Depends on the context, like what world it is and where the room is located, and so on.
I suppose it's in a building that people have access to except for that one room, and that it's a world where, while not particularly sophisticated, explosives exist, so it should at least have very strong walls. If magic exists you might want to avoid using it for this purpose as it often becomes a "because" kind of explaination, but you can use it as a tool (e.g. an obstacle that can only be overcome with powerful magic, and the magicians who are capable of such power can be counted on one hand).
If magic is a no-go, maybe it simply requires a specific kind of key to open (but maybe it's too high tech for your world?)
Key?! What kind of futuristic sci-fi do you think I'm writing?!
But seriously speaking, I think I'll make it so that you have to visit a cave with a stream flowing through it, grab a fish from the stream, maybe do some rite and then the fish burps a key out.
Set up a monastery in the surrounding building whose religion is centered on only letting in the one person. The 'key' is a complex ritual (like happens nightly at the tower of london) with lots of phrases and movements to learn. The ceremony happens somewhere dangerous to the person requesting access.
I guess it depends. The easiest thing would be making it inconvenient to get in the room for no perceived reward. Maybe it's a known room but everyone thinks it's empty/unimportant and it's blocked by an obstacle (boulder, waterlogged door, etc).
If you're going to introduce higher technology or magic, then a lock would make the most sense. Maybe it's opened by someone or it could even be a time or situational lock.
If there's high incentive to get into the room, then there's a couple options. You could make people believe they already accessed the room when the real room is hidden. It could be impossible to enter - no door, difficult material, catastrophic event that moved/blocked it, or even everyone knew of the room but doesn't know where it is now. You could make social deterrents. Maybe there's a superstition around the room, a religious indictment, security personnel, etc.
Magic force field ? Or some gaz or magic that disable, give pain or kill when aproaching or entering it, without anybody knowing particularly that "a gaz" is the problem; just that whoever enters get sicks as hell and cannot move anymore
(If want to have a reason why nobody never entered, but your players needs to be able to enter)
Magic can McGuffin any answer you need but it sounds like you want a non magic means to keep people away.
Have a guarded door, be it creature or armed guards. The room that is guarded is not the real room, just a place to hold private meetings. It's used on the regular to keep the focus on the guarded room.
The real room is in the town's bizarre. It's passed by all of the time and is curated by the most hated man. No one likes going to his shop. He's rude and his wares are over priced. Within his shop is the real room that is visited by the few who know.
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