Running with Astarion as my main, this made the goblin camp super fun. Used Gale’s cat familiar to draw goblins out one at a time, then ambushed them. None of them could bang on any of the drums to cause the camp to turn on me, but I just slowly picked off one goblin at a time and dropped them here. I’d like to imagine the goblins started noticing their missing friends and panicking about a vampire. By the time I dealt with the three bosses, there were maybe 6 goblins left in the camp (immune to being lured by the cat). Fun RP ;)
I think I killed everyone at the camp, but I messed up the Dishonored style you got up to, and instead butchered my way through them. Who are the 3 bosses so I know I got em all? There’s the barbarian guy, and the M lady who leads them (kinda of an oops here I go killing again moment) who’s the third?
Yeah I think it was a Nature check. She assures you it’s a sedative to be under surgery, and then throws you in prison and says you’re not a True One. (Because a true one would embrace the worm not ask for it to be removed)
It’s so interesting seeing the prison in the warg pit with the chests that you know are meant for player gear during a prison escape sequence. And wondering how in the hell a player gets imprisoned in the goblin camp. Now I know :)
That’s brilliant! Such a better idea than I had, which was just to attack them from the rafters. Well, actually I hid in the rafters and used mage hand to open the spider cage door. But the spiders didn’t come out at all during the fight. When the fight was over and I went to close the spider cage door, then they decided to come out and fight, so I had to face them with very low health and spell slots. I did triumph in the end though.
I know this is a late response, but I had this occur on my druid. If you go into wild shape and equip a weapon this happens. You have to go back into wild shape to unequip the item.
I’m not a druid though. Nothing worked. Yesterday I jumped off a cliff to my death, and then had a companion resurrect me at Withers and that finally fixed it. Thanks for the suggestion!
I keep containers in camp with “one of everything” cause I’m that kind of collector. In my first playthrough I just grabbed random containers and sent them to camp, but that was a mistake because they all looked the same. Second playthrough, I tried using only unique containers and tried to associate them with their contents. For example, the container you get on the illithid ship contained “weird unique shit”; and the pre-order bonus gilded container you find in camp contained only unique armor; and a mundane container contained crap like silverware you looted.
Every once in a while I’d sort the container contents and restack if there were duplicates. This happened regularly in my container with books, for example.
So my QoL request (on top of naming containers) is a restack option, which combines stacks of identical items.
While not the greatest solution, if you use the built in sorting and swap from value to type or any of the other sorting, it should restack items. Granted, if you’ve done any manual sorting you have to kiss that goodbye :(
Also, you can’t access items in a bag without an action if you’re in combat. So, you can hand a potion to a teammate if it’s in your main inventory, but not if it’s in a bag.
That technically matches RAW 5e behavior (unless it’s a bag of holding or similar), but should be handwaved for a video game given that containers are necessary for inventory management.
I haven’t actually played durge yet, but I’m planning to this next playthrough. I’m almost finished with my 2nd playthrough, which was supposed to be an evil playthrough, but at each choice, knowing how much I would be missing out on led me to helping and saving people, instead of telling them to fuck off and then hitting them in the face with my sword. Except for Balthazar. I wasted no time talking to that ugly bitch. I just attacked him.
I mean arguably its the best and easiest place to take him out. There’s not really a reason to keep him alive unless you really are in an Evil campaign.
Even if I was evil, I’d never team up with someone like him, unless he could provide me with something that I couldn’t obtain without him. He’s incredibly selfish, arrogant, and condescending. I can’t see any evil -or even any good- character I play tolerating his banter, and demands. The only reason I didn’t kill him outright in the first playthrough was because he killed me when I tried. LOL. I just wasn’t powerful enough the first time through.
Funny. I did the same thing yesterday, I wrote out a very long response to the completely wrong person, on a completely different post, because I was having two similar conversations.
I think Gale is pretty cool. He chills out on the Goodie-Two-Shoes act in act 3 when some opportunities present themselves. Idk if he only goes that direction if you push him in that direction, but push I did! He’s smart, and capable, and pliable too.
Evil isn’t about being a murder hobo, that’s more of a homicidal maniac than an evil character (although it’s still evil). A lot of times it’s about being completely selfish, and self absorbed, but also manipulative to get what you want. Some of the most successful people on the planet are evil, hell, possibly all of them. It feels like there should be other rewards for an evil path.
I don’t know how far you’ve gotten in the story but there are story specific rewards for evil acts in a durge playthrough. Whether they make up for the loss of the tieflings and the gear they hold is debatable but there are evil rewards.
