While I did not figure out a solution yet, but I found out some additional information and came to the conclusion that nixos must have built something weirdly. Thus I posted on the nixos forum and will likely only update there: discourse.nixos.org/t/…/36643
I was daily driving arch for 5 years and decided to switch two months ago just like you now and running Debian 12 happily, tried fedora, set subvolumes to timeshift btrfs to work because it was not installed out of the box, and after update from 38 to 39 with official gui update tool, it broke and locked away ssd so i had to recover data, after that i installed Debian 12 and had no problems at all, machine ALWAYS ready to work and stable as fuck, heavenly experience so far actually
Really looking forward to this release! Good stuff, another (minor) possible improvement for wine would be native pipewire support. But this is definitely more interesting
That said, Torvalds continued, “Rust has not really shown itself as the next great big thing. But I think during next year, we’ll actually be starting to integrate drivers and some even major subsystems that are starting to use it actively. So it’s one of those things that is going to take years before it’s a big part of the kernel. But it’s certainly shaping up to be one of those.”
I don’t know about that, languages which are based on standards (c++ , javascript, c) seem to have much better enduring popularity, i don’t want to see rust becoming less and less popular which will lead to less available developers (like what is happening with ruby).
The linux kernel doesn’t have enough contributors because it’s really difficult + the entire organisational side of it works on antique tech (IRC and mailinglists). The majority of the project itself is also in C which has a horrible developer experience: linting, documentation, debugging, code completion, and the lack of a proper IDE. The entire development cycle is convoluted. How do you seriously want to attract people to the project if everything looks like it’s still in a development cycle of the 90s?
If I were to discover a one-line bug in the kernel by reading it, actually testing the one-line fix would take me, as a newbie probably a solid week. Getting it into the kernel itself would probably take even longer.
The kernel is also known for Linus’ outbursts and being filled with neckbeard elitists. The project in my eyes has an image problem.
As for rust, if that’s what you meant, I’d be interested in knowing the source for not having enough contributors.
I assumed that he was talking about the fact the the languages he listed have a lot of syntax in common with each other, and with a few other languages. I could be wrong though
Speaking as a non Rustacean, I’m pretty okay with it becoming more integrated.
It’s safe, performant, and isn’t any more difficult to pick up than C++. C has a weird aura about it that makes it seem intimidating despite the fact that it is the simplest language (macros notwithstanding) that I’ve ever used.
Based on Google’s recent track record of mind-boggling incompetence on all fronts, I want Go kept as far away from core functionality as humanly possible. This leaves either adding more cruft to an already ungainly C++, continuing to use Boost (another Google product) with C, or to pivot to a more modern language.
Agreed re: Google.
I dunno what the solution is. The world without Google is going to be a very different place. Do you think it’s even possible for them to turn things around?
I think it would take a pretty major sea change for them. They technically split up into Alphabet, but I don’t know of a single person that actually uses that when describing them.
Even if they did change things around, and I would wager that the entrenched bureaucracy will make that impossible, their name is toxic to a lot of tech nerds. We may be a minority, but we talk and people listen. Even the non techies in my life know that they can’t maintain a simple messaging app, responded to (rightful!) concerns about data loss by locking the support threads, and has jacked up the price of YouTube on a yearly basis.
They’ve spectacularly failed at video game consoles, social media, banking/credit cards, IOT, messaging, video, and can’t even maintain a semblance of consistency in their office suite. At work I have three different ways to receive instant messages, and it’s a crapshoot as to which one a coworker will use.
And let’s not even get into how absolutely useless their search is now that everything has been gamed by SEO. Duckduckgo has been my default for years, but now it’s consistently returning better results than big G.
If they managed to correct course tomorrow, it would take multiple years for me to even begin to trust them again.
At the end of the day, the distribution is not that important for gaming, unless you need those 1-2 extra fps. Debian is a very good choice for workstations nowadays. I was a long time OpenSUSE user, always had joys with Debian, but yesterday switched to Garuda Linux (Arch variant optimized for gaming) and I love it so far very much.
