Remember, the only reason we can still watch the highly influential 1922 vampire movie Nosferatu today is because some people didn’t destroy all their copies despite a court saying they had to.
What with all the stories about the companies taking pretty hefty cuts for things, I’m gonna bet that the “supposedly” is doing some heavy lifting there, heh.
Do they still do takedowns for videos based on that content IDing if the video isn’t even monetized in the first place?
Like, I know youtubers who try to make money hate this, but what about youtubers who aren’t in it for the money but just want to throw content on the platform? Can stuff like AMVs actually stay up?
Because, frankly, I’ve found that it’s been pretty easy to dodge YouTube ads, by means of uBlock Origin.
Any such verification depends on some other party to verify it. If the game requires online services, then the verification is dependent on the online services; the verification can’t stand alone. But we already have existing systems for that without the need for NFTs.
On the other hand, if the game is a standalone game that doesn’t require connecting to online services, then if the game can be made to run on one computer it can be made to run on another computer. No matter how you choose to assign ownership, you can’t get around this. Videogames are fundamentally data, and data can be copied.
Besides…inventing a new NFT-based DRM? No matter how you do it, it’s not going to be as convenient as simply not having DRM. A DRM-free game is one that anyone can just pick up and it’ll work, too. You’re proposing a “solution” that doesn’t offer anything new, while opening up other cans of worms along the way.
Also, we already have peer to peer game trades/sales anyway, and we’ve had these, long before NFTs were a thing.
And what exactly is that NFT, as distinct from the media it’s linked to, useful for? Aside from simply saying that it is unique and one can have ownership of it.
Oh, I see. That’s quite interesting. And I noticed that the Mac version is only split into 4 parts, with one clocking in at 11.6 GB (though others are capped at 4 GB).
I thought the file splits are based on size? But maybe I’m wrong. The larger games I have also tend to be Windows-only anyway so maybe I just don’t know this stuff.