This is a really cool list since it gets a bunch of people in the comments to fight over which one is the best. Obviously several could somehow let you gain a million dollars, but money alone might not be the limit.
When I was in Venice I only tried a Diavolo at a local restaurant. It certainly could be my American expectations but nothing amazed me about it; definitely feel like a bit more could be done to mesh the ingredients. Or, maybe my American brain just craved sweeter, cheesier stuff.
Then again, I went to Germany and the bread there was fantastic compared to America, so unless they boarded the sugar train it feels like there must be something that can be done right with good ingredients.
It would be awesome if Steam could set up a store filter so games over a certain size are hidden from recommendations. I have that for the Roguelike tag.
Honestly, it’d be useful if the store could report to developers what the most common filters are, too, so they take that in their development considerations.
I seem to remember one techno-Asian-dystopia book that may have highlighted this, where every week all the major banks have a ceremonial exchange of tons of gold bricks, as a proof to solidify their claims of having money that’s owed/exchanged.
I don’t know if there’s a reason to this, but on a lot of sites, clicking “manage” and then “save” seems to give some good defaults - like maybe they need an affirmative action to “turn on” eating your babies settings.
The scary thing, then, is lessons like “Look both ways before crossing the street”. You fail that sort of lesson the hard way, and you don’t get a chance to learn anything.
I do not think it’s any easier to get people to do things when the building is on fire. People just become more stressed, and make poorer decisions for self-preservation. While you do see people support each other during disasters like floods, it’s not always the case.
Putting aside that I’ve seen some relatively old people continue to stay healthy on bikes (often as leisure, not utility), generally the hope would be that public transit would cover the needs for longer distances. As you said, many current forms are pretty bad, but that’s because our money is spent (that is KEY - we SPEND the money either way!!) on road maintenance and new parking garages, and of course individually on car maintenance.
We also have these long distances to cover to stores in part because of the big wide roads and parking lots that elongate our trips. As it turns out, civic centers don’t have to be so spread out.
I’d also expect most people not to need to go into the city for all forms of shopping. If you just need groceries for the week, but your town has nothing to offer in walking distance, it almost sounds like there’s a business begging to be built there, even if it’s a two-room local affair.
Are they? I’ll admit, my experience is limited but it’s seemed to me even pistols are a considerable weight, especially compared to other survival/camping supplies.
That sounds like the most backward design even of a rural area. This is not a dichotomy between cities and towns complete with pedestrian bridges and electric crosswalks, it’s also about planning that amounts past random, long-distance scattering of destinations.
I’m trying to even understand how you claim those towns become unwalkable, since that’s not due to lack of development - it’s a matter of overdevelopment of roads with wide lanes. A small grid of old buildings with dirt between them is perfectly walkable. If someone built those stores 4 miles apart from each other all in different directions, then even for car users that’s a design failure.
If you insist there is no money to develop anything in those towns or re-plan the environment, that’s an unfortunate diagnosis for the area, but that also means EVs won’t work there because of lack of charging infrastructure, and the town will die out since nothing is being maintained. Let’s keep the discussion to just places that at least have enough money to reconsider their 8-lane stroads.