I feel like the Steam Deck is the best proof of Gabe Newell's quote that "piracy is a service issue."

They could have easily crammed the Steam Deck full of stuff to make it hard to use for piracy - locking down everything, making it usable only to play games you legitimately own, force you to go through who knows what hoops in order to play games on it. That’s what Nintendo or Apple or most other companies do.

But they didn’t, because they realized they didn’t have to. It’s 100% possible to put pirated games on the Steam Deck - in fact, it’s as easy as it could reasonably be. You copy it over, you wire it up to Steam, if it’s a non-Linux game you set it up with Proton or whatever else you want to use to run it, bam. You can now run it in Steam just as easily as a normal Steam game (usually.) If you want something similar to cloud saves you can even set up SyncThing for that.

But all of that is a lot of work, and after all that you still don’t have automatic updates, and some games won’t run this way for one reason or another even though they’ll run if you own them (usually, I assume, because of Steam Deck specific tweaks or install stuff that are only used when you’re running them on the Deck via the normal method.) Some of this you can work around but it’s even more hoops.

Whereas if you own a game it’s just push a button and play. They made legitimately owning a game more convenient than piracy, and they did it without relying on DRM or anything that restricts or annoys legitimate users at all - even if a game has a DRM-free GOG version, owning it on Steam will still make it easier to play on the Steam Deck.

dangblingus,

Your argument that the Steam deck is emblematic of Gabe’s statement of piracy being a service issue, is somehow reinforced by telling us all of the artificial hoops you have to jump through to pirate on the Steam Deck? That’s just DRM with extra steps.

CylustheVirus,

That’s not what DRM is and pirating has always involved extra steps.

blackstampede,

I didn’t get the impression that those hoops were artificial. They aren’t providing support for it, but that’s different from actively obstructing people.

leviathan3k,

No.

DRM is an artificial obstacle put in place to get in the way of something entirely technologically possible.

The elements discussed here are just the natural steps to perform an action outside of the standard workflow, and are actually of reasonable difficulty. Saying “you are free to do it, but I’m not going to help you” is the exact opposite of DRM.

gayhitler420,

Steam dick

ipkpjersi,

Huh?

gayhitler420,

Steam dick

0x2d,

What a useful comment

gayhitler420,

Steam dick

CynicRaven,

It’s interesting you mention Apple because while I have every expectation that you’re correct at the moment, the iPod absolutely benefited from piracy. iTunes allowed you to add your own songs to your library to sync with the device, and iTunes could also be argued to have been on a similar model to Steam because you’d pay to ‘own’ the songs and there was no subscription giving you access to songs.

DigitalAudio,
@DigitalAudio@sopuli.xyz avatar

Then again, music streaming services pretty much removed music piracy from mainstream usage altogether. Obviously people in this sub still pirate music, but it’s so uncommon nowadays, I’m sure many people wouldn’t even know where or how to find it.

Kallioapina,
@Kallioapina@lemmy.world avatar

Then they started to remove songs you own, and songs from your hard drive that iTunes had nothing to do with it… Fucking apple cultists. You really never see any fault in your chosen god?

hedgehog,

How is your comment at all relevant to the idea of Apple benefiting from piracy?

Syrc, (edited )

What? I’ve been using iPhones with pirated songs for 10+ years and never had this happen.

Genuinely curious, I know Apple does shit like that sometimes so I wouldn’t put it past them, but I’ve never seen happen or heard about this.

lightnsfw,

I think they’re talking about the OG one not whatever they’re doing since then and they’re 100% correct. Every track on the Ipod nano I had was pirated. Idk what apple has done since then because that was the only apple device I ever used at all and I ended up replacing it with PSP but they did originally benefit from piracy because I wouldn’t have bought it if I wasn’t able to add my own music like that.

CynicRaven,

Is that a rhetorical question? I’ve had a few Apple products mostly in the past or issued to me from when, but I prefer android even when it can be disappointing to me sometimes. Was launching into nandroid via Haret when Windows Mobile devices were a thing too. I don’t prefer Apple stuff but whether it be sincere or perhaps theatrics, it seems like you’ve got an unnecessary and over aggressive revulsion towards them.

