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BigBlackCockroach, in How does one be a good mod?
@BigBlackCockroach@lemmy.world avatar

If you become a mod the power will go to your head and corrupt you. You will end up addicted to the excertion of that power for the rush of dopamin it provides.

Thusly to be a good mod you can’t be a mod. Basically like the one ring in lord of the rings. You can’t ever use it unless it is an emergency otherwise it will complete consume you and hollow you out untill you end up, blinded by your greed, taking a role as mod without question, falling to darkness. Now you are slave to saurons will. You are a Reddit-Mod, neither living nor dead.

half_built_pyramids, in Gamers who have gamed for a long time

People grow out of stuff. Maybe try making games. Find a different type like ttrpg.

The_Picard_Maneuver, in Gamers who have gamed for a long time
@The_Picard_Maneuver@lemmy.world avatar

I’m just no longer impressed with flashy graphics or games with tons of long cutscenes and stories. It takes up a lot of time, and it just feels tedious to me now.

Give me fun and challenging gameplay, and I’ll be very into your game though. All the FromSoft games, tactics/strategy, indie base-building or deck-building games, etc. Let me loose and challenge me. If you want me to watch a movie and follow a “to-do list” of waypoints, I’m going to be bored.

brap,

Agreed, the game just needs to play well with enough depth to really explore. The two I’ve put most time into over the last couple of years are Factorio and Rimworld and they’re far from flashy.

radix, in Gamers who have gamed for a long time
@radix@lemmy.world avatar

I’ve got 5-6 games on rotation. Every year or two, a new one comes in and something drops off, but I’m long past the days of playing something new every couple months.

Kolanaki, in Gamers who have gamed for a long time
@Kolanaki@yiffit.net avatar

I’m totally not interested in the stories much at all anymore. Video game story-telling has always been pretty cringe, but as a kid and teen I didn’t think so. Go back and play some games I genuinely liked the story for back in the day and I can’t stand them now. I prefer games that are just fun to play. Most popular games these days are simply not fun to play. They are entirely focused on their storytelling and use light gimmicks or have repetitive gameplay that gets boring well before the story finishes, making it a chore just to hear the story.

BudgetBandit, in Gamers who have gamed for a long time

Make it an appointment. Get ready to play the game on Saturday at 09:30 and stick with it until 15:30 give it 6 hours of your full attention. No phone within reach. Make sure to get the housework done by that so you can stay longer. That worked wonders for me. Oh, and play older games. I never played xbox360 or PS3 games (only CoD couch coop with friends) because I had a Wii and only recently got an old PS3 and the games are amazing.

Hyzerflip, in home repair videos (like drywalling)

For drywall repair, someone already mentioned Vancouver for that and I would agree.

For woodworking (if you ever delve into it) I really enjoy watching Scott Brown Carpentry, Workshop Companion and Finish Carpentry TV. I

Blamemeta, in Gamers who have gamed for a long time

Modern AAA games? Yeah. But many smaller and indie games are still good. I loved Ion Fury and Turbo Overkill. Some of the best games in the past 5 years imo.

wjs018, (edited ) in home repair videos (like drywalling)

Vancouver Carpenter is the best channel for drywall hands down. Guy is a professional drywaller, but still covers all kinds of basics and common mistakes. Drywall is one of those things that you aren’t going to be good at when you first try it, even with the right technique. The only way you are going to be good (or good enough) at it is to just do it over and over. So, don’t beat yourself up if you aren’t happy with the first couple seams/patches you do.

coconutking, in home repair videos (like drywalling)

You should definitely check out ‘This Old House’. I’ve had that stuff on binge since adopting my sfh.

steal_your_face, in Why wasn't NYC's Central Park concept copied by other cities?
@steal_your_face@lemmy.ml avatar

Chicago has a huge lakefront park as well as large parks throughout neighborhoods connected by grassy and tree-lined avenues. Not quite Central Park but a lot of great park space throughout for residents.

xX_fnord_Xx,

Came here to say this. The large parks connected by tree lined boulevards is called the Emerald Necklace.

derf82, in Why wasn't NYC's Central Park concept copied by other cities?

NYC’s Central Park has 843 acres

Cleveland’s Emerald Necklace has 7 parks with over 1,500 acres. en.wikipedia.org/wiki/Cleveland_Metroparks

And that doesn’t even count a 32,000 acre national park just south of greater Cleveland.

New York is just a more famous large city. Plenty of other cities have vast parks.

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

Not to mention Summit Metro Park’s 14,000 acres (which largely but up against the two park systems you mentioned)

en.m.wikipedia.org/wiki/Summit_Metro_Parks

Cleveland and Akron did well on preserving access to nature

xX_fnord_Xx,

Chicago has an emerald necklace as well. Also millennium Park might for ops request.

nucawysi, in Why wasn't NYC's Central Park concept copied by other cities?

“naturally surounded by high rises” nothing natural about that. Its callled urban planning and in this case complete control was given to one guy, the one that made prospect park too, i saw a docu on it. Sometimes it works out, sometimes it doesn’t but the bearucracy and corruption with funding usually takes its place. A lot of cities simply weren’t planned for that, central park is designed pre-automobile. Many new cities are post-auto, so they dont care about walking spaces like they used to, a lot of cities have decided that the public is dangerous and hard to control, they dont want them to gather or loiter in any space and why should they give something for free when a business can profit from their need? NYC came from a place where they the populace was accustomed to dealing with the public in person on a daily basis.

someguy3,

People are giving examples of parks that are way off in the boonies. I’m trying to say located centrally, heart of the city, you know where the high rises are.

Mr_Blott,

None of the cities I know have high rises in the centre tho

RedditRefugeeTom, in home repair videos (like drywalling)

Home Rennovision on YT always seems to have good videos. I’m dumb with home stuff, but Jeff seems to dumb ot down enough and sct professional enough that, I believe his methods and practices are good and valid.

wjrii, in Gamers who have gamed for a long time
@wjrii@kbin.social avatar

I’m in my 40s, and in particular I don’t find I love the AAA, over the shoulder action games. Assassins Creed, Spider-Man, Jedi Outcast, all of them feel very samey to me and more like the evolution of Dragons Lair + SF2 special moves than anything else. I find the cinematic complexity of the actions caused by my simple button press actually disconnect me from the world. I don’t feel like the character is my avatar, more like an actor in my movie. And then it all usually happens with a lot more barriers and more linearity than the design implies, kinda the difference between playing make believe in the park, and visiting Galaxy’s Edge at Disney.

Now I don’t think it’s bad on a philosophical level or anything, but it doesn’t work for me personally. I grew up with a very direct and often simple relationship what it means to control a game, even those SF2 style fighters; whatever is there to be done, you’re in complete control. I just get taken right out of it when “back + A” does a 360 spin melee while simultaneously targeting three enemies and summoning my helper NPC (I’m exaggerating, but you see the intended point).

Like others, I don’t really find as much time for gaming, what with work, family, and other hobbies, but when I do, I like retro gaming, RPGs with a fair amount of stat and inventory management, Minecraft (that blunt instrument of click to “mine”, rclick to “use” is the opposite of cinematic AAA actioners), and other stuff that naturally connects inputs to resulting actions, like driving games.

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