Klear

@Klear@lemmy.world

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Klear,

You were supposed to destroy the warm, not join it!

Klear,

Perfectly normal behaviour for all fermions.

Klear,

The VR game Walking Dead: Saints and Sinners has a series of decisions at the end. On my first playthrough I managed to fuck up everything and everybody.

spoilerFirst you can choose to flood either a storage full of supplies that could help a ton of people or a guy trapped in a bunker next to them who was pleading with me through radio. I just didn’t have the heart to kill him while he’s talking to me, even though sacrificing him would probably be justified in the post-apocalyptic reality of the game. Then one of the few unambiguously good characters, stricken with grief, threatens to ring a bell which would attract a horde of zombies and lead to a massacre. A soldier is ready to shoot her to prevent that. There’s gotta be a way to talk it through, right? Well, no, he was pulling the trigger so I shot him first. That soldier? The guy I refused to flood earlier. And guess what? I couldn’t talk it through. She was adamant she will pull the rope and… I ended up shoting her too. Great fucking job, hero. It really hit hard too - these were not just dialogue choices or anything. I had to actually turn the right valve in the first case and then pull the trigger in the other two.

Well, this being a VR game, I just put a pistol to my temple and pulled the trigger. Figured that was a valid choice after fucking everything up. I got a standard game over screen, but as far as I’m concerned that’s how the story ended that particular playthrough.

Klear,

Definitely! I liked it more than Alyx, though that’s not a popular opinion. The combat is very physical and it works great for this kind of genre, as it takes practice to insert a rusty screwdriver into a zombie cranium. But it’s not super scary - I’m actually quite a pussy and made it through without a problem.

The graphics look gorgeous on PCVR, though I’ve been playing it mostly on Quest standalone, since I’m usually bringing it to work, and it’s super engaging even with tuned-down graphics. I’m actually planning to do another playthrough on Quest 3, since the game got a GFX boost on that.

There’s a “Chapter 2: Retribution” too, which had kind of a messed up release, so I haven’t played it yet. Since then I’ve heard both that they fixed it up and it’s awesome AND that it still sucks compared to the first one, so I can’t say much about that, but the original game is super solid.

Klear,

I’ve seen this picture so many times and only today noticed the gray.

Klear, (edited )

Bill Stickers is innocent!

Klear,

I like how him replying 6 minutes late means he might have pulled over just to send the fuck you.

Klear,

I reached it midway through Phantom Menace.

Klear,

Amateur. I woke up and skipped breakfast before going to work.

Klear,

I warned you about stuff bro!!! I told you dog!

Klear,

You’re arguing with a person who thinks the abstract google throws at you when looking for some information is to be trusted…

Klear,

Yes. I don’t trust these things because they are often wrong and almost always leave out relevant information. Just click on the link and read the context. It’s not that hard.

Klear, (edited )

It’s a perfectly valid stylistic choice for a silly sentence like this.

Klear,

Agreed. This is not an example of that though.

Klear,

This is what I loved about the first John Wick - they moved the whole trope onto the dog symbolising his wife and it worked so much better.

Klear,

That still relies on building up the relationship Peter has with his uncle and showing him to be a good soul so you’d feel the death. The genius of using a puppy is that you don’t have to spend almost time explaining the relationship. It’s a puppy. Of course he’s gonna go murder everyone now.

Klear,

This is why Bioshock Infinite is the best game ever made.

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