If anyone’s wondering why Mihon looks slightly different than Tachiyomi, the reason is this is a fork of TachiyomiSY, which has some changes/features over Tachiyomi (e.g. a predicted next chapter release date).
What I wrote is all wrong. I’ve just looked through the commit history and Mihon is a fork of Tachiyomi and currently it doesn’t have any changes besides branding and being Android 8+.
I don’t know why I believed otherwise, but it might be F-Droids 3 months old Tachiyomi build, which lacked many features compared to up-to-date TachiyomiSY.
It’s simple. Go to Tachiyomi and create a backup. Then, in Mihon, during the first setup, it should give an option to restore backup. You can also resotre backup in Mihon settings, then go to extensions and (trust) the restored extensions.
It’s pretty much the same app at its core. So no need to change file names or formats. Everything should transfer.
Tachij2kfriends, I saw the mihon dev post somewhere that tachij2k shouldn’t be used anymore. Is there a reason for that? Everything is still working on my end, and until it doesn’t I intend to just keep using tachij2k unless there’s a good reason not to. I also read somewhere that the Dev for j2k said he was gonna make some changes, but I wasn’t able to verify that… Anyone know anything more? Thanks
If it works on your end, no reason to stop using it. The reason they suggested to move elsewhere is because, at the time, there was no indication that j2k had any plans for continued development. Might’ve changed since they put that out, but that’s what they sajd
The reason the Mihon de said that is because j2k is using an older tachiyomi base iirc. Updates on it have been on the slower side.
It’s still being actively worked though (as far as I know) and it still works fine, so there’s no reason to switch off of it for now. If Jay does drop it then you should move onto mihon or its forks (TachiyomoSY and TachiyomiAZ will be based off of mihon in future versions).
As far as we know, TachiyomiSY has the same relationship with Mihon as it did with Tachiyomi previously. Maybe it’ll change since SY’s dev is also said to work on Mihon, but we’ll see.
At the moment Mihon is the same as Tachiyomi with changed branding.
Kakao (hopefully) won’t get to know the real names of the developers, which will prevent them from suing the devs personally.
They could try to DMCA claim the repo, but Tachiyomi is completely legal, so hopefully Github won’t take it down. Github previously helped youtube-dl after they got DMCA notices.
I’m a long time heavily modded minecraft player, and I’ve never heard of this issue. If you want proper feedback, I’d suggest adding more context. (That is to say, an outline of the feedback, so we don’t have to wade through 6 years of discussion.)
Minecraft has always had a janky aesthetic, so this doesn’t seem like it’s particularly out of the ordinary.
I think it’s just a larger undertaking. Like mentioned in the last comments. People either need to address that as the main focus for some new major release and work on it. Or subdivide it and find people to work on the individual components to make it happen (gradually).
Also there is always the thing with hobby / free software projects. Sometimes people focus on functionality and features and not so much on asthetics and the first impression. I agree the welcome screen is somewhat important as it’s the first thing a new player sees. But I also like the developers to work on features which enhance the actual gameplay because I just see that screen for 10 seconds and it’s kind of a waste of time to improve it for someone like me. The current screen works alright. There are several dynamics affecting projects: “Perfect is the enemy of good” (don’t make it too complicated) but also sometimes a makeshift solution or something that works “okay” stays inplace indefinitely because “it works” and people concentrate on other stuff. That’s just how things work. It takes deliberate effort to work against those dynamics.
So I’d say the cause is, their focus is somewhere else.
I read up on it at some point and it was essentially a matter of their UI framework just being custom-implemented. Any advanced UI concept would need so much overwhelming support from the community, that a core dev then sits down for a few months to dish out the necessary UI components, that this is just not really happening. The core devs aren’t exactly bored most of the time anyways.
Having said that, they did recently renovate the settings menu using the UI components they already had, and that turned out really cool.
Also, I do feel like some smaller improvements could be made without big code changes, but yeah, those then end up in too many discussions.
The font has been discussed many times. To give you a taste:
Many want a font with fantasy style, but Minetest can also depict a futuristic setting. Others want a blocky font, but those usually aren’t very legible (i.e. accessible) and often only support a narrow range of languages.
I think, just a font, which looks less serious and less thin, already improves it massively, but you can’t even get folks to agree on that, because well, if the font is tweaked, you might need to adjust lots of UI components and mods and such to work with the different font dimensions. So, if a font change is made, people want to get it perfect from the start.
The button gradients are another case, where most people agree that something else would look better and it could be easily changed, but discussions just never end.
The community is just so big and so public, that there’s always someone new joining into the discussion, so that no consensus can occur…
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