DracEULA,

Not build a door or windows.

dill,
@dill@lemmy.one avatar

It would have to be well hidden or well guarded. Indiana Jones and Tomb Raider come to mind as well.

Merthin1234,

Yeah without knowing anything else about the world, hiding and guarding seem like the best options.

alex,

As many potential rooms as possible in as many locations as possible, and no way to distinguish the right one. Of course, rotate it regularly.

MyMulligan,
@MyMulligan@lemmy.one avatar

Magic can McGuffin any answer you need but it sounds like you want a non magic means to keep people away.

Have a guarded door, be it creature or armed guards. The room that is guarded is not the real room, just a place to hold private meetings. It's used on the regular to keep the focus on the guarded room.

The real room is in the town's bizarre. It's passed by all of the time and is curated by the most hated man. No one likes going to his shop. He's rude and his wares are over priced. Within his shop is the real room that is visited by the few who know.

Jakylla,
@Jakylla@sh.itjust.works avatar

Magic force field ? Or some gaz or magic that disable, give pain or kill when aproaching or entering it, without anybody knowing particularly that "a gaz" is the problem; just that whoever enters get sicks as hell and cannot move anymore

(If want to have a reason why nobody never entered, but your players needs to be able to enter)

cabbagee,

I guess it depends. The easiest thing would be making it inconvenient to get in the room for no perceived reward. Maybe it's a known room but everyone thinks it's empty/unimportant and it's blocked by an obstacle (boulder, waterlogged door, etc).

If you're going to introduce higher technology or magic, then a lock would make the most sense. Maybe it's opened by someone or it could even be a time or situational lock.

If there's high incentive to get into the room, then there's a couple options. You could make people believe they already accessed the room when the real room is hidden. It could be impossible to enter - no door, difficult material, catastrophic event that moved/blocked it, or even everyone knew of the room but doesn't know where it is now. You could make social deterrents. Maybe there's a superstition around the room, a religious indictment, security personnel, etc.

pieceofcrazy,

Depends on the context, like what world it is and where the room is located, and so on.

I suppose it's in a building that people have access to except for that one room, and that it's a world where, while not particularly sophisticated, explosives exist, so it should at least have very strong walls. If magic exists you might want to avoid using it for this purpose as it often becomes a "because" kind of explaination, but you can use it as a tool (e.g. an obstacle that can only be overcome with powerful magic, and the magicians who are capable of such power can be counted on one hand).

If magic is a no-go, maybe it simply requires a specific kind of key to open (but maybe it's too high tech for your world?)

hungryphrog,

Key?! What kind of futuristic sci-fi do you think I'm writing?!

But seriously speaking, I think I'll make it so that you have to visit a cave with a stream flowing through it, grab a fish from the stream, maybe do some rite and then the fish burps a key out.

perviouslyiner,

Set up a monastery in the surrounding building whose religion is centered on only letting in the one person. The 'key' is a complex ritual (like happens nightly at the tower of london) with lots of phrases and movements to learn. The ceremony happens somewhere dangerous to the person requesting access.

Elegast,
@Elegast@lemm.ee avatar
  • Strong locks on doors and windows.
  • Reinforce doors and windows with bars or metal.
  • Create hidden entrances or passages.
  • Use guard dogs to deter intruders.
  • Keep heavy furniture near entrances as barricades.
  • Set up alarms or noise-making devices.
  • Assign a guard or sentry to watch over the room.
  • Use traps like tripwires or pitfalls.
  • Conceal valuable items or use secret compartments.
  • Explore spells or enchantments for added security.
lerba,

Put a sign "staff only" on the door

killick,
@killick@kbin.social avatar

You can spread powder on the floor so you could see if someone had stepped in. It wouldn't keep them out unless they didn't want anyone to know they'd been in there.

Shawdow194,
@Shawdow194@kbin.social avatar

You can use the low-tech mythos ideology or superstition to keep people out

"We dont go in there because our forebearers spoke of misery to those that enter the room"

Lasairiona,

Boobytraps. Rumours about a curse/ghosts/entry fee. Pretend there's something boring in there. Allow entry, but make the process the full force of German bureaucracy (you need to file form A on a blood moon, to get form A, you need document B2, no not that one the green one, you can get it from Location C but that's only open once a month for half an hour, and if you don't wear pink they won't help you).

PlexSheep,

Upvote For German bureaucracy. Passierschein A38 bitte.

AlternateHuman02,

Some old palaces in Japan have "nightingale" floors that purposely squeak to keep people from sneaking in. Could be a security feature outside your room

athos77,

Is it on display in the bottom drawer of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying, "Beware of the leopard"?

athos77,

Is it on display in the bottom drawer of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying, "Beware of the leopard"?

More seriously, just make it an incredibly uninteresting door that no one even thinks about, which everyone thinks is like for plumbing or linens or something boring and irrelevant. Then paint the door in whatever Disney NoSeeUm color is most appropriate.

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