JokeDeity,

I sleep like shit, but at least I’m happy with my PC.

BolexForSoup,
@BolexForSoup@kbin.social avatar

I don’t think folks remember how truly shitty Nintendo‘s online service was when it was free. The fact is these companies will not put meaningful resources into them unless they are directly generating revenue. I hate it, but that’s reality.

Kolanaki, (edited )
@Kolanaki@yiffit.net avatar

It’s still shitty even now that you pay for it. The free retro emulation doesn’t offset the connection issues and massive lag, nor does it excuse the god awful store.

BolexForSoup,
@BolexForSoup@kbin.social avatar

I still think they're 10 years behind but dude it was unplayable prior.

averyminya,

I played online on the Wii quite a lot, it was fine. Smash bros a ton, 007 Golden Eye and The Conduit, and good old MH Tri.

Literally a thousand hours in that last one alone most of which was spend online. Did you not use Ethernet? Wi-Fi was shitty for sure, because everybody had shitty wi-fi back then. (I’m also not saying it was amazing, but it was free and serviceable)

ALostInquirer,

…It’s improved? Doesn’t it still handle communication weirdly (needing a separate app for voice chat), or is that on a game-by-game basis?

BolexForSoup,
@BolexForSoup@kbin.social avatar

It was awful prior. The netcode was terrible, MP was a joke on virtually every game.

CaptDust, (edited )

I really don’t see how this is any better, they are using the same peer to peer netcode they always have. Maybe the general quality of Internet has gone up, but there is nothing I can point to that Nintendo has fundamentally changed between previous free MP and NSO, except giving some ROMS and DLC occasionally. Smash bros is still a lag fest with wireless players, splatoon still delays collision detection, Mario kart still has weird rubber banding and desync… they just slapped a price tag on it.

Pratai,

Yeah… Microsoft has this thing where they ruin everything they can get their hands on.

DrDominate,
@DrDominate@lemmy.world avatar

Monetization is the natural path of capitalism. It would not have stayed free for long.

HiddenLayer5, (edited )
@HiddenLayer5@lemmy.ml avatar

Video games could have had a single version for the entire world which contains every localization that the user can freely choose between (you know, like every other software with an international market), but Nintendo popularized the geolocking model that other competitors also started using. (And no it’s not because it would take too much space, that might have been true in the ROM cartridge days but now most game cards are just overpriced proprietary SD cards with hundreds of gigabytes of storage, and it’s not like game studios are particularly conservative with file sizes nowadays.)

Phones also could have had removable batteries and could be disassembled, but Apple popularized the throw it in a dumpster and get a new one model that other competitors also started using.

The tech industry is especially brazen because two thirds of the users literally value convenience and “polish” above data ownership and device repair rights and literally anything else and the other third is just ignored and everyone calls them stuck in the past, paranoid, amish, etc.

AsterixTheGoth,

OK. I’ve been browsing through the Lemmy comments here, and I’m drucking funk, fuck you.

Once there was a utopia. YOU Killed it. Fuck you. Um not really a utopia, but whatever, fuck you.

The beginning of the end was Gears of War or Halo. It wasn’t that they were particularly good, but they were easy. Anybody could just hop into a game. WOOOO! Game time. Then in came the corporations.

I need to give Epic a little bit of credit here. They’ve always been fighting against the establishment. So none of you remember the days of Unreal Tournament. You fucking mewling little pukes. The name Cliffy B means nothing to you. Once upon a time a game company made a FPS arena shooter game called Unreal Tournament. It was the sequel to their story based FPS called Unreal. It was amazing for its time, but who cares. They defined game engines in ways that are rippling to this day.

Blah blah blah, stuff, then they released a game called Gears of War. Ok, you’re new here. Epic was used to releasing amazing games and then engaging with their players. I know the name CliffyB for a reason. Oh, but Microsoft is a Company. They are serious business. This is a store. Epic would release MapPacks for the UT games, and they would contain some serious work, and they were available for free. Nope said MS. This is a Store. You buy things here. Fight fight fight. Don’t worry. The good guys (investment brokers) will win. Right.

But MS had Halo. Nobody here remembers the early source of Halo. The game that came before. I never played it myself, I just remember a high-school acquaintance talking about it. Something about Marathon. Yeah. Marathon, that seems like it was important. Hah ha ha ha, nothing.

Marathon becomes halo. Fuck. That’s a lot of shit to contain to one sentence. Oh Well, you’re dumb as fuck. Fuck you and your fucking modern ignorance.

“I can play Halo with my friends on my Xbos with such ease. I don’t need to smart.”

Begin the world of Consoles. This is way betterer. No brain need. Just two thumbs and some money.

“Oh, there is money here.” said the people who have MBAs and not much else to speak of. (So do you know what MBA is for? It’s for people who are fucking useless, but went to school anyways lol)

At this point, we need to lambaste Epic, because they took their success at game development and tried to turn it into power. “Fortnight FTW makes us have a store makes us infinite money!”

Ok, so now here we are. All the shitstains are in place, (including you lol, cough cough).

So now the people who are making decisions about games don’t actually know the first fuck about anything. Not about storytelling, not about non-linear storytelling, not about emergent gameplay, not about basic gameplay. They don’t understand what compels instrumental play vs free play. What they understand is that things “NAMES” sell, and you will buy.

And you’re buying. Look at all the dollars you’re spending on…

redline,
@redline@lemmygrad.ml avatar

is this a copypasta

AsterixTheGoth,

No

Rooskie91, (edited )

The beginning of the end was Gears of War or Halo.

Hey now I have many fond memories of playing user made maps in Halo CE on PC. For me it was when Duke Nukem Forever flopped. Everyone preordered it and it started a long line of games being delivered buggy and incomplete.

Halo 2 was the one actually on x box live.

x4740N,
@x4740N@lemmy.world avatar

I literally had this thought today then this post shows up on lemmy

FrenLivesMatter,
@FrenLivesMatter@lemmy.today avatar

What if I told you servers cost money. No servers, no online gaming.

Swedneck,
@Swedneck@discuss.tchncs.de avatar

yet somehow it’s free on PC, hmmmmm

FrenLivesMatter,
@FrenLivesMatter@lemmy.today avatar

Ah right, good point. Perhaps the cost calculations work differently then. Consoles are much cheaper to buy than PCs because the manufacturers expect to make money on their subscription services. I’m pretty sure neither Microsoft nor Sony make any profit on selling the hardware, but they have to make profit somewhere.

Rinox, (edited )

They profit through the 30% cut on any software sale. The cost equation for online subscriptions is as follows:

“Can we get away with it?” “Yes we can” The end.

On PC they can’t get away with it because there’s no single company controlling everything, so you either get every single company asking for an online subscription, you find other ways to monetize. Closest so far is Microsoft’s game subscription thingy and others like that. It’s not the same, but I’m pretty sure that’s the only way they’ve managed to convince enough people to pay a subscription on PC for now.

FrenLivesMatter,
@FrenLivesMatter@lemmy.today avatar

Well, save your money and buy a PC then.

soggy_kitty, (edited )

To be fair almost every popular multiplayer game has online micro transactions or a premium subscription model.

It feels free from your perspective but there are a chunk of users paying for the servers under the Pareto principle.

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