Elderos

@Elderos@lemmings.world

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Elderos,

I made games primarily for Windows which we also compiled for Linux. It is mostly input/output stuff, aka hardware issues. That is, audio issues, input issues, storage issues, dependency issues. Modern game engine mostly handle the rest. It wasn’t such a big deal to fix, but most gamedev lacked experience with Linux, and most projects are already over budget and late, so fixing Linux for an extra 2-5% of sales didn’t make much sense at small scale. Proton kind off fixed all of this tho.

Israel intensifies ground and air strikes on nearly cut-off Gaza while UN denounces 'war crimes' in conflict for first time and warns many will soon starve to death (english.elpais.com)

“In the beginning, people could go to the market or to the stores. Now, no more. Stores have empty shelves. People are struggling to get food, but there are already people starving in Gaza,” warns Nebal Farsakh, spokesman for the Palestinian Red Crescent, speaking over the phone....

Elderos,

You can live off minimum wage in Canada in some regions, if you’re children-free. It gets harder with kids, though the state will cover some of it of you’re low-income (Like a couple hundred per months, and virtually no income taxes).

Elderos,

It is almost always due to the anticheat programs.

Elderos,

Virtually no anticheat worked on Linux just a few years ago except maybe Valve and Blizzard in-house solutions. Games that are out and already committed to a specific anticheat can’t do much but to wait, so it is not really on them. Changing the anticheat solution mid-way on a released game would piss off so many people you can’t imagine. On a brand new game though, I would agree that this should be considered.

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