Does it have a first person mode yet? Not a fan of third person BR games because you can just camp on top of a building all day and no one will see you, while you can see everyone.
Not yet. Luckily, people who do that typically have bad loot so you just kinda have to be ready for it/do it to other people when you have to stop to apply shields or reload or whatever.
Epic is trying to make their own ‘Metaverse’— just wait until Fortnite VR comes out in the near future.
It’s already a place for people to hang out with friends socially and just voice chat, or go to concerts, or go to Escape Rooms, or play music together in Rockband, etc etc.
Epic/Unreal will just keep adding and adding things to their ‘Ready Player One’/OASIS universe.
Yes but theirs is actually pretty fun. Zero Build was a great addition and now they have rock band, racing, prop hunt, and gun game. My friends and I moved to playing it recently and haven’t been able to move to a new game since.
I tend to agree. Taking the car physics from their acquisition of Rocket League and putting it into a racing game was a bit of genius. It is the most fun I’ve had in a casual racing game since MarioKart.
And,…that’s kind of my point. Epic/Unreal is acquiring gaming IP (Rockband, Rocket League, etc) and putting all of that into their own Metaverse/OASIS garden.
It’s an interesting Facebook-like strategy they seem to have.
I’ve ignored Fortnite for years but am suddenly paying attention to after these 2 comments. No building? Rocket League arcade racing? I might actually want to play this, at least to try it out
Rocket League drifting, boosting, racing on the walls and ceilings, rocket jumping over gaps and each other; it’s pretty fucking wild and can get intense. Whatever team they had working on it internally really did a helluva job.
And No Build in Fortnite is the only way to play imho; stripped down and back to the basics.
I hasn’t played the Racing until your comment, and wow, that is some fun ass racing. You are right, geniuses.
And it’s a crazy strategy and it’s interesting to see how well it’s working. I can play with my coworkers, friends, and younger family members. I don’t have fb at all anymore, so this is where I’m keeping up with people in a way
Right? Someone I knew wasn’t that much into gaming; took them through something really simple like one of the horror/haunted houses; running around like Scooby Doo; we had fun and got to hang out for a bit and just voice chat.
They probably saw Roblox, and realized that it would be a much better chance of competing to leverage and extend their existing platform to compete and capture kids and tweens that are aging up a little from Roblox. Every social media company is always gunning for the 12-16-year-olds because that’s who makes them “the next big thing,” so that seems like a great option for Epic.
Pretty similar, if I recall, to how Fortnite didn’t start out as Battle Royale and pivoted once it saw where the market was going.
But that’s just how it appears to me - I’m an Apex Legends player.
It means the message was sent as an SMS rather than via Apple’s internet chat protocol. There’s also a whole thing that when you write with Android users, they always get green bubbles.
In this context, yes. But I can also mean that the device could not be reached or the recipient switched to android. But for the sake of the joke it means they were blocked.
iMessage uses it’s own protocols and shit that are proprietary, and uses the standard sms protocol as a fallback. Android can use something called RCS which catches up feature wise, but doesn’t play nice with apple.
It’s to create an illusion of exclusivity and therefore social pressure to use an apple device.
This isn’t technically wrong, but to be clear, iMessage is closed source. No one can play nice with Apple, in that regard.
RCS on the other hand is a more open standard that anyone is free to implement and use. It just doesn’t come with end-to-end encryption as a part of the standard.
I mean it’s just a gsm standard with some extra features. Realistically you could probably (relatively) easily figure it out and code it yourself like beeper mini did with iMessage but I don’t think gsm or Google is going to change the standard to stop you.
Google doesn’t own the RCS protocol. This is like saying they own the SMTP protocol because they provide Gmail. They are just one company that has implemented the protocol in their default text message app. They built end-to-end encryption into their implementation, which is currently closed source. I’m guessing this is what you’re referring to.
Anyone can implement RCS. It may cost you some money and some time, but it is possible. That’s the difference I was originally trying to highlight.
No. I’m sorry. You can’t just say it and make it true. Please show me how Google owns RCS or prevents other developers from implementing it within their own apps.
I don’t have the technical knowledge to explain how what works, but there are no FOSS or 3rd party RCS apps for a reason and you can find various posts on social media from devs trying to implement or even reverse engineer RCS and failing
I’m convinced you’re incorrect. SMTP is an open transport protocol defined in RFC 2821 by the IETF. Anything that is an IP “open protocol” would be defined by IETF as an RFC. No one owns it. No license is required to operate an SMTP server. Same with other common protocols like SIP. It sets qualifications/requirements for what it is so anyone can use it.
RCS is a proprietary standard owned by the GSMA. It seems there is some support for developers that want to use RCS but it’s through an API. Meaning your use is licensed and at a cost. Also, you can’t really see what it’s doing. You’re just using an API. Your access can be revoked. So is it an open standard? No.
I did my own research and I plan to try these APIs because I have used other messaging services like twilio for paging applications. But here are some other geeks arguing about it:
The specification exists. It’s not free as in beer. This is really beside the point. Google implemented an RCS messaging client. Your cellular carriers implement the RCS endpoints the clients use.
All using Google Messages. Yep I’m sure. Samsung skins the app but it’s all Google Messages. 3rd party apps arenct supported. I’ll use RCS when there’s FOSS on Android for RCS.
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