baldurs_gate_3

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StephniBefni, in Blade barrier is fucking amazing!

I like to use the spike growth/hunger of Hadar combo, really fucks them up cause they have slow from Hadar, difficult terrain from spikes, damage from both and blindness.

bouh, in Lore-friendly playstyle/itemization for Shadowheart? (Acts 1 & 2)

I’m going to try a cleric/rogue for my next playthrough. You don’t need darkness really. A rogue would fit her shady nature. Sneak attack works with invoke duplicity. Dual wield would allow the use of off-hand after invoke duplicity. Blessing of the trickster allows for an ally to sneak with her. Likewise pass without trace. Mirror image helps for fighting in melee. Blindness or hold person are great with sneak attack. Silence is also a sneaky spell.

Medium armors are good with average to high dexterity, and become even better in act 3.

Items would be those of a rogue but with a medium armor. Assassin would probably be my subclass.

teft, in Blade barrier is fucking amazing!
@teft@startrek.website avatar

Cloudkill is how I deal with those fucks. Get to move it every turn so if they run out you just plop it back down on top of them. I use cloudkill to great effect in the throne room too.

crashoverride, in Can't say I wasn't completely thrown

That’s clearly gandalf the Gray

Anticorp, in Can't say I wasn't completely thrown

Gandalf is in BG3? Dang! Now I’m really sad that I never found Gale. I’m about to finish the game, so it’s definitely too late to go back and find him.

coffee_poops, in Duke Ravenguard - spoilers act 3

Tip for anyone struggling with saving him: Have your cleric cast Sanctuary on him. Also, you can use the Help action to get him out of a kneel.

teft,
@teft@startrek.website avatar

Pfft. Have two people go to the dukes room. Doesn’t matter who. It’s better if you haste potion first but depending on the difficulty you might not have to. Throw health potions at the duke. Then throw him from his cell. It gets him clear of the spiders. Then throw a haste potion on the duke and you’re good to go. Also the doors leading to the room with the respawning sahuagin can be shut with the lever beside the door. Keeps those fuckers away from your Gondians.

Anticorp,

Huh, I read about this mission before hand and was expecting it to be very difficult. Reading about it doesn’t really give you a clear picture of what you’re going to encounter, but it does let you know that you only have 6 turns to get everyone out. I had everyone drink speed potions as soon as their turns started. The Duke wasn’t an issue at all. The spiders popped up and exploded, bringing his health down, but the spiders never got a round two. Astarion can attack I think 7 times in one round with speed potion, and I think 11 times if he uses action surge. He hits hard too. So I had Astarion run over and end those spiders. He killed all of them in 1 turn. I suppose a well placed fireball or other AOE could do the trick too. Once the spiders are dead then it’s just a quick dash to the sub and the Duke is safe. The biggest challenge is making sure you don’t get restrained by one of the Naga or whatever those things are. The second biggest is making sure that you send people down each of the correct 3 corridors. Send extra people to the corridor that is flooding since you will have extra NPC enemies pop up there. If you take Wyll and have an earth elemental summoned, you can leave it there and all of the enemies will pound on that thing while you make your way to safety.

teft, (edited )
@teft@startrek.website avatar

Send extra people to the corridor that is flooding since you will have extra NPC enemies pop up there.

This is not a good strat for that part. Send your longest distance runner down there on turn one. Make sure they have a bow. Free the chair lady first and shoot the lever to free the other. Then go to the door and wait just outside. Once those two get past the door you can just close the door using the outside door lever and you don’t have to deal with those Sahuagin at all. They can’t get through the door. You only have to spend one turn and one person in there. Those sahuagin are menaces on tactician which is why I just lock them up.

Anticorp, (edited )

Oh, nice! I didn’t realize you can close the door. Isn’t there two levers to pull in that room? Did you miss a prison cell door? I can’t recall off-hand. I guess just use this strategy and check if there’s an extra door lever. I also didn’t realize that you can just shoot the levers. That’s brilliant.

teft,
@teft@startrek.website avatar

Technically omeluum the mind flayer from the underdark is back there too if you did his quests but he can teleport.

But no there is just the lady in the chair and the dwarf lady (maybe halfling) locked in a cell in that room. There are two door levers to close the doors but they are one for each door. One is just outside the room with the respawning sahuagin and the other is on the opposite end of that corridor. You can’t really use that one to lock them out though since you’d be on the wrong side of the door.

I love optimizing my route through the iron throne. I’ve done it like 8 or 9 times now. If you have flying it makes the entire place a joke. Basically fly to everyone turn one, free everyone turn two, and escape on turn three.

Anticorp,

I tried casting fly one time. It seemed to just give me regular movement options and I couldn’t figure out how to actually fly, so I’ve never looked into it again. It gives you a ton of movement distance? I’m on PS5 for the most part, so some of the interfaces are not readily apparent.

teft,
@teft@startrek.website avatar

I’m on ps5 too. Basically for fly the interface lies. The best way to use it is fly to the edge of the circle it shows you, and then fly again. You can use it as many times as you like as long as you have movement left. I think fly is like 30 meters so with haste its 60 meters and that is basically the submarine to the rooms. The reason you have to fly to the edge of the targeting circle and then fly again is because there is a bug that doesn’t show you the true distance.

