Now that’s the truth if I’ve ever seen it. I’m right at the old edge of Gen Z, and some people just three to five years younger than me have trouble finding that file they downloaded.
Now, I’m not judging for that. If you don’t grow up using a PC, how would you know the ins and outs?
But what really gets me if someone needs to use a PC for Uni or work, and still doesn’t make any effort to learn after a year or two of using one.
Latency plays a big part too, that’s true. I mentioned that in another comment.
Though how bad a higher latency feels is also tied to how fast you move your mouse. Slowly panning across the map of your city builder makes latency less of an issue than wanting to hit flickshots in Counterstrike.
Latency and framerate go hand in hand, though depending on the game, one might be more important to you than the other.
Oh yeah, I was just mentioning them in general. The most exciting feature of their last big release was being able to change the clocks’ font.
I trust XFCE to bring in new features only when they are 100% sure it’ll work perfectly. That DE has been nothing but rocksolid for me, and I greatly appreciate that.
Though to push them a little bit, Xorg certainly has flaws when it comes to security, and since pretty much no one will make the effort of working on these flaws anymore, Wayland should be a higher priority for any distro or DE.
Everyone has different standards in terms of motion blur they can bear, and you need a certain framerate to achieve that standard at any given speed of motion on screen.
The faster something on screen moves, the higher your framerate needs to be for a certain level of motion blur.
A 2D point and click adventure at 30fps could have comparable motion blur to a competitive shooter at 180, for example
Framerate is inversly proportial to frametimes, which is what makes it harder to notice a difference the higher you go.
From 30 to 60? That’s an improvement of 16.67ms. 60 to 120 makes 8.33ms, 120 to 240 only improves by 4.17ms, and so on
Ah, something I want to add:
That’s only explaining the visual aspect, but frametimes are also directly tied to latency.
Some people might notice the visual difference less than the latency benefit. That’s the one topic where opinions on frame generation seem to clash the most, since the interpolated frames provide smoother motion on screen, but don’t change the latency.