Lodra,
@Lodra@programming.dev avatar

So apple does something crappy… And you’re upset with the people that enjoy their services?

oce, (edited )
@oce@jlai.lu avatar

they did it without relying on DRM

Steam itself has some kind of DRM. You need to login to Steam to access the games you bought (sure there’s offline mode but then you can’t download your games, update or buy more, so it’s only temporary convenience). If Steam dies one day, so will your Steam games library.
However, the service is great, so it’s not annoying.

Natanael,

It’s optional for devs so plenty of games don’t use it at all

oce,
@oce@jlai.lu avatar

That’s an interesting point.

Yglorba, (edited )

Yeah. What I mean is that the Steam Deck itself doesn’t add anything special in that regard to fight piracy.

(Plus, I mean, Steam’s base DRM is like a screen door or a “please do not pirate” sign, lol. If Steam dies one day, Steam DRM won’t be a problem because you can basically crack it by breathing on it too hard. I assume that is purpose is to ensure that you have to violate the DMCA’s anti-circumvention provisions to pirate their games, not to actually slow down pirates at this point.)

barsoap,

Steam DRM is trivial to circumvent, it’s basically cheap locks screwed onto the game with security torx, not even riveted: If you have a toolbelt you’re already in and every skiddie with half a brain cell can do it as Valve doesn’t bother defeating the scripts that are floating around.

What it does prevent is random tech-illiterate people copying game files to their friend’s box.

If Steam dies one day then my library would be largely lost, yes, but not due to DRM but because most of my library isn’t actually on my disk.

linuxdweeb,

Even Steam themselves say it sucks for preventing piracy:

The Steam DRM wrapper by itself is not an anti-piracy solution. The Steam DRM wrapper protects against extremely casual piracy (i.e. copying all game files to another computer) and has some obfuscation, but it is easily removed by a motivated attacker.

Plus, it’s optional for devs.

WarmSoda,

Obviously you would need to be in online mode to download something. That’s how the Internet works.

iloverocks,

*only the games you didnt download

Kittenstix,

I feel like if Steam dies we’re in some kind of end of the world scenario anyway so there probably wouldn’t be time to game anymore.

isles,

Or maybe exclusively time to game as we live in our caves waiting for the fallout to settle. How many watts is a potato?

corship,

That is absolutely not correct.

Steam policy is if valve shuts it down, they’ll give you enough time to download all the games and run them without drm.

Kallioapina,
@Kallioapina@lemmy.world avatar

Usefull idiot talk.

drathvedro,

There’s literally no way they could do that without being sued into ashes.

skippedtoc,

They can do that for games using steam drm. Even for games using custom drm they can let it remain on your pc if you have already downloaded it, it’s not their duty to remove games from your pc even if devs pull games from steam. Whether custom drm games continue to work or not will depend on if they phone home are not.

Anyone can be sued obviously, but there will be no ashes, they aren’t random Joes to be afraid of legal trolls.

oce, (edited )
@oce@jlai.lu avatar

You mean the last part is not correct. I did forget that I heard that point before. However, it is still a DRM and you are relying on a promise made by a for-profit company that it will be removed if necessary. I don’t think history showed this kind of trust is deserved. Steam is doing good right now and has a strong founder and leader. What happens when he’s gone in 20 years, and the company has financial troubles?

Kazumara,

That’s a good policy. As long as the right people are still around to enforce it, it’s a little reassuring.

corship,

Yeah I mean that’s a fundamental problem.

We can a) trust people/companies as long as they don’t give us a reason to not trust them.

Or b) we can never trust anyone but then this discussion is pointless anyway.

Kazumara,

If there was no DRM we wouldn’t need to trust anyone to undo it.

Or if that emergency release of the DRM was a contractual guarantee we had at point of purchase, we’d also need less trust.

Kyrinar,

Uh…ALL of them? I’m gonna need more storage.

dangblingus,

Yeah, I too can make wildly lofty promises that probably won’t need to ever be verified.

Tattorack,
@Tattorack@lemmy.world avatar

Valve is one of the few companies I would someone trust with this promise… So long as the current people in charge are still in charge.

Whoever takes over might have very different ideas.

