The level of detail in general is insane, so I am not too surprised. They even have an option when you are a Paladin that broke the oath of the ancients when conversing with that druid tyrant (forgot her name). I was very happily surprised when I saw that.
The best oathbreaker dialog I got so far was talking to Raphael. He offered me his deal and I said (paraphrased) “I’m a paladin sworn to uphold a holy vow”. Raphael is like “You broke your oaths homie. Not so holy I guess.” or something to that effect. Made me crack up that Raphael could tell I was an oathbreaker.
I keep containers in camp with “one of everything” cause I’m that kind of collector. In my first playthrough I just grabbed random containers and sent them to camp, but that was a mistake because they all looked the same. Second playthrough, I tried using only unique containers and tried to associate them with their contents. For example, the container you get on the illithid ship contained “weird unique shit”; and the pre-order bonus gilded container you find in camp contained only unique armor; and a mundane container contained crap like silverware you looted.
Every once in a while I’d sort the container contents and restack if there were duplicates. This happened regularly in my container with books, for example.
So my QoL request (on top of naming containers) is a restack option, which combines stacks of identical items.
While not the greatest solution, if you use the built in sorting and swap from value to type or any of the other sorting, it should restack items. Granted, if you’ve done any manual sorting you have to kiss that goodbye :(
This is the biggest issue I have in the game. The inventory system is god awful. There’s no way to really organize things. And viewing items by icon instead of name is so frustrating when trying to find stuff.
Also, you can’t access items in a bag without an action if you’re in combat. So, you can hand a potion to a teammate if it’s in your main inventory, but not if it’s in a bag.
That technically matches RAW 5e behavior (unless it’s a bag of holding or similar), but should be handwaved for a video game given that containers are necessary for inventory management.
I know this is a late response, but I had this occur on my druid. If you go into wild shape and equip a weapon this happens. You have to go back into wild shape to unequip the item.
I’m not a druid though. Nothing worked. Yesterday I jumped off a cliff to my death, and then had a companion resurrect me at Withers and that finally fixed it. Thanks for the suggestion!
Running with Astarion as my main, this made the goblin camp super fun. Used Gale’s cat familiar to draw goblins out one at a time, then ambushed them. None of them could bang on any of the drums to cause the camp to turn on me, but I just slowly picked off one goblin at a time and dropped them here. I’d like to imagine the goblins started noticing their missing friends and panicking about a vampire. By the time I dealt with the three bosses, there were maybe 6 goblins left in the camp (immune to being lured by the cat). Fun RP ;)
I think I killed everyone at the camp, but I messed up the Dishonored style you got up to, and instead butchered my way through them. Who are the 3 bosses so I know I got em all? There’s the barbarian guy, and the M lady who leads them (kinda of an oops here I go killing again moment) who’s the third?
Yeah I think it was a Nature check. She assures you it’s a sedative to be under surgery, and then throws you in prison and says you’re not a True One. (Because a true one would embrace the worm not ask for it to be removed)
It’s so interesting seeing the prison in the warg pit with the chests that you know are meant for player gear during a prison escape sequence. And wondering how in the hell a player gets imprisoned in the goblin camp. Now I know :)
That’s brilliant! Such a better idea than I had, which was just to attack them from the rafters. Well, actually I hid in the rafters and used mage hand to open the spider cage door. But the spiders didn’t come out at all during the fight. When the fight was over and I went to close the spider cage door, then they decided to come out and fight, so I had to face them with very low health and spell slots. I did triumph in the end though.
I found “similar enough” looking models from Nolzur’s Marvelous Miniature Line and the Vulkyn Flameseekers from Warhammer’s Warcry.
Considering one was a bearded human bard and the other was a half-elf with a pony tail, I was lucky to find a bard with a beard and pony tail combo blister that could work for both (converting one with the signature crossbows), then I just picked a random sorceress from the line and replaced a Dwarf’s axe with the everburn blade. With a similar enough paintjob people dismiss all the indiscrepencies like one would a cold reading.
