With all the development around Waxahachie, Midlothian, and Ennis, There's a very good chance that many backyards are now built over the loop's proposed path.
The Pacific Ocean is massive and if a ship turns off its transponder it is invisible unless you have satellites in your game.
So it seems like the key will be some combination of deactivating the transponder, getting away from other ships, being low profile in various EM wavelengths (difficult if it's also large), traveling with a significant cloud cover (hurricane?), escaping detection by military submarines and other sonar sources, and ending up in a place and condition where they're sheltered from all of the above. This seems very nearly impossible if everyone is already hunting for our intrepid vessel, but if there's some reason for people not to be looking right away, I can imagine plausible scenarios where the data takes long enough to come together for the necessary storytelling beats to play out.
The ZAZ movies had a very specific style that relied on that. Every single character was the "straight man" and the bonkers shit was the universe. Mel Brooks was much more side-eye and poking at the fourth wall. In either case, I wanted Nick Rivers and Lone Starr and Sheriff Bart to succeed though. It wasn't complete anarchy or loosely connected sketches, and the juxtaposition of the absurd being hung on a pretty generic narrative structure makes it funnier, I think.
Good luck, if thin drainage is troubling you, that might help even if you're not the mucus faucet that I turn into. Mostly it's just treat the most annoying symptoms and let your body heal.
I do kinda wonder how many modern SW fans remember the hilarious Naked Gun movies. I guess this might look pretty ridiculous if not.
I hope we're not to that point yet. The spoof genre reached its apotheosis in that period from '74 to '94, with Python doing Holy Grail and Life of Brian, Mel Brooks going from Blazing Saddles to Robin Hood Men in Tights, and the ZAZ run from Airplane! to The Naked Gun and Hot Shots movies. For ZAZ, Top Secret! is even better than Airplane! or TNG, IMHO.
Their successors forgot that however thin, the underlying movie has to be watchable, or you lose something. Maybe it's just generational (always have to allow for that at my age), but I kind of think that Scary Movie et al is stuff that is not nearly as timeless.
Beyond all the stuff you likely know, rest, pain reliever, nyquil, etc., I find that with a cold my life really goes to shit if my nose is running. It's god-damn miserable and keeps me from sleeping, and even lotioned tissues only delay the chafing (of my NOSE, you creeps!). A generic Claritin every 14-16 hours (I don't get a full 24 hours, but they do tend to work well) dries me out enough that I can ride it out.
A lot of the very few surviving samples do of course look really primitive, but at the high end, cobblers in the Roman world were not fuckin' around.
UC28327 here is a pretty ornate sole with a very modern shape.
The upper on this one must have been super nice when new.
Then, there's no reason to suppose that Marcus Aurelius' (and/or Hadrian's) sandals on their statues were idealized past the point of plausibility, though I'm sure once one government contracted statue with approved Imperial sandals gets made, there's a temptation to stick with the motif regardless of the current Emperor's footwear preferences.
I’m in my 40s, and in particular I don’t find I love the AAA, over the shoulder action games. Assassins Creed, Spider-Man, Jedi Outcast, all of them feel very samey to me and more like the evolution of Dragons Lair + SF2 special moves than anything else. I find the cinematic complexity of the actions caused by my simple button press actually disconnect me from the world. I don’t feel like the character is my avatar, more like an actor in my movie. And then it all usually happens with a lot more barriers and more linearity than the design implies, kinda the difference between playing make believe in the park, and visiting Galaxy’s Edge at Disney.
Now I don’t think it’s bad on a philosophical level or anything, but it doesn’t work for me personally. I grew up with a very direct and often simple relationship what it means to control a game, even those SF2 style fighters; whatever is there to be done, you’re in complete control. I just get taken right out of it when “back + A” does a 360 spin melee while simultaneously targeting three enemies and summoning my helper NPC (I’m exaggerating, but you see the intended point).
Like others, I don’t really find as much time for gaming, what with work, family, and other hobbies, but when I do, I like retro gaming, RPGs with a fair amount of stat and inventory management, Minecraft (that blunt instrument of click to “mine”, rclick to “use” is the opposite of cinematic AAA actioners), and other stuff that naturally connects inputs to resulting actions, like driving games.
Between the thousands of years of semi-selective breeding and the parallel evolution that made our ancestors want the selective breeding to happen, the emotional compatibility between dogs and humans is amazing. They're not humans of course, and we do well to remember that, but the connection is eerie, and when you see a dog display that kind of pack/family oriented behavior, it's heartwarming.
Yeah, we always wonder what he had to deal with. He's still very sensitive to any pressure at all on his ribs, and he hoards soft toys in a den (under a bed), though he responds with exasperation rather than anger if one is taken. When we first got him, he tried eating acorns (hell on a dog's stomach, I understand), pre-emptively winced the first time he barked in view of me, and despite generally hating to go outside any longer than it took to potty, climbed up on our patio furniture to investigate the fence the first time we had to leave him with a sitter.
These days, he's fat, which is a negative of course, and he's still an idiosyncratic homebody, but he's also confident enough to ask for affection, isn't reactive to anything other than vacuums, and has a great relationship with our other dog. The turnaround has been lovely, and if being a chonk came as part of it, I think it's a trade worth having made. Our other rescue was born after his mother arrived at the foster, and has a very different relationship with food, exercise, and new people. His super playful but emotionally aware energy has worked well with our "seen some shit" heeler.