SpoilerFor most of the game the Iron Flask’s Spectator is a High Risk/High Reward item that isn’t really worth using since the risk is just a little too high. That said, by Act 3 the enemies that you face and their number transform it to Low Risk/High Reward since they have a really good chance of killing it in 2-3 rounds. Two fights in particular benefit from using the Spectator to tie down enemies: The battle with the Wizard in the Lower City Sewers and the Battle in the Courtyard leading to the Elder Brain. For the first in the Lower City Sewers the battlefield is split by a bunch of bridges and has a bunch of difficult terrain. Just toss the Flask onto one of the bridges and let it lock down 1/4-1/3 of the enemies in the fight. The Courtyard fight has a similar logic but here it’s just numbers. If you position it in the upper left courtyard it can lock down the whole left side for almost two rounds before they kill it. Using the flask during the fight to protect Isobel at the Last Light Inn would probably be the most unhinged. Kinda like throwing a grenade into a room full of hostages.
Try to use the environment. Eg for the church, there is an oil barrel that can cause a lot of damage. For gnolls try to use the high ground and you can turn the boss on the others. Sometimes it’s best just to attack first, Asterion can usually kill an enemy in the first round.
My character this playthrough is a Bard, and I think he is probably the most powerful character I’ve played so far. He is excellent at everything except AOE spellcasting, and he’s even better at damage than a fighter or barbarian. I’m definitely rolling a bard next time I play D&D.
I opened two buried chests with fish in them in Kuo-toa land. I don’t care how freshly buried it was, that fish is rancid long before the mound of dirt gets flattened.
They are definitely modifying the dice rolls in some way in tactician and honor modes. You can see it in things like ability checks. Normally you’ll have a chance to roll well for any roll even if you don’t have proficiency in the skill, for example a 15 CHA dialog check and you have 8 CHA, if you roll a 16+ you’ll pass it. On tactician and honor mode if you don’t have proficiency you’ll struggle to pass the check, all your rolls will be under 5 usually. I’ve burned 4 inspirations with advantage before and watched 8 dice rolls under 5 for a skill check I wasn’t proficient in multiple times in a run. I just ignore it now since it is what it is but I really wish the difficulty wasn’t rigged like that. It’d be great to have a fair but brutal mode.
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