Chrono Trigger. I have a save that I just load up, do some things on, and then turn off when I’m done. I’ve beaten the game dozens of times, and I know every aspect in and out, so it’s like flipping on the TV and catching an episode of a sitcom, I just roll with it and mellow out.
I’ve started rewatching old sitcoms for that kind of feeling, I know them inside and out, so it’s just there for comfort in the background while I do other things. I don’t think my brain can do this with old school RPGs though. I don’t think I’ve ever replayed an old turn-based RPG cause once I beat the story and/or get all the items, my brain is no longer motivated to pick it up.
Yeah, I get it. For me, it’s because it is such a long and enduring part of my life. I’ve been playing it for literal decades. When I load it up, I look where I’m at, and when I remember who the next boss is, I get a little excited. “Oh, yeah, I’m going to the Tyranno Lair,” or I’m at the end of time and I pop in to beat Spekkio’s geek ass again. It’s all rote memory, and it brings me back to summers at home with my parents at work, playing video games and eating Cheez-It’s.
Noita is a good chill game. You will lose, and you will die a horrible death in the process, but if you can accept that, the journey to death is a fun one.
I’ve just become aware of Noita recently. It looks kind of insane in a good way, but looks really hectic and anxiety inducing. But what you’ve said is pretty convincing, maybe I can make the journey to death fun.
It’s not for everyone, but I absolutely adore it. It’s incredibly hard, but once you get the idea of what’s going on, if it’s still too hard I highly recommend checking out the steam workshop. I tend to play with a couple mods to make it a bit easier and then go wild with mods for spells, enemies, world gen, etc. Even without mods every single run is wildly different.
Anyway, again it’s not for everyone, but the combination of a simulating every pixel, endless spell combinations, and the hilarity that ensues because I tried something new that I thought was safe, well, it’s a recipe for either a really good time or throwing a controller at the wall. For me, good times. And I say that when I loathe games that are too hard for me most of the time.
Just started a new colony yesterday because an update was released with new tools and content. The colony I was playing up until that point was almost 3000 cycles old.
ONI’s one of those games with a lot of layers of game mechanics. Expect your first few colonies to go bad while you get a handle on things.
I’m lurking in the lemmy.world community I linked to above, and I’ll be happy to help you out there if you get stuck on something.
Here’s your first tip: Geyzers and Vents are one of the main sources of renewable resources in the game. They all have to be “tamed” in some way before you can collect their goodies. They also all have the same Achilles Heel that will keep them from erupting while you’re building around them; if there’s a natural tile 2 rows from the bottom and 2 rows from left it will always think its over-pressure and eruptions will be suppressed.
Skyrim was my chill game for years, but now I’d say Elder Scrolls Online. Everyone I know who plays ESO is super non-competitive and chill. It’s just got a great vibe.
This was my vote, too. There are so many things to do that don’t involve combat/mechanics/etc., you’re bound to find something that sounds fun. Some days I log in and just work on surveys or treasure maps or antiquities with a cocktail and a podcast on in the background.
I couldn’t get into it. Felt very stressful to me. Like I had to do something productive every day before night. It’s probably more my fault than the game’s fault though.
I 100% agree. There’s just so much to do and too much of your day is spent as a time tax maintaining what you already have. There are several unlocks to reduce this, but they come far too late in a playthrough in my opinion.
I find a time control/clock-stopping on demand mod almost mandatory for me to be able to play without stressing, especially when playing with expansion mods that more than double the amount of content in the game.
I love these types of games, and I’ve tried to get into it multiple times… But everything feels like it’s on such a strict timer. I just want to chill and farm/explore/talk to people without worrying if I spent too much time enjoying myself doing any one particular thing. If it had some kind of sandbox mode or if you could slow down the time, I’d give it another go.
You should defs try My Time At Sandrock then, with friends or the story alone. Absolutely great for exactly what you want, without the overbearing timer having really any effect on gameplay.
I get like this in any sort of “real time passes” games, with some exceptions. If you have a limited amount of time to do a limited amount of things in game, my mind starts min/maxing what I should be doing every moment in game. In Outer Wilds the passage of time matters less cause you always start back at zero, what you gain each run is just knowledge, you don’t lose out and fall behind on any resources, points or whatever cause you didn’t do certain things that day.
Genshin impact on PC is a masterpiece. The colors on my 4k monitor are just out of this world. I don’t even do hard missions, I just go around the wild collect foods and stuff. So relaxing.
And even more casual than that is their latest game, Honkai: Star Rail. The combat is turn based, so you can just look away and come back later as you wish and don’t need gamer reflexes at all*
I love it.
(* There’s one minor exception - an Ultimate move can be launched after your turn, but before the enemy’s turn or between two enemies’ turns, which does require some speed. It’s not usually important though.)
Man, those “into the frey” fights where you have 45 seconds to defeat 69474783748 creatures are so stressful. Also, those big ass monsters are very hard to beat. That’s stressful. That’s why I just go around the wild to collect foods and stuff. Lol
They could be low level. I certainly remember when a Ruin Guard was a big scary monster that could kill my whole party.
And later when I was playing pretty seriously I still stayed out of Abyss Floor 12 because it wasn’t worth the effort (literally - I never got enough stars to get a reward from it even when I technically defeated it)
I hear a lot about this one and it does interest me, but whenever I look at the Steam page I just don’t end up feeling it. What is it about the game that keeps you personally coming back to it?
It’s all about how you play in my experience. If you want to get a basic factory up and go slug hunting, super chill. If you want to sink your spreadsheet teeth into optimizing every resource available and build a non-spaghettified factory, plenty of room to go hard core.
Also the graphics are fantastic for all the massive machinery
On this kind of games, I have a preference to Factorio (and the game is released, not in beta). They propose a free demo. So you can rest and see if you have the good feeling. It is definitely not a game for everyone, but it is one of my favourite.
Similarly, nonogram/picross puzzles. I have one on my phone that’s called Hungry Cat Nonogram that I really like. It mixes up the formula by introducing different colored pixels into each row and columns. It’s hard to explain, but very fun. It’s the only game I keep on my phone
To be fair though, you can get same relaxation by doing any mindless task with music.
Hell, one of the highlights of my week is putting on a history podcast and then just cleaning the hell out of the bathroom, bedroom, mopping the floors, etc.
Its a relaxing personal moment where you’re lost in your own world, you learn something new, and your apartment looks great at the end.
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