Our food system hasn’t even gotten to the point of ensuring nobody goes hungry, we should be using our cropland to feed humans not other animals
do you have a plan to accomplish that? until such a plan is implemented, there is not even a question whether it’s moral to eat meat, seafood, dairy, or eggs: most people have no volition in the matter and no one can actually change that.
I have to admit, I skipped the rest of this sentence on I don’t foresee myself attempting to read it: I don’t believe in rights as an objective phenomenon, either.
you’re saying it’s not arbitrary. “no, you” is still a form of tu quoque. you haven’t actually made a case that sentience isnt an arbitrary standard, and there isn’t a case to be made: sentience isn’t a natural phenomenon outside of human subjective classification. without people, there would be no concept of green or warm or sentient, and any of those attributes is an arbitrary standard to use to judge the ethics of a diet.
i don’t play games any more (at least, hardly), but these are the things i’ve learned about my preferences in games over the years, especially the ones that i played a LOT.
in rpg/rts games: early-game bugs that unlock any infinite resource. SOLVED skill trees or level systems that i can read then try different configurations. customizable bots are nice, too.
in rts/fps: solid, fully unlocked multiplayer with custom maps. lan gaming with no DRM so i can pitch a disc to my friends and we all install and play is great, but ubiquitous cracks are also fine. scriptable interfaces for combat tricks like the 4-shot glock in CS1.6 add an extra level of panache for me.
fighting games: solid controls, definable keys. also, combos that can be executed without timing: let me just input all the keys in the right order. also, please include a full-unlock cheatcode.
platformers/beatemups: let me run-and-gun. walljumps and double jumps are cool. if you want to throw in a few extra moves or let me build up to an ultimate, that’s cool, but i would like some control over which skills i pick up. having a co-op on these adds a lot of fun.
puzzle games: don’t make them. also, don’t put puzzles in any of the other game types. puzzles suck. fuck puzzles.
also, i don’t really give afuck about the story, even in the rpgs. i just wanna build out a character. if you can build up some interesting lore around MY quest to learn every skill/get all the equipment, that’s fine.
i’m a simple man: i just want 108 keys split into two panels on a vest. USB-A connector would be fine, maybe even ideal. i’ll jack it into the system i want. i guess it would need a killswitch or something.