i was using the dGPU, but i will try to use the iGPU next if it doesnt work and simply not use the gpu then, i just installed elementary to see if it was a fedora issue but no, i reinstalled fedora now and im going to try that out
Use anything you want. All distros should support those packages, use what you’re the most comfortable with.
I personally would recommend Fedora Silverblue/ it’s other atomic variants or uBlue especially.
It’s pretty much unbreakable, modern and supports ALL distros’ package managers through Distrobox. It’s also pretty simple in my opinion, since you pretty much don’t have to worry about traditional package management.
I think you’re searching something reliable and simple, so this would be a solid choice.
I do scientific computing and I’ve used Ubuntu, Debian, Fedora, Arch, and NixOS for work.
Any and all of these can do what you need. Hell, you could probably throw your whole development environment into a docker container and use it anywhere. Pick one and go with it.
That said, here are my preferences:
Right now, I really like NixOS and Nix for development environments, but it’s a lot to learn, so I wouldn’t recommend it unless you were really excited to try it.
Before NixOS, I used Arch on my laptop, and it was soooo nice to be able to build my own desktop environment just the way I wanted it from the ground up, which is possible on any distribution, but the Arch documentation makes this much more approachable. If you are happy with KDE Plasma or Gnome, and you’re using well-supported hardware, then I wouldn’t say Arch is really worth the time (unless you’re excited to play with it).
Fedora and Nobara (a Fedora-based distribution with a lot of gaming-focused presets) have been a breath of fresh air coming off the heels of painstakingly setting up Arch and then NixOS. Fedora is pretty nice out of the box and Nobara has been the best experience of going from zero to gaming even when compared to Windows.
Debian (especially Debian 12) has been fantastic for servers and for machines that don’t need to use the newest hardware. It’s still my go-to for lots of things.
Ubuntu is fine, but Canonical, the company that makes it, has made some unfortunate choices lately, and with Debian 12 being as good as it is, I don’t think I’ll ever have a reason to go back.
Side note: One thing to look out for in the near future is System76’s COSMIC desktop environment, which seems to be doing a lot of things right. There is already active development to get it working on NixOS, and I’m sure it will be available on Pop!OS from the start. I would also bet that it would be ready to go on Arch not long after. It will likely eventually be easy to install on all distributions, but if you want to try that out as soon as it’s ready, one of those three would be a good option.
Well put. The one thing I would add is using the Nix package manager on a distro other than NixOS! I’m daily driving Fedora 39 + Nix (home-manager) with zero problems. My pick would either be Fedora or Debian.
Tons of good documentation either way. Flatpak the packages you, no kidding, need to be easy / consistent to debug. Non-root podman for containers. Nix for more up to date packages than are available in the native repos (especially useful with Debian) + the other benefits like nix-shell.
I have a stack of old phones in my drawer of tech I need to go through and check which ones work on postmarketOS. I think I have an old Pixel or two as well as Nexus phones.
I honestly rather not install nouveau since iknow it can cause issues and i wouldnt mind installing nvidias proprietary drivers if it makes it work since its not even for me
do you know if i should install the 470xx or the one just called nvidia drivers in the app store?
Are you using the legacy Nvidia drivers? They dropped support for the 600 series gpu, so you’ll need to make sure you’re using a driver version "470.something?
Automatic updates, they install Software as Flatpaks, GNOME is good for Tablets.
As the RAM is very low, maybe regular Fedora Workstation though. Or you layer all the Packages as RPMs, which is also totally possible.
Depends entirely on how many things these tablets should do.
webbrowser: Brave or Firefox
drm video: available in both
social media: easy as webapps with chromium/brave
youtube: freetube
signal, other messengers: flatpak best
In general Flatpak apps are often working better, on Ubuntu and Fedora base for me. Arch may be something different, but no way unless its controlled like on steamOS. Immutable Arch with tested updates would be great.
It might be quite hard to give full tutorials - I suppose it depends a little on what you’re trying to do - and are your titles intro sequences or other onscreen graphics etc?
The titler within Kdenlive is perfectly functional for static text/shape work, but you may find it easier to produce things externally - I certainly found myself producing the majority of titles in Inkscape - both onscreen graphics and intro pages etc. Basic stuff, i just put the full page in, faded in and out as appropriate. Kdenlive will take SVG and PNG, so you’ve got transparency for different layers of title component.
For bits with moving/sliding/fading components (like in an interview, a coloured bar slides onto the screen in the bottom left, then the person’s name fades in, then their position/workplace fades in, then it all fades out together) - I’d do those with individual components in Inkscape, imported as separate svg files and layered up in Kdenlive, then individually positioned, cut and faded in/out as separate clips (My timelines are normally 8-10 tracks high).
More complex motion graphic work I used to render out in Blender, but I think these days I’d probably use Natron for some of it.
Also, copy and paste as much as possible - work with reusable templates where you can.
If you’ve got a better idea of what sort of thing you’re aiming for (maybe an example of what you want to (re)create?) - I might be able to offer a few pointers at least :)
Yeah, the Kdenlive titler is perfectly workable, and I’ve already created a template or two for quick re-usability. I was being a bit nit-picky ecause everything else has honestly been great. I guess I’m just more used to Resolve where you can have premade title templates that have their own animations already built-in and dynamically adjust to the size of the content. This makes adding titles a snap as opposed to Kdenlive where I have to add my template, then add the content, then manually resize the elements to fit the content then add to the timeline and finally apply animations. What takes maybe 30 seconds in Resolve can be a 3-5 min job in Kdenlive. This could probably be cut-down a lot as I become more efficient though. My title needs aren’t really that complicated.