Anticorp,

Thanks! Do you need to do anything to get off the ground, or will it just start hovering when you move?

teft,
@teft@startrek.website avatar

As long as you only click to where the targeting circle ends you’ll float over to it. If you click past the circle you’ll walk first wasting some flight movement.

teft, (edited )
@teft@startrek.website avatar

I think i misread this when I woke up. You have to click the fly action first (you get this action from illithid powers, grant flight spell, or potion of flying), then click to where you want to move. Don’t click outside the giant circle or youll start walking first and that will use up some movement of flight. You can see how much movement you have left by looking at the bottom of your screen and that little yellow line is the amount of movement you have left relative to your maximum movement. Also if you have everyone use the astral touched tadpole they will get flight for free so you can have your whole squad flying if you pass a few persuasion/intimidation checks.

Anticorp,

Where is the flight button? I didn’t see the option when I cast fly on my wizard. I only tried it one time when I was trying to get inside of lower city, and it just kept saying “can’t find path”, so I gave up and never cast it again. Does it appear in the radial menu?

teft,
@teft@startrek.website avatar

It appears in the radial only if you have flight status. So you cast flight on yourself, then you click the fly action, then you have to choose where to land. The path can’t be blocked which is why you were getting that message. Also the pathing can be weird so sometimes i have to rotate my camera to get the path right and then flight will work.

Anticorp,

Thanks a bunch!

teft,
@teft@startrek.website avatar

Glad to help.

coffee_poops,

You just left ::: Omellum::: ??

teft,
@teft@startrek.website avatar

He can teleport so i dont count him. Also I almost never do his quests.

coffee_poops,

He doesn’t teleport when he’s strapped to a chair…

teft,
@teft@startrek.website avatar

Yes, but you can close the door and teleport with him. But again I almost never do his quests so for me he is almost never back there.

Linuto,

Another thing you can do is have someone with dimension door free him, then yeet both of you to the ladder on your next turn.

Mystify0771, in Hotfix #11 Now Live! Version Number: v4.1.1.3956130

Heads up for Linux users, game launcher is broken after the update: github.com/ValveSoftware/Proton/issues/4243#issue…

You should be able to start the game by switching to Proton Hotfix: github.com/ValveSoftware/Proton/issues/4243#issue…

Anticorp, in New PS5 Players, what do you think?

I’m playing on a 65" 4k OLED with 5.1 surround sound. It’s awesome on the PS5! I have the PC version too and movement and the camera are a lot better on PS5. Inventory management is better on PC, and some world interactions are easier. The graphics are more detailed on my PC with a 3070 ti, and load times are considerably faster, like 5x faster, but I still prefer playing on PS5.

bonzo22, in Split-screen character switch help

Once you’re in the game press start and go to multiplayer. Should be able to reassign characters from there.

pyrflie, in Favorite class combos?

Thief Rogue 4/Swords Bard 6/Fighter 2 - Machine gun archer

Paladin 2/Swords Bard 10 - Big SMITE

Fiend Warlock 5/Eldritch Knight 5/Paladin 2 - Short Rest SMITE

Champion Fighter 11/War Cleric 1 - Lots of attacks, good with Sharpshooter or Tavern Brawler

Open Hand Monk 6/Thief Rogue 4/Spore Druid 2 - Bonkers unarmed damage Str/Wis

Wildheart or Berserker Barbarian 8/Thief 4 - Bonkers Damage and Survivability

Wildheart Barbarian 9/Champion Fighter 3 - up to 4x Crit multiplier and almost 50% crit rate.

Tempest Cleric 1/White Draconic Sorcerer 1/Abjuration Wizard 10 - Unkillable retaliation build

Necromancy Wizard 6/Life Cleric 4/Spore Druid 2 - Act 3 unkillable infinite Necromancy caster

Gloomstalker Ranger 5/Thief Rogue 4/Champion Fighter 3 - Stealth Archer

Tempest Cleric 2/Bronze Draconic Sorcerer 10 - Big Lightning damage

Hunter Ranger 11/War Cleric 1 - Act 3 Volley machine gun, pair with Punch Drunk Bastard for devastating results

Shinzid,

Can you elaborate on the tempest cleric/sorc/abjuration wizard playstyle? Sounds interesting but I haven’t dabbled much with wizard much so I’m a bit confused how you’d play this one

lowleveldata, in 8 STR losers

I could have molten his face off with my breath as a dragonborn draconic sorcerer if I wanted to

sic_1, in Favorite class combos?

Valor Bard/Storm Sorcerer.

That guy is unstoppable, both in and out of combat as long as there’s room to maneuver.

pyrflie, in Every interaction between Gale and Elminster be like

Gale has a nuke in his chest entirely through his own actions.

Elminster & Mystra gave him a button instead of a lit fuse. They also left control of said button in his hands.

Considering the scale of what he was fucking around with this was incredibly generous.

pyrflie, in Neil Newbon - Best Supporting Performer Golden Joysticks 2023

BG3 pretty much took every category it was nominated in. It looked like about 1/4 of the awards went to BG3/Larion including GotY.

Fullest, in Neil Newbon - Best Supporting Performer Golden Joysticks 2023

Also honorable mention to Amelia Tyler for getting runner up for this award!

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