Asafum,

This is exactly my issue with every single company. They start off great and then the original owner/CEO croaks and we get Mr/Mrs Chicago Business School asshole who swoops in For The Shareholders™ and burns all the goodwill to the ground in the name of Profits!™©®

Pyroglyph,
@Pyroglyph@lemmy.world avatar

Valve is currently a private company, which is likely why they’ve been able to avoid enshittification for so long. All we can do is hope that whoever eventually takes over when Gabe steps down also has his ideals at heart.

WarmApplePieShrek, (edited )

They won’t. It will go to the highest bidder. Every company does. Stop thinking your favourite one is a special exception. The problem is systemic.

Mango,

That’s my problem with all of patent and copyright. The people who make something matter are not the money people who claimed it all.

preludeofme,

Things can definitely change, but I’ve got half a dozen games that still run that you can’t get on steam anymore. You can also add games that steam doesn’t sell so I get the skepticism but so far they’ve been good

Lemmchen,

can’t get on steam anymore

Can’t buy or can’t install anymore? Because that’s a huge difference in my book.

WarmSoda,

You can reinstall any game you’ve purchased even after it’s no longer being sold.

seaturtle, (edited )

They can revoke stuff from your library.

They just usually don’t have a reason to do so.

(Also, you might not be able to get older versions of the game anymore. Meaning that you may be stuck with unwanted content changes in some games.)

WarmSoda,

They can’t revoke anything if it’s not installed where they think it is.

seaturtle,

😈

Well they can revoke your ability to use the Steam client to install and access it.

But of course, fuck that. Steam doesn’t need to monitor what we do with our games 24/7.

Lemmchen,

That’s what I meant to imply.

seaturtle, (edited )

So thanks to not having signed in for a couple months, I actually still had notifications from the last time I chatted about this, and here’s the information someone else found when they looked into it.

leminal.space/comment/2351525 (see this excerpted comment chain)

In summary, this “policy” is at best someone (maybe even GabeN) stating back in 2009 and 2013 that games will still be (somehow) made available to customers if Steam shuts down.

As far as I know (please correct me if I’m wrong), there’s nothing in the Steam Subscriber Agreement that obligates Steam/Valve to do it. And even if there were, there’s nothing saying they can’t just update the SSA to remove such a term.

Furthermore, even if Valve wants to do this if Steam ever shuts down, considering Steam’s size I’d say it’s less likely to be shut down and more likely to just get sold off if Valve ever does become insolvent, and the new owner of Steam can’t be held to this promise anyway.

So, while it’d definitely be good if this were the case, this seems to be more wishful than written-in-stone.

wolf,

In my personal life, I run Linux on all my devices and I would never invest in non-opensource technology for my career. (Work forces me to run macOS, but that’s another story).

For years now, I happily and only buy games on Steam, even if I have the choice between Steam and NoDRM. Simply because Steam just works™ and is convenient. (Of course one never buys games on steam with a forced additional starter from Ubisoft etc.).

Steam is really great from a technically POV, from a giving back to the community point and from a customer friendliness point (never had a problem with a return).

I even bought a SteamDeck although I am no big fan of handhelds, and for what it is, it is great.

I’ll happily waste more money on my Steam backlog of shame. ;-)

BananaTrifleViolin,

I really like steam but I don’t use it exclusively and I wouldn’t recommend doing so.

I shop around and I own many games on GOG in particular, which is DRM free and also convenient in its own way. They provide installers for games so your library is truly independent, and I have used Lutris and Minigalaxy to get those games running on Linux (with Proton) including on the Deck

Steam is great but it is basically DRM and not the be all and end all of gaming. Competition is good for everyone and I will generally try and buy from GOG if the price is the same or even if it’s slightly higher because I truly own my game data. That has a value in itself.

Crozekiel, (edited )

I’m a big fan of steam and gog. Steam does better “out of the box” on Linux but you can generally get anything running just as well on gog with minor faffing about. But one thing gog has that I love is the ability to play an older version of the game. New updates breaking something or otherwise not what you wanted, on steam you don’t have a choice usually but the newest version, on gog you can just select an older version and play that.

JoeKrogan, (edited )
@JoeKrogan@lemmy.world avatar

Also they contribute loads to the Linux ecosystem so im happy to support them as I see it as a win/win . The sales are great too I spend like 50 ducats a year and get like 9 or 10 great games for that.

