I’ve actually come up with a way to have a complex and unique password for each service which is also resilient againt forced password changes, doenst require a password manager, and if Im being tortured I still wont be able to tell them what it is because I dont know it unless Im at the login screen. If the service changes the layout of their login screen though, Im fucked.
I’ve been thinking of starting to use one more and more, is there any you would recommend? Are all the good ones a paid service? And my biggest concern is someone getting into the password manager itself, is that something that I should worry about?
I’ll second the other comment suggesting KeePass, but the biggest issue I had with it was syncing the database across devices. Ultimately I stored it in OneDrive, but it occurred to me that at that point it wasn’t much different to a cloud password manager, which I especially didn’t trust.
I now self host a Vaultwarden instance from my Raspberry Pi, and that works perfectly for me, but it does require a bit of Linux experience and a spare device to run the server.
I’m using KeepassXC and sync with Syncthing (which is P2P), and I’m quite happy with it. Seems like you got your setup figured out, but this is a bit simpler for someone looking into password managers
Bitwarden has been working well for me, and it’s open source and free to use. I started using it when it was clear that using LastPass was not a long term solution.
Any first person game at 30fps will give me motion sickness sadly
Strategy games don’t give me any issues though. Which is good because half of them have their campaign speed locked at 30fps with all game logic and map scripts tied to it
as an avid fan of cities skylines I’m so very disappointed.
as someone who works in software… I’m eagerly waiting for next year when I do buy the game.
the games industry is a business at the end of the day and building software is a very expensive process. I understand that executives want to see returns start to come in now rather than later and if they make some customers angry then they’ve weighed the risks and decided it’s worth it.
I don’t think that has been the case for at least a full console generation, maybe more.
Look at the rise and fall of pre-order goodies to get a rough estimate of when publishers really, really wanted you to buy the game day 1 (and when it stopped mattering as much)
Not the point of the meme but, games that have a ranked mode are a red flag. Typically these games hare filled with sweaty try hards who freak over the tiniest bullshit mistakes. And these games also are typically the ones who install invasive kernel level root kit Anticheats.
I’m not installing an rootkit to play a game with a bunch of toxic people.
IIRC there has been speculation that teosinte was originally cultivated for their stalks which were juiced much like sugar cane. Only later when a mutation got rid of the rock hard seed coat did it become a grain crop.
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