All my windows vst work great and with pretty much no configuration with yabridge. I think some heavy drm’ed vsts are a bit more problematic but most (all in my case) work.
I’m using it daily but would be open to alternatives (markdown notes that can be synchronised locally between desktop and mobile) since their search (even after recently finding out that Ctrl-P is miles better) is just a desaster.
What I’d want is to do Ctrl-F anywhere to search everything, then get a list of results, click on an entry and get to the line in the note where the searched phrase is, having it highlighted.
Instead you have to click on “All notebooks” on the top left, search, which returns all the notes that have the phrase, click on one of them, search again and hope that it was the correct notebook or try the next one
Ctrl-P does what I want but it’s not highlighting the result which is just a minor inconvenience.
I use Qownnotes with syncthing syncing my notes folder to my phone. I use this notes app on mobile because it is the only one I could find that can access my sd card.
Yeah, tried that a few days ago and gave up on it after trying change the date format to something that wasn’t in their (horribly designed UX wise) options which basically mangled the whole thing. It sounds like a really cool system but I think I’ll wait a few years.
I REGRET buying an nvidia adapter when I had the opportunity to buy an AMD/Radeon adapter.
During the pandemic, I purchased an GeForce GTX 1650. It’s an older, Turing hardware-based card, so you’d think the driver support would be pretty mature, right? It has been NOTHING but problems.
On nouveau, it’s stable, but 3d acceleration just doesn’t work right. Under the nvidia open source driver, it corrupts the screen after boot and locks up entirely second later. Under the proprietary driver, it freezes on boot a good amount of the time.
Now, once I get it booted, it’s solid as a rock. I’ve gotta crank the engine over five or six times every time I DO boot, though. If I had it to do over again, I’d definitely have stuck with AMD.
You need to run sudo apt update before trying to install things. Notice that you’ll need to do this every time unless you installed Kali with some permanent storage. Which is why it’s usually a better idea to just use your day-to-day Linux box for stuff, Kali is for when you want to not leave traces and not allow any backtrack to get to your actual system, for most non red team related stuff you don’t need Kali.
last time I checked Windows was the dominant player
Huh? I am confused now. Has the cycle come back around again because in the late 90s/early 2000s last I checked when I was into this stuff, Apple was king with Pro Tools. It's been a while, I used to mess around with FL Studio 20 years ago.
Huh, last I checked, the professional standard was Mac, at least for recording instruments. From what I vaguely recall, Windows has a latency issue due to how they handle audio stream inputs. I went through these woes myself once while using my guitar & Amp through my computer to practice with headphones on and having the music playing on top. The latency just doesn’t allow you to concentrate on what you’re playing, it completely distracts you. You can get it lower by doing something, I don’t remember what, but that solution ends up introducing random new bugs such as certain audio streams suddenly not playing at all for a while before fixing themselves, and it still doesn’t quite get latency low enough to not notice it.
Maybe it depends on who you ask or where you are. Maybe a US vs EU thing? I never was a professional Musician, but when I started reading about creating/composing music for Video Games I learned that many professional Studios run on Windows because of proprietary standards and software. that is not available for Apple (and Linux)
It’s good to know amp sims and VSTs on Linux have come far! The drums still aren’t where I’d like them to be to switch and I’ve tried several times to get Steven Slate Drums and Superior Drummer working with a VST bridge in Ubuntu Studio, with no luck. Still sticking with Apple for now, but at least I finally have Windows out of my house.
There was somebody on the Linux reddit with a self hostable ebook app just a week or so. It looked slick but wasn’t really that useful for me. Might be worth a look.
I feel that I’m usually more upset that apps choose electron and I have performance issue because they didn’t spend time writing a proper lightweight desktop application. I feel like Calibre is actually one of those apps.
I could see portability across devices being useful but is the Calibre interface really going to be conducive for that?
All the other services I have running are on a server in my closet, which I access with a web browser from other devices. Calibre needing to run on my workstation is a big shift in that workflow. Especially because all the rest of my media is sitting on that server.
Also, UX of open source desktop apps is… lacking. They don’t look good, and they don’t feel good to use. But that might be because I’m picky and spoiled by decades of using a Mac.
I definitely don’t want more Electron apps. About the only things I want to run locally is a browser, a text editor, and a terminal.
That’s fair but I think one of the most critical features of Calibre for me is interfacing with my e-reader over USB to download/upload my epubs. I don’t know how that would work from a Browser app.
You can use Podman too, if that would be a problem.
Look at StirlingPDF if you want an example how to run OR are interested in a great web-UI PDF editor based off various open sourc tools, in a single interface
It’s unnecessarily annoying to set up, as the other user pointed out. But it can be set up by itself using hub.docker.com/r/linuxserver/calibre-web docker, and used standalone. The only trick is needing an empty database.
Can you explain bit more please. I have calibre-web running, downloaded empty database, added some books in the same folder as database, but nothing is showing up in calibre-web gui. Did I miss something?
There’s probably a mixture of those that do and those that don’t, but I’d imagine statistically speaking there is a majority who play videogames, especially given the generation that is coding now has grown up with video games as a big part of their childhood.
The oldest crpg I ever played was called advent, because the Vax computers could only use 6 characters for file names and so the people who ported it couldn’t use the actual name “adventure.” It was basically the same as the game infocom shipped as Zork.
Apparently the original implementation was on the PDP-10 in 1976. There might have been a couple other games that predated it by a year or two, but adventure was the big one in my opinion because it led (eventually) to the creation of the infocom text based game engine and a whole line of games ranging from hitchhiker’s guide to the galaxy to leather goddesses of Phobos.
Oh, damn. Thanks for finding that man. Now I’m not sure where I read his stance on closed-source art. I might be mixing that up with Torvalds stance in tivoization, but I’m not sure. It might’ve been the Lunduke interview Wzstolzing mentioned.
No he does actually mention in the middle of that that while code must be free, art is different because art is not software. I guess he’s imagining a situation where a game would have multiple licences (one licence for the code, a different one for the art assets).
Very few games would qualify for that, unfortunately. One of the few that comes to mind would be when iD released the source code to Doom 1, 2, and 3 under GPL, but with the assets still under copyright.
Somewhere im the bowels of youtube, there’s the footage of Stallman quarreling with B. Lunduke on this very question. It was a micro-scandal some 15 yrs. ago, I think.
I was afraid to say it in case you liked him but YES. When I first got into Linux I subscribed to his standalone show on youtube, but he was so god damned long winded, I can’t tolerate any of his content now, especially since he got ‘weird’
I have never owned a console, but have been playing games since I was 4 (that would be 1981). Also I can’t remember paying for anything in those days :-) Everything came on cassettes and floppies.
I made some very basic text based games back then. Nothing that anyone else would ever play :-)
(Also I am a developer, but not in the FOSS sphere)
I would be surprised if someone who games stuck entirely to open source options. Even so there are some pretty good entries out there like Shattered Pixel Dungeon. It’s pretty amazing and better than any top down SNES game I’ve ever seen.
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