You’ve probably got your answer already, but just wanting to confirm that Kdenlive can do all the things you listed.
Though the editor itself is very easy to use and obvious (if you previously have used premiere etc), you might find the UI for some of the individual effects a bit confusing. There’s tool tips and sometimes help videos and stuff, but you might find yourself dragging a few sliders left and right to find out what they actually do :)
Note that generally speaking, Kdenlive doesn’t currently support graphics-card-accelerated timeline preview very well, so if you’re packing on the effects, you might not get real-time playback in the timeline without “preview rendering”. If you ever used Premiere 20 years ago, it works the same as that.
From memory, Olive has the best “in-timeline” graphics card acceleration - but is otherwise at a much earlier stage of development.
As others have mentioned, some or all of these are also doable in Shotcut, Openshot, Olive.
Also, you might be interested in TJFree Tutorials on YouTube, which has a playlist of Kdenlive tutorials - for older versions, but it’s mostly going to be the same. He also has tutorials in loads of other FOSS creative software. I found he tended to be “clear and efficient” and doesn’t take 5 minutes to give you 1 minute’s information.
Thank you, I’ll keep that in mind if I need to do more.
Currently, I just have a 5 minute clip that needs cutting, stabilizing and some color correction, and Shotcut let me do that without tutorials or manuals.
It’s underrated, but it has so much untouched potential to make it really shine and it is unfortunately still a bit unintuitive to use.
I wonder if it will ever get some love again by the devs, because it’s clear that the focus is 99% on the 3D aspect of things right now and it will most likely be so for a long time to come, for good reasons of course, the advancements there have been astounding and really needed because they’re THE libre 3D animation software, while there are already other established libre video editors out there, so there is less necessity. But I still believe that if Blender was to ever give a refresh to the VSE, it would immediately outclass all the other options
I had the most luck with shotcut. I’ve been meaning to try kdenlive again though but there were a few fx I needed that immediately apparent in shotcut that I could not find quickly in kdenlive.
I suspect kdenlive has it covered but timelines dictated that I not change horses mid race, and I haven’t got back to retry.
Shotcut is great, especially because ffmpeg, GPU acceleration and very easy to learn workflows (although admittedly not so intuitive that you get them right away).
I don’t know about Kdenlive, but I tried Openshot and found it to be much slower and lacking functionality, although it’s even easier to use for the basics.
I actually want to give kdenlive another shot. But since I already figured out the keyframe mechanics in shotcut it was a too tall an order to relearn a new WY to do it in short order (clock was ticking for me to get a video done for a kid’s b-day!)
I did a similar fucky-wucky before and honestly i just cut my losses and backed up the user data before reinstalling the OS from scratch. Took a few days of tinkering to get my system back to where it was but there’s no telling what kind of system you’ll be left with when you merge a known good image with a broken system.
Only issue is they’re stored in my server as belonging to the server user (I assume everything in those directories should belong to root and I can just use chown?) But I also don’t know if they retain the same permissions when backed up.
Not everything will be owned by root, and some of the binaries will be setuid or setgid, some might even have extended attributes (e.g. ping will usually have a security.capability attribute). /var will also have a lot of different owners.
That page is a pain to read on mobile. I copied the main part of the announcement here for readability.
The Wine development release 9.0-rc1 is now available.
This is the first release candidate for the upcoming Wine 9.0. It marks the beginning of the yearly code freeze period. Please give this release a good testing and report any issue that you find, to help us make the final 9.0 as good as possible.
What’s new in this release:
Bundled vkd3d upgraded to version 1.10.
Support for DH encryption keys with a recent GnuTLS.
If Debian Stable supports your hardware, go for it. If not, try Debian Sid, but it won’t be as stable. You can install up-to-date applications, like Steam, using flatpaks in any case.
Even if you opt for stable and there’s an update that you may take advantage from, you can always update your kernel in several ways or change to Debian Sid (unstable), but you can’t go back unless you change to Debian Testing and then wait the freeze of Testing which then becomes Debian Stable.
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