretends the music on YouTube isn't straight up piracy and everyone just goes along with it

Hell, Crunchyroll was a pirate site until it converted into not being one.

seaturtle, to piracy in It's funny how google pretends the music on YouTube isn't straight up piracy and everyone just goes along with it

What with all the stories about the companies taking pretty hefty cuts for things, I’m gonna bet that the “supposedly” is doing some heavy lifting there, heh.

seaturtle, to piracy in It's funny how google pretends the music on YouTube isn't straight up piracy and everyone just goes along with it

So they lied in court and got away with it? Sheesh.

seaturtle, to piracy in It's funny how google pretends the music on YouTube isn't straight up piracy and everyone just goes along with it

Do they still do takedowns for videos based on that content IDing if the video isn’t even monetized in the first place?

Like, I know youtubers who try to make money hate this, but what about youtubers who aren’t in it for the money but just want to throw content on the platform? Can stuff like AMVs actually stay up?

Because, frankly, I’ve found that it’s been pretty easy to dodge YouTube ads, by means of uBlock Origin.

seaturtle, to piracy in I feel like the Steam Deck is the best proof of Gabe Newell's quote that "piracy is a service issue."

Any such verification depends on some other party to verify it. If the game requires online services, then the verification is dependent on the online services; the verification can’t stand alone. But we already have existing systems for that without the need for NFTs.

On the other hand, if the game is a standalone game that doesn’t require connecting to online services, then if the game can be made to run on one computer it can be made to run on another computer. No matter how you choose to assign ownership, you can’t get around this. Videogames are fundamentally data, and data can be copied.

Besides…inventing a new NFT-based DRM? No matter how you do it, it’s not going to be as convenient as simply not having DRM. A DRM-free game is one that anyone can just pick up and it’ll work, too. You’re proposing a “solution” that doesn’t offer anything new, while opening up other cans of worms along the way.

Also, we already have peer to peer game trades/sales anyway, and we’ve had these, long before NFTs were a thing.

seaturtle, to piracy in I feel like the Steam Deck is the best proof of Gabe Newell's quote that "piracy is a service issue."

And what exactly is that NFT, as distinct from the media it’s linked to, useful for? Aside from simply saying that it is unique and one can have ownership of it.

seaturtle, to piracy in What happened to the PC games (or what happened to consoles)?

Oh, I see. That’s quite interesting. And I noticed that the Mac version is only split into 4 parts, with one clocking in at 11.6 GB (though others are capped at 4 GB).

I’m very curious why these differences exist.

seaturtle, to piracy in What happened to the PC games (or what happened to consoles)?

I thought the file splits are based on size? But maybe I’m wrong. The larger games I have also tend to be Windows-only anyway so maybe I just don’t know this stuff.

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