Those three fights are the “big ones” in act 1, probably as hard as the goblin camp, what level were you when you did them?
The easiest difficulty make combat a faceroll (which is a great way to experience the story, if that’s your primary goal); balanced makes you care about what level you are for the encounter, positioning, and your party make-up; Honour makes you think about terrain, party make-up, item use, damage types, and resource management.
Your ranged characters shouldn’t be close enough together that they can be hit with an AoE, and ideally, they are somewhere that gives advantage.
:::spoiler Party make up Shadowheart is mean and stupid, and she’s also easily replaced as long as anyone else in the part has “Guidance”. :::
I think I was level 3 for the church and level 4 for the other two fights.
:::spoiler party I mainly carry Shadow because of the Guidance and I want to try romancing her (so I can build up the approvals) but otherwise my paladin Tav can heal as well. I might try switching her for Lae’zel or Karlach. :::
To be fair those are definitely the toughest fight in Act I. I’ve only played on balanced, so I can’t vouch for story mode. I would highly recommend adding Lae’zel or Karlach to your party though. This is a good idea.
I’m on my first honour play though, just hit level 11, and my party is the same as yours, but swapping the person who is stupid and mean for the second person you mentioned.
It might be a matter of changing battlefield positioning, or focusing on “action economy” if you’re not already. Unless you are doing an AoE, someone with concentration needs to be interrupted, or there is an odd mechanic, it’s best to kill enemies one by one. That means one less person is attacking you each round, and this advantage grows each person you kill off.
Make your paladin a 2h smiteadin with a bard dip for college of swords maneuvers. Yes bring karlach and laezel and all 3 of you single-target 2h shredder your way through the enemies.
Assassin astarion is a monster and can usually sneak attack kill targets in one shot. Especially if you go the ranged route and add the extra base damage from that one ranged feat.
Once gale has fireball you can trade him out for astarion and just huck those things around as much and as often as you can and rest every time he’s out. He’s also really good at magic missile spam with those electricity items.
Most importantly, you should always prioritize killing one enemy at a time so that you’re quicker to remove them from the turn order and prevent them from doing damage on their turn. Basically never split damage with your single target party members.
::: spoiler Just south of the druid grove there’s a hill you can climb up that has an amulet that gives Guidance. If that’s your only reason for including Shadowheart, that might be a good alternative. :::
If you are going to keep Shadowheart, I’d recommend respeccing her to switch subclasses (I’m a fan of Tempest cleric, but there are several good options) and fixing her stats (like choosing either STR or DEX rather than splitting both).
Make her a vengeance paladin. She’ll hit like a truck and can still heal. Also thematically she’ll still have the sharran choices as she is identified as a paladin of shar (the only one in the game).
Take a look at some guides for your character types. You might be doing a bit more role playing and not enough combat specing. I mean not everyone in Faerun can hold their own with a goblin or giant spider. So make sure you’re not making all the wrong choices by mistake.
Also, I got wrecked in a few battles of Act 1 as well. Anytime I fight Githyanki I’m thinking, “Well, there goes half my health potions and revive scrolls.” Don’t be afraid of save scumming and don’t be afraid to stack the deck in your favor. Long rest, drink elixirs, apply buffs, strategically place exploding barrels, and summon familiars if you expect a hard battle. And unless you’re fighting a “boss” or an enemy that has lines of dialogue don’t get concerned about pushing things off cliffs. With most you’re not permanently losing good gear.
There are certainly some play styles that are less risk averse. I found wizards to be difficult to play early on, sorcerers less so, but still swishy without the right multiclass.
A fighter or barbarian makes fights much easier. It’s not that you don’t have a good front line, but shadow does no damage, astarion can’t really do his thing as a rogue yet, and gale is just weak early on. Can’t say much about paladins, but kitted out right should get you somewhere.
Personally, I’d swap gale out for someone like laezel. Or get a hirling and spec them out.
Fun fact, you can change the difficulty to balanced, make your multiclass, and then change back to explorer if you want. It’ll keep.
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