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Zagorath, to risa in Wait until you hear about a character named Jar Jar Binks! It's well worth the wait.
@Zagorath@aussie.zone avatar

Responding to your deleted comment, I’m genuinely not sure how Jar Jar’s role in the downfall of the Republic in Episode 3 is the joke being made by this comment. Sorry.

Zagorath, to risa in Wait until you hear about a character named Jar Jar Binks! It's well worth the wait.
@Zagorath@aussie.zone avatar

Machete order says you should skip 1 because it’s bad and allegedly doesn’t add anything to the story, particularly if you’re looking at 2 and 3 as providing more context around Luke’s story in the OT.

Zagorath, to risa in Wait until you hear about a character named Jar Jar Binks! It's well worth the wait.
@Zagorath@aussie.zone avatar

No need to talk about a background character with a few lines.

Uhh, Jar Jar has a pretty key role in Episode 3…

Zagorath, to programmer_humor in 10 months later bill revisits his spaghetti code. forgets absolutely everything and refuses to elaborate. this wouldn't have happened if Bill forgot to comment on his code
@Zagorath@aussie.zone avatar

There’s nothing limiting what a comment should be as far as I know.

Nothing technical, sure. Just good coding practices.

Zagorath, to programmer_humor in 10 months later bill revisits his spaghetti code. forgets absolutely everything and refuses to elaborate. this wouldn't have happened if Bill forgot to comment on his code
@Zagorath@aussie.zone avatar

Comments explain why, not what. Any comments that explain what a section of code is doing would probably be better off as separated methods.

Apart from basic documentation comments, like JavaDoc or C#'s XML documentation comments.

Zagorath, to programmer_humor in 10 months later bill revisits his spaghetti code. forgets absolutely everything and refuses to elaborate. this wouldn't have happened if Bill forgot to comment on his code
@Zagorath@aussie.zone avatar

Is the Greek question mark a legal identifier for variable names?

Zagorath, to memes in They're basically the same right?
@Zagorath@aussie.zone avatar

In thoroughly confused. They’re not even similar.

Zagorath, to memes in Spread Kindness ❤️
@Zagorath@aussie.zone avatar

It’s always weird to talk about indexes. Is the “first” element the one with index 0, or with index 1? You can make a good case for both.

Zagorath, to daystrominstitute in Where Are All The Bicycles??
@Zagorath@aussie.zone avatar

Riker would be so good at Transition 1 if he did a triathlon.

Zagorath, (edited ) to memes in The quickest way to be sure
@Zagorath@aussie.zone avatar

That relies on their detection actually detecting the right piece.

I once recorded myself playing Beethoven’s “Pathetique” sonata, mvt 2. It gave me a strike for a recording of Beethoven’s “Moonlight” sonata, mvt 1.

edit: of course, in both cases, the thing is public domain, and no company has any right to claim copyright on it. The fact that YouTube lets them is fucking criminal. And it was the piece itself that copyright was being claimed on, not the recording.

Zagorath, to memes in You can tell she's very impressed.
@Zagorath@aussie.zone avatar

I raise you the Mongol Empire.

Zagorath, to memes in The quickest way to be sure
@Zagorath@aussie.zone avatar

Yes, and I own that copyright, because it’s my performance.

The claim wasn’t against the recording though. It was against the composition.

Zagorath, to memes in The quickest way to be sure
@Zagorath@aussie.zone avatar

There are protections against false DMCA claims. I think a false DMCA claim is actually perjury.

The thing is though, the vast majority of claims on YouTube are not DMCA. YouTube has their own extra-legal system called Content ID. Where a DMCA claim carries the force of law and requires the allegedly infringing content be removed from the platform, claims under Content ID are essentially a contract with YouTube, and they give the claimant the choice of taking the video down, muting it (if the allegedly infringing content is audio), or monetising it and taking all the money for the claimant. They can also do different things by region, which is why at least historically a lot of videos were taken down in Germany but available elsewhere.

Zagorath, (edited ) to gaming in Gatekeeping for profit
@Zagorath@aussie.zone avatar

I agree with the goal of this, but don’t necessarily agree with its specific assertions.

Like yes, 100% we would be way better off if companies would actively support emulation by selling super-cheap any games that they otherwise have no interest in anymore.

But actually, yes, I do enjoy paying $40 for the remake of an old classic, if it’s done well.

The Spyro remaster from a few years ago was extremely well-done and I loved being able to play a favourite from my childhood on my computer. It was exactly the same game, only with modernised graphics. Well worth it.

Even better, Age of Empires 2: Definitive Edition. It upgraded the graphics, but also added an enormous amount of new content and (most importantly) quality of life features, all done in consultation with the community that had been playing the original game for 20 years at the time DE came out. It would be best if you could still buy the original 1999 version for five bucks, but frankly I doubt many people would if you could, because the Definitive Edition was done so well.

It’s obviously different when there’s a remake that’s nothing but a cheap cash grab. Or when there hasn’t been any type of modern update. I wish, for example, it was easier for me to get my hands on a copy of Battle for Middle-Earth 2 to play with my friends. But the company that made it isn’t even allowed to continue selling it, for complicated licensing reasons. Because copyright law sucks.

Zagorath, to gaming in Gatekeeping for profit
@Zagorath@aussie.zone avatar

Yeah fair enough. That sort of thing is definitely subjective and it would be impossible for anyone to say you’re wrong.

Personally, I find the new QOL features impossible to live without now. Shift-queueing absolutely any task, being able to queue multiple techs or techs and units, villagers keeping one resource until they actually start gathering—rather than losing all the gold they’re carrying just because you accidentally clicked a tree—farm autoreseeding. To me, none of these really change the fundamental way the game feels, they just make it feel like a smoother, more polished version of the original game.

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