Blackmist,

The sales are shit and have been for years.

The price of PC getting popular I guess.

fallingcats,

Ever tried to buy a game on a console?

Blackmist,

Yes, physical sales are miles better than digital. Even better if you shop used.

If you think Steam sales are still great, then you’re either young or have a crap memory. Used to be the case that 6-12 month old games went for 75% off and often more. The flash sales died and so did the bargains.

Now Steam is just ancient games at full price until the next sale so they can claim “60% off” again so it matches the price of a PS5 disc on Amazon or wherever.

Thordros, (edited )
@Thordros@hexbear.net avatar

Not to say that Steam doesn’t have some tremendous issues on this front (it does), but I truly wish more companies understood this. If you let me play / listen / watch your thing on whatever device I choose, for a reasonable one-time price, in perpetuity, I will pay that price.

Ten bucks for a Witcher season? Sure. A fiver for the latest season of Glup Shitto’s Starred War Adventure? Yeah, I’m in. I’m not gonna pay $180 a year to five different companies each to watch six or seven new maybe great but probably mid TV shows.

Same goes for games. I’m not paying $80 plus a $40 battle pass every year to play Call of Duty 2: 3: War Crimes Boogaloo, Part 5. I’m just gonna steal your shit. I will not feel bad about it in the slightest.

Lemmyvisitor,

I just hope that steam stays good. it’s great now, but I fear for the future with everything behind steam DRM

danielbln,

Let’s just hope for Gabe to live a long life still. Valve is a private company and not nearly as much in danger for enshittification as a public company would be.

Kallioapina, (edited )
@Kallioapina@lemmy.world avatar

deleted_by_author

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  • stringere,

    How was the hangover?

    And do you care to elaborate on the Foundation writers and personal narratives?

    DudeDudenson,

    Funny how we’ve just accepted that any publicly traded company has to become shit and take no action about it

    Evil_incarnate,

    It’s been like that since the Dutch East India company…

    JokeDeity,

    Not to defend the shitty companies out there, but in a sense they have no choice. Once you’re publicly traded shareholders expect infinite growth at ANY cost to the consumers or the employees of the company. Every single year they expect to see their return increase, even looking like a plateau for a short period is enough to make a huge chunk of the greedy bastards jump ship. IMO shareholders are the number one, most direct and largest cause of the enshitification of everything. Being publicly traded these days is a death sentence for a companies nature and good will.

    DudeDudenson,

    That’s my point, we just accepted it as a society, no one goes around complaining about what’s literally ruining the world. We act like companies decide to be shit just because they’re evil but you don’t see people debating about how this system is unsustainable

    Terramaris,

    And its our fault too. Its easy to see shareholders as rich fatcats telling the CEO to “Put MTX in it and make it slow and grindy!”, but if any of us have IRAs or retirement accounts, we are the shareholders too. We want the nest egg we set aside to grow, and that leads to the same problem.

    Shurimal,

    For a publicly traded company the people who buy their products are not the customers for whom to create value.

    Shareholders are the real customers.

    People who buy the products become a resource to extract value from.

    cordlesslamp, (edited )

    Don’t even need Steam deck. The Steam store has put an end to my pirate life over a decade ago.

    On multiple occasions, I have found myself rather wait for sale and bought a game on Steam, than receive it for free on Epic store.

    I put every single games that I have ever pirated in Steam’s wishlist (if it’s available). Then slowly buying them one by one when they goes on sale. I’m not rich by any means and it’s the least I can do.

    NotMyOldRedditName,

    I can’t even remember the last time I pirated a game. Probably over a decade?

    I might have to pirate a game from the Wii U though they they won’t remake for the switch:(

    Sharp312,

    When its for a discontinued console, or games that have been scalped to nuts prices because the owners cba to preserve it, it can barely be considered piracy imo. Its not sane to buy a used console and games for it if it doesent get support or even have online capabilities anymore. Nintendos the worst for it lmao

    vinhill,

    I heard people pirating old Wii games so that they can be emulated. Also, games with way too many DLCs like Sims.

    wisplike_sustainer,

    I can’t even remember the last time I pirated a game.

