Games which needs a NASA computer and a half Google server to play it with more than 15 FPS are not necesarly better as some 15 years old games for Win XP, they only have somewhat better graphics.
Remembering old Games, like Black Messiah or Tomb Rider from 2013, which work at >30-50 FPS with a few Gigs HD and less than 4 Gigs RAM, apart of having very good graphics.
New games often also are badly optimized, needing way more min sys specs as needed for the quality they offer.
Someone remember the game kkrieger? A short 3D FPS in a single file with only 96 KB, that is art. It can still be downloaded (abandonware, Windows)
That what I mean. Companies often do not even bother to optimize the games, in order to sell them as quickly as possible. “Works? Ok, let’s start next, our CEO’s Ferrari needs a repair.”
Man I haven’t thought about kkrieger in a looooong time. Thanks for that!
I agree though. I think it’s been happening for years. Hardware has gotten so fast compared to where we were a few years ago. But it hasn’t caused rapid innovation like everyone thought it would. It’s just made devs lazy and we get massive unoptimized piles of shit released that take hundreds of gigs of space, require 8gb of vram and 16gb of RAM and still run like trash.
I’d love to see another era where we have game developers truly innovating and really trying to get the most out of hardware but I wonder if things have gotten so complicated that those days are gone.
That is the point, there are a lot of crappy games in Steam and min sys specs of 8 GB RAM free, even for messi sidescrollers. Fortunately there are exceptions, mainly in somewhat older games, where the devs still had to score with quality and playability on the PCs of that time, such as the aforementioned TombRaider series at that time or the DarkMessiah, The Dark Mod that does not need to hide from many commercial games either, and others that prove that even a crappy laptop that cost me €350 can be used to play them with more than 30-40 FPS and without taking up more than a few Gigs.
Also a good source of free games is the IT Academy DigiPen, wich offers a huge catalogue with hundreds of games of any kind, the best works of the students as free download. Some of these also in Steam, search DigiPen there. games.digipen.edu
Problem is companies don’t care about making their games efficient, they care about keeping production costs down
As long as it’s efficient enough to run on medium settings on the average consumer’s machine they won’t put any more resources towards improving it
Optimising them requires expensive developer time that probably won’t affect their sales proportionally (realistically do most people really not buy games just because they can’t run them on max settings?) And they’ve already got the eye candy for their trailers that consumers can technically achieve so they don’t bother
kkrieger ironically is solely optimized for hdd storage space and quite inefficient regarding other specs, as all the resources not included readily in those 96KB have to be generated in real time by your computer instead of coming shipped with the game as usual.
Sure, but just like in this game, procedural generation is used in many other games. even currently. The art is to find a balance between space savings and system performance. This is not the problem, because too many times they overdo it, both one and the other, often using prefabricated models to complete it with new characters, environments and plots, which look more and more similar even though they are different. companies. Nice graphics but zero originality and linear plot. Optimize it? Why, when it works in their company computer? Fuck the user, if you want to play, buy a bigger PC, period.
I don’t know. Those nasty people jerking off to Waluigi’s hentai. Goddammit. One could try rule34, nasty place. But who would even want to go there to find such things?
Be fine with me if they were used as nothing but fancy receipts. It could be used as an ownership model for digital content, but that hasn’t been built yet afaik.
Honestly? Coins and cash are good examples of fungible tokens. The deeds to a property are a good example of a non-fungible token. We’ve been using them for years without dickhead cryptobros being involved.
Well, for what it’s worth, we’re happy you’re here, not just as the topic of discourse, but as a contributing member too. I just hope we can hold onto the sense of community that gets lost in the wash when a user base hits that certain threshold. The last few months I spent on Reddit were kind of awful, even before the blackout, to the point that I started physically feeling way better after I nuked my old account.
Honestly I’m kind of hoping the ability to disassociate from instances is the secret sauce. I feel like the Beehaw admins have been doing a good job decoupling from federations that get a bit too ick - I certainly see way less negativity here than there.
This only makes sense if we’re talking about movies. If we’re talking about software (as the Lemmy title suggests) the question in itself doesn’t make sense because only something that needs improvement needs an update
Getting XCom flashbacks. I’d set up a breach team on the door, and send the rest of the squad round and up that drainpipe so they can drop down from the roof. But best go around the back of the cars so as not to activate through the window.
is it still worth getting into? it seems like something I’d like but I’ve never played it before and don’t have crazy amounts of time like I used to. should I still give it a go?
Absolutely! I think you can have fun with it, no matter how much time you invest. It feels like the main focus of the game is just the player to have fun.
I played for a while and it’s fun. Definitely worth the price, and IMO it’s an easy game to drop for a while and come back to a month later. Helps prevent burning out. If you’re the kind of player that needs to 100% everything in a week or two you might find it grueling; there’s a ton of progression to do.
It’s nice that you can just go on a single mission and it only takes ~1/2 hour, so there’s hundreds (thousands?) Of hours of content, but it’s all broken into small enough chunks that most people could probably fit it into their schedule.
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