(this is an outsider’s understanding; I have not played the game myself)
There are two perks you can get in the game: “Lady Killer”, which grants a charisma buff (or something like that) when talking to female characters, and also allows you to do +10% damage to female characters. “Black Widow” grants the same charisma (or whatever) when talking to male characters, and the same +10% damage to male characters. It’s possible to get both of these perks at the same time.
It is my understanding that the previous game, Fallout 3, prevented anything but heteronormative interactions ie to romance a female NPC the player had to choose a male character, etc. To quote hbomberguy, “It implies that Bethesda doesn’t think gay people exist.” By contrast, New Vegas allows any character to take either of the above perks, or both at the same time, allowing one to roleplay as a gay or bisexual character to an admittedly tiny degree.
And also, it’s confirmed bachelor and lady killer for men interacting with other men and with women, and cherchez la femme and black widow for female PCs against women and men (respectively)
I don’t know if it’s the same stat buffs/debuffs across all the Elder Scrolls games, but the one OP was likely talking about was the Redguard race in Elder Scrolls IV: Oblivion (stat sheet here). And yes, it was pretty messed up.
Yeah the sex ones are more odd… When you chose race and sex I think they don’ give you the stats at all, they just mention in text what a race is better at. They don’t mention there being gender differences or those differences differing between races at all.
Redguards are from Yokuda, Nords are from Atmora, Imperials come from the Nedes and Bretons are a Nede/Aldmer mix. Each human race has a distinct origin, what’s controversial about that? They’re ‘human’ in the sense that they’re not Mer or Beastfolk.
My brother, read the fucking lore. Atmorans (Nords) are the fallen gods who followed Shor. Elves are the fallen gods who followed Auri-El. Redguards come from a different Kalpa (rebirth cycle).
But I’ll give Bethesda credit, as others have noted the Nords have basically the same stats, so it’s more a bad look/Romabooism than a white supremacy thing.
I’m not going to argue the semantics of racism and their historical contexts in regards to human speciation with a gamer in “Suck Off Bethesda And Admit No Flaws” mode.
I was wondering how much of a clown you’d have to be to compare the two settings for this discussion, is it a professional thing for you or are you a hobbyist?
The males, yes. Redguard women are subbier, more dazzling, and have more stamina than Nord women. Good base race for a skill over brawn fighter, see Syrio Forel, no points wasted on pointless magic capabilities. Also fun side observation: Female orcs are just as strong as the males but smarter and have, singular among all races, less charisma than the males. Also the lowest overall.
You kinda have to try hard to be offended by the thing. I guess though the differences between human races shouldn’t be as pronounced (modulo Bretons with all their Aldmer blood) but I guess every race needs its 50 stat. Oh and imperials being the smarmy ones makes sense.
Why are you lying? Bretons, Imperials and High Elves get a plus to magic abilities (Int, Wil), as befitting their lore of magic casters. Nords and Redguards get a plus to fighting abilities, as befitting their warrior origins.
There is more than one Elder Scrolls game… Morrowind has base attributes of 40 with different races having higher and lower values from base. Redguard in Morrowind have lower int and will than average, and compared to women male Redguard also have lower personality but higher strength.
Hey! Perks that actually (a) trigger when intended, and aren’t bugged out (b) do something actually useful - are quite unusual in Fallout; there’s plenty of them that are just a trap for the unwary to waste their slots on.
I’d also nominate the ‘lady killer / cherchez la femme’ perk as being one of those traps; the vast majority of the enemies you have to kill are male, and certainly all the ones who are difficult. It gives a few interesting dialogue options, but there’s more effective perk choices.
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