I tend to agree. Taking the car physics from their acquisition of Rocket League and putting it into a racing game was a bit of genius. It is the most fun I’ve had in a casual racing game since MarioKart.
And,…that’s kind of my point. Epic/Unreal is acquiring gaming IP (Rockband, Rocket League, etc) and putting all of that into their own Metaverse/OASIS garden.
It’s an interesting Facebook-like strategy they seem to have.