I would say one of the few downsides Kdenlive has is the lack of the premade templates. I feel like there’s gotta be a site out there for those premade templates that us hobbyists can download and use, but hopefully they’ll just bake that in directly in the future.
The other issue I have is the effects plugins aren’t always up-to-date, so not all plugins work with the latest version.
Not the easiest thing to find, but there is a site for templates and stuff here: kdenlive templates.
There’s not loads on it, and quality may vary. Note that quite a few of these are more like snippets of a project to copy and paste in, so might take a bit of fiddling to get running, compared to just picking “swooshy title #3” and putting your own text in it - but in some form it exists at least :)
I’ve been using Glaxnimate which integrates with Kdenlive. It’s a tool for animating SVG elements. It’s a bit clunky I find but it’s nice in that you can have shapes and text follow animation path with different time curves. It can be used directly from Kdenlive which is pretty cool.
As for other tips, one I use a lot is Timeline Preview Rendering. If you have a whole pile of effects, playing in the project monitor can become very choppy. With the prerendering, you can just render that section and it will play smooth while still allowing you do edit the audio.
Finally, for getting the footage from clips, I use I and O to set the start and end of a part of the clip I want and then with Ctrl+I I can create a zone that shows up in the Project bin. I use that a lot to get the fragments I want first and then build the fill timeline later.
I saw the option for adding a new animation in the project bin, and installed Glaxnimate with the intention of giving it a shot, but the software manager in Mint only has the Flatpak version available which obviously won’t work. As for timeline preview rendering, it’s awesome! I use it to pre-render all of my titles and transitions before I record my voice over so the project monitor doesn’t stutter and throw off the timing on the audio recording. Works a treat! Speaking of voice over, I REALLY wish there was an option for a sidechain compressor input. As it stands now I record my VO, then render out each of the audio channels and then import into Audacity to apply the audio ducking and other effects before importing it all back into Kdenlive. It’s a bit of a headache but it does work.
Then in Kdenlive, go to Settings -> Configure Kdenlive -> Environment -> Standard Applications, change the one for editing animation to point to that script. Should work now. At least, it did for me!
EDIT: Hmm, didn’t seem to work for me. I created the script and made it executable then put the path to the script in Kdenlive’s settings. I can right-click in the project bin and click “create animation” which gives me a .JSON file but I see no way to edit it. Double-clicking it just shows me its properties and right-clicking and selecting “edit clip” does nothing. Interestingly if I execute the script from terminal it starts Glaxnimate as expected. I also went ahead and created a similar script for Pinta as my image editor since I’m also running the Flatpak version of that and had the same result as Glaxnimate when trying to edit images. I also entered the path for Audacity as my audio editor, but it’s installed as a system package so I pointed Kdenlive directly to the binary and got the same result when trying to edit audio files. Maybe I’m just not understanding this, or I have something setup wrong in Kdenlive… Any ideas?
Hmm, no sorry. All I can think of is that maybe Kdenlive itself is a flatpak version in which case it wouldn’t be allowed to run external programs like Glaxnimate (or Pinta). I guess in that case it requires some magic with Flatpak overrides.
Yeah, tricky! You might be able to do something similar to getting native messaging extensions to work on Flatpakked Firefox as described here: bugzilla.mozilla.org/show_bug.cgi?id=1621763#c5
I get what you mean - it’s quite “roll your own” rather than “pre-made” - and the same for quite a few of the effects and motion settings.
Note that you can save template versions of effects or motion settings if you need, so after you’ve used it a while, you might have a reasonable library of things you need - but you’re right, there’s a bit of a lack of “drop in, ready to go”, particularly for quick titles.
Something like a “jiggly funky colourful text shaking about” effect can be a day’s work, rather than a 2 minute “write your own text with this pre-made sequence”.
Just in case they’re useful, there are a set of downloadable templates Kdenlive downloadable titles here, but I’m not sure it’s quite going to cover what you’re after - but worth a browse in case.
I have OnePlus 6T with Droidian and must say it is this close to daily drive for me.
Everything works and there are apps for almost everything I need. As someone who uses only FOSS social media and things, there is Mastodon and Matrix client, I just lack maps with navigation (can use Organic Maps via Waydroid). Beyond that what is left is polish and tiny things, like for the performance or support for controlling media via buttons on bluetooth speaker.
I also tried PostmarketOS, that is adapting real Linux to phones (when Droidian is taking Linux kernel and drivers from Android and building on that). It is great if someone can get around lack of camera support etc., but for me now it can act like a second device or RPi alternative.
The ability to… you know, just use normal SSH and all the commands, Flatpak apps, all Pipewire tools, not fiddling with Android Studio and it’s stupid SDK or customizing my UI with just CSS is magical.
Seriously, fuck Google and Qualcomm for creating such hostile drivers ecosystem. There are brands like Fairphone that I think would happly support Linux but can’t because of Qualcomm only releasing their own vendor kernel prepared only for Android.
Been keeping an eye on postmarketOS, have been wanting to use it with a more modern phone in the USA, like a Pixel 4a or something. How has droidian been? Haven’t really heard too much about that project, its a full Linux distro? You can apt-get stuff?
Correct. I was disappointed to find this out as well. Supposedly it’s due to these codecs requiring a paid license to use. With windows the license cost is baked into the cost of the windows license itself, but of course that doesn’t exist with Linux. It CAN work on Linux if you purchase the studio version of Resolve, but I wasn’t ready to shell out $300 for a video editor when I’m only producing content for Youtube as a hobby and for the fun of it.
I recently installed R on my Arch desktop to play with. Any Linux distro could work well if you install the right things, the distro mostly influences how they get installed afaik.
Bottles and docker could be helpful depending on software supports and your needs.
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