    I do. 2008, Sims 2. I owned a legit copy, but the DRM was too much of a hassle, plus I didn’t want my kids to scratch the discs. So I pirated a playable, child-proof version.

    jimothy,

    The Sims 2 Ultimate Collection Supremacy

    timo_timboo_,

    I might have to pirate a game from the Wii U though they they won’t remake for the switch:(

    I don’t remember Nintendo ever remaking a Wii U game for switch, and even if they port one over, the experience is only marginally better than it used to be

    Moonrise2473,

    ? Most switch launch games were direct Wii u ports with minimal changes

    Zelda, captain toad, donkey Kong, Mario kart, new super Mario bros Wii u, Bayonetta, and so on

    Basically if a Wii u game sold more than a threshold, they ported it to the switch if it didn’t need a rewrite or rethink

    timo_timboo_,

    Well yeah, that’s what I just said?

    NotMyOldRedditName,

    Ya, this game in question wasn’t a port.

    They said something about how it was written couldn’t be ported over and they’d essentially need to redo the whole game so it’ll never be brought over.

    doofy77,

    XenobladeX?

    NotMyOldRedditName,

    Correct

    firecat,

    It’s ok for anyone except those who live in a unpopular country. Valve just doesn’t care about latin America and others. You legally can’t buy games, the prices are ridiculous.

    Valve doesn’t care about you, doesn’t care about gaming and is only interested in money.

    cordlesslamp,

    Actually, Steam Regional Pricing is the only way I can afford to buy games legitimately. I live in a 3rd world country, and we’re poor compared to the majority of the world. Thanks to regional pricing, a full price USD$60 game is now $15 in my country. Believe it or not but minimum wage here is <$1/hour.

    I have to admit that I’ve never bought a game “full price” of $15, not that I wanted to, just can’t afford it. I believe my most expensive game is ~$10.

    claire,

    unfortunately every time pricing isnt close or worse than USD it gets abused by steam gift resellers which is why they have to crack down :( lots of people were abusing it - i know people who would set their country to countries with favorable steam conversion rates for cheaper games

    NotMyOldRedditName,

    Hey guys, we’ve sold 4 million copies of our game in this country I’d never heard of!!!

    Goes to wiki for country

    Population: 1.2 million

    Fuck.

    cordlesslamp, (edited )

    Fuck those abusers. They’re the reason why Steam adjusted the regional pricing in my country to +50% (some games +100%). Before, $60 games in western countries are translated to $10 in my country, now they’re $15 - $20. And our minimum wage is <$1/hour.

    claire,

    agreed - they really ruin it for everyone

    shea,

    I’ve been doing this exact thing!! and it’s refreshing to see this attitude on Lemmy, which generally seems to really really hate giving the creators of the content they consume any money. People here act like they’re entitled to free content and piracy is some moral obligation. Piracy is and should be just a little bit shameful. it’s not like it’s evil or whatever but you’re not supposed to be proud of doing it. I pay for the content i spend the most time with whenever I’m financially comfortable enough to do it.

    cordlesslamp,

    The moral of piracy is hard to define imo. And there’s definitely no hard right or wrong.

    In my case, in the past I pirate because I live in a 3rd world country and $60 is entire month’s salary.

    Nowadays, some time games doesn’t offer demo or trial, and I can’t afford to buy something I wouldn’t enjoy after 30 minutes playthrough.

    Some people say they pirate because fuck the devs or publishers. But then you But for me, if some devs or publishers are considered bad and not worth supporting in my eyes, I just doesn’t give a shit about anything they put out. It’s that simple, don’t look it up, don’t talk about it, don’t engage in its discussion online, fuck’em. Nintendo is one of those in my eyes because of their constant anti-consumer behavior.

    seaturtle,

    This was the case for me, to some extent, for some time. But then, the more I used of Steam, the more I realized there are a variety of issues, ranging from minor inconveniences like having to deal with the Steam client (and its interface and footprint) to being at risk of losing access to all of my Steam games due to losing access to the account for a variety of possible reasons (some of which could happen even if I didn’t do anything wrong on my end).

    These days, if I buy, I buy DRM-free. That’s an arrangement where publishers/developers properly respect customers. If it’s not available DRM-free, it’s ethically justifiable to pirate.