That’s good to hear! I haven’t played durge yet, I just read a lot of feedback that it’s lacking quests and gear. I’m planning on playing as durge on my next playthrough. Are there special dialogue options if I choose the white dragonborn character instead of making a custom one?
One thing I remembered that is similar to your question about using the white dragonborn for dialogue. If you leave the dark urge’s name as The Dark Urge there are a few lines where the narrator will say “You say your name, The Dark Urge, out loud” instead of “You say your name out loud” if you have a custom name. The first instance is when you awake on the beach after the intro scene. There might be more but I can’t remember off the top of my head.
Are there special dialogue options if I choose the white dragonborn character instead of making a custom one?
Not sure on that one. I can’t stand playing a character without darkvision. Preferably improved. I personally like drow since you get a fuck load of dialog choice good and bad so you get to decide what type of drow you want to be. For Dark Urge you usually get two different choices also. Either give in to the urge or push it away. Both are stellar story experiences.
The level of detail in general is insane, so I am not too surprised. They even have an option when you are a Paladin that broke the oath of the ancients when conversing with that druid tyrant (forgot her name). I was very happily surprised when I saw that.
The best oathbreaker dialog I got so far was talking to Raphael. He offered me his deal and I said (paraphrased) “I’m a paladin sworn to uphold a holy vow”. Raphael is like “You broke your oaths homie. Not so holy I guess.” or something to that effect. Made me crack up that Raphael could tell I was an oathbreaker.
Likely no dlc, hasbro laid off their side of the team who built the game so making more dnd content would probably be too much of a hassle and struggle for larian
This happens whenever you multi-class into paladin/cleric as any other character, didn’t know you don’t need to do so specifically for Shadowheart. The fact that the god specific paladin dialogue exists really makes me wish we got an optional god selection for paladins during character creation, having to sacrifice a feat or a bunch of class features just to get some RP dialogue kinda sucks.
I just checked with a new character and you’re totally right. I wonder what happens if you go meet the paladins of Tyr as a real Paladin of Tyr… Man, just when I thought I was done with this game it drags me back in.
Neverwinter Nights 2 and BG2 had 9th level spells in a real time with pause game and it worked fine. So it is totally doable, especially since BG3 is turn based.
just because you add spells doesnt mean you need to add ALL spells, not every spell is available levels 1-9 in BG3. We just dont need to add in things like Wish.
Just have it give you the ability to cast any spell. It’s the basic ability of Wish and the only thing that won’t make you roll percentiles to see if you lose access to the spell forever.
I’m fine with it being unbalanced like Throne of Bhaal was, where the only people who stood a chance against you were other children of Bhaal. That was a blast and a unique experience for a crpg with some really cool powers.
Imo it shouldn’t be balanced. But there has to be buildup in the story and ToB had two full games of it.
Just to be technical, here… Those past games, BG1 and BG2, utilized a very different ruleset (the ADND ruleset, if I recall correctly) to the ruleset BG3 utilized (5e). While they share a lineage, ADND and 5e are quite different.
It’s a game. The fact that they use 5e for most things, doesn’t mean they can’t include other rules or explanations. A wish spell might not even exist in this universe, and it would be fine. Revivify scrolls don’t exist and don’t work this way in 5e. There are no “surfaces” in 5e like they exist in bg3. A lot of feats are changed (so far as to even break bounded accuracy). They could easily implement lvl20, but they decided to end the game around 12, which is fair. Let’s not act as if they had no choice though
You’re absolutely right… it’s a game. Larian could do whatever they wish. Then again, what’s the point of utilizing an IP and Ruleset for your game if you’re not planning to adhere to that IP and Ruleset as closely as you can within the limitations of PC game? And if you do adhere (as much as you can) to the rules, then there are going to be some things that are possible in one ruleset that are not possible in another (and vice versa) while maintaining a fun player experience in a medium (PC gaming) that cannot adapt rules like a human can while still being accurate enough for those players that know the ruleset and those that have never used that ruleset before.
Easily implemented level 20? Most tabletop game masters can’t implement a level 20 game without the limitations of a video game. They invariably wind up cartoonish, broken, and unbalanced. There is a reason there is only one official adventure that even ranges up to 20. Balance may not matter to you but It does matter for a game.
No, they can, they just have to accept that it isn’t supposed to be a balanced experience in the first place. It was an absolute blast in throne of Bhaal. They would need a story that actually justifies it though.
Also, is anyone actually “bitching” about it? people just want more bg3 with their character and who can blame them for that?
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