    Cethin,

    It mostly stopped piracy for me, but occasionally I’ll want to try a game but not want to support the company, or try a game I know I’ll hate just to see what they did.

    I also pirated Starfield, which I technically had access to through GamePass, but it couldn’t be modded. (I also ended up hating it too.) I’ll probably be canceling GamePass though since I’ve switched to 100% Linux since then, and Windows has made it impossible to use with Linux.

    cordlesslamp,

    Can you play “Windows only” Steam games on Linux?

    Probably a stupid question, sorry.

    Cethin,

    Yeah, so like everyone else has said, generally yes. There are occasionally issues, but the only issues I’ve had so far (that see actually issues with the game running and not anti-cheat that just blocks Linux) have been solved by fixes I found on ProtonDB.

    Apparently, on average, games actually run even better on Linux. This is due to the combination of a less bloated OS, but also because proton is translating DirectX into Vulkan, and doing it a smart way such that it’s actually more efficient usually. So far, it’s only GamePass and those few multiplayer games that have fallen short.

    seaturtle,

    Do you happen to know how well this works for old Windows games? We’re talking about random indie things that run in little windows and are native to like Win98. A good lotta old doujin games are like this.

    Cethin, (edited )

    I tried Commandos (released in 1998) the other day. It worked nearly flawlessly. I still needed to set my bottle (application for running wine/proton with presets) to run in an older version of Windows compatibility mode I think, but you need to do that in Windows probably too.

    (You do need a fan patch to make it run at modern resolutions, but that’s not required, and it’s needed for windows too.)

    seaturtle,

    Hmm, seems like this is really might be getting to a point where non-viable instances are the exception rather than the rule. At least, I hope that’s the case these days.

    I’m too busy to switch to Linux at the moment but if I have to it’s definitely an option I’m making back-burner plans for.

    Cethin,

    I did the same thing as you until a few months ago. I had used Linux many years ago, but never fully switched, so I wasn’t too worried. Windows has been frustrating me for years now, and one day the search bar showed back up even though I’ve told it many times to not have it. At that point I decided I was done using an operating system that didn’t listen to me and I switched over. It’s been an amazing experience. There’s only one game that hasn’t worked for me so far. I don’t remember the name, but it was a beta for a BR style game, and it was only because the anti-cheat hadn’t been updated to accept Linux, not because it didn’t run.

    seaturtle,

    one day the search bar showed back up even though I’ve told it many times to not have it.

    This sort of behavior (and other nastier things, such as introducing advertising for Microsoft services) is why I don’t trust Windows Updates and am increasingly distrustful of Windows being a satisfactory operating system.

    Also I’d like it to be less bloated. Sure, fancy bells and whistles are nice to look at, but if I could make things look like Win98 again I totally would. I don’t actually need things like transparency or 3D rotation/resizing effects.

    WarmApplePieShrek,

    Yes, because of Proton, which is a version of Wine optimized for Steam games. Some games have official compatibility. For the rest, you have to tick a box saying to use Proton even if it hasn’t been tested, and 90% of them just work.

    tux,

    Super broad generalization, yes.

    That’s one of the biggest things valve has contributed to for the Linux community, unshitifying gaming on Linux. Proton does an amazingly good job at working on most games. And steam does a great job of making it easier to use proton.

    Now there are always a few problem games, mainly ones that use some crazy kernel level anti-cheat (that doesn’t work anyways). But if you’re curious look at www.protondb.com

    ezures,

    You can play most of them with proton, but some multiplayer games are impossible because anti cheats not supporting linux.

    You can check your games at protondb if they run well, or have instructions how to run them.

    cordlesslamp, (edited )

    Thanks, this is exactly what I need.

    edit: aww, my favorite racing game Dirt Rally 2.0 is not supported, windows only. But Dirt Rally (1) is supported by all 3 OS: windows, mac, and linux, plus support for VR. So somehow the sequel is worse. Is it just a case of lazy devs?

    ezures,

    The average playerbase of linux is still under like 2% so its understandable if they stop supporting it.

    Also checked on protondb, and looks like runs great if you enable proton-ge, so you might still want to give it a chance

    leviathan3k,

    Not a dumb question if you haven’t been keeping up.

    The Steam Deck runs Linux and not Windows by default. (It can be loaded by the user if desired.)

    Given their desire for a nearly-console-like experience, they put in a bunch of effort into the Proton compatibility layer to get Windows games to work here. It’s not perfect, but it really is a very good experience at this point.

    I personally do have a fairly powerful Windows desktop, but the vast majority of my gaming is on Linux on my Steam Deck now.

    veniasilente,

    It’s 100% possible to put pirated games on the Switch - in fact, it’s as easy as it could reasonably be.

    I wish it was that easy! So far, the only way I know of is a hardmod, which already DQs for any remotely sensible form of DIY, and means a very real possibility of turning the Switch into a fancy paperweight.

    Kanzar,

    Think op means the steam deck, not switch.

    VelociCatTurd,

    There’s definitely a soft mod, but I’m assuming you’re talking about newer switches

    veniasilente,

    I know there’s Pegascape but 1.- it requires a stock V1 Switch, of which there’s extra-limited supply and lower TTL 2.- stuck in low firmware and 3.- it’s a volatile entrypoint anyway. So I never count it.

    VelociCatTurd,

    Yeah I don’t know what that is. I just meant fusee-gelee.

    apotheotic,

    I think OP accidentally wrote Switch instead of Steamdeck

    Flax_vert, (edited )

    Speaking of services, I wonder how much piracy would go down if Netflix and Disney Plus and such would let you rent a film or episode at £0.50-£2 at a time for 24 hours, like how Google Play used to let you. That way if you don’t own one of the subscriptions, you can still watch by paying pocket change. Or watch unlimited by paying the monthly fee.

    fox,

    Vudu, Amazon, and iTunes have renting capabilities.

    I_am_10_squirrels,

    Isn’t it typically close to the same price as buying it?

    Princeali311,

    Yes

    III,

    That’s why film piracy slowed for a while there - when people weren’t being gouged they were happy to pay what they felt was reasonable. But now that the gouging is back… yo ho ho.

    ChrisFhey,
    @ChrisFhey@kbin.social avatar

    It is as simple as providing a service that has all content I want to watch. Look at things like Spotify or Apple Music. They don't have everything, but it's enough and has effectively stopped my pirating music.

    Same with Netflix. It stopped me pirating because of the convenience, but since everything got separated in its own service again, I started up my own plex server. I'm not jumping through a million hoops to watch a stupid show or film...

    PopOfAfrica,

    I literally stopped playing my pirated copy of Spider-Man Remastered to play an official copy on the Steam Deck because it was on sale.

    SexualPolytope,
    @SexualPolytope@lemmy.sdf.org avatar

    Games are one of the very few things that I always pay for. Steam is mostly responsible for that. Also, music. But nowadays I do store some of my own music because I can have lossless that way.

    hierophant_nihilant,

    Well, I stopped pirating games a long ago because of steam, because of how good it was/is as a service and low prices. I don’t think any game publisher should cry about steam prices, because when the AAA game is just released and for a full price, millions of FOMOs run to buy it. And I can wait and see if it’s worth it.

    neshura,
    @neshura@bookwormstory.social avatar

    I actually bought some games on Steam I already owned on other launchers because while I could set them up via Lutris or the like just hitting “Play” is so much easier it’s unreal. Valve is doing so much to make Linux game as comfortable as possible I don’t even remotely consider buying from anyone else because there it’s a pain in the ass just to get the game running once, never mind keeping it running through updates

    ChrisFhey,
    @ChrisFhey@kbin.social avatar

    Not to mention keeping game saves in sync. I’m experimenting with syncthing for my pirated games, but I have to admit that just getting the Steam version sounds much more sensible now that I’ve my Steam deck.

    spaceaape, (edited )

    I use syncthing for my emulator savestates between retroarch on my deck and retroarch on my android tv(no steam client or steam cloud sync for android or android tv), no matter where i decide to play I always have my most recent save. It also has versioning so i can go back to older versions of saves. I use a virtual private server(or seedbox) running syncthing as the in-between cloud host.

    I wrote up a guide on how to do it in the Steam Retroarch community guides. It shouldn’t be much different for PC game saves, just choosing a different folder, specifically the one with your chosen files.

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