Comments

This profile is from a federated server and may be incomplete. Browse more on the original instance.

averyminya, to privacy in Brave to end 'Strict' fingerprinting protection as it breaks websites

So rather than fixing the issue they just removed it entirely.

That’s kind of a joke from a “privacy” based browser.

averyminya, to chat in how's your week going, Beehaw

It’s been weirdly windy by me as well, normally the nights are pretty still even if it’s raining but the last couple nights have been pushing me around!

averyminya, to fuck_cars in same bed length

Honestly, the smaller truck looks like it might have a larger truck bed.

averyminya, to memes in How do y'all say GIF?

Gif like Gus not gif like just

averyminya, to chat in How much does a creator's worldview influence whether you use their tech or consume their media?

You raise a really good perspective about the relevance of the artist among our culture. Older cultural influences have some significance but not the same as current artists in society. The relevance of problematic Greeks/Romans/Catholics just don’t have the same weight because we know they come from a different time and their art is a reflection of that time. If anything, it’s a sociological study of people from that time - we can still say the same for people today except for the fact that our consumption of their work can effect their estate.

Compared to current artists of today who are problematic - the likes of Roman Polanski, Chris Brown, Kevin Spacey, Johnathon Majors, Roald Dahl, these artists are much more in line with J.K.R. than someone like Picasso (or {insert problematic writer from 1850-1950}, because their works are more immediately relevant to our current culture. I also think the intent of consumption matters based on how it is then talked about - is someone is consuming the media to get an understanding of the cultural feelings at the time, something that highlights aspects of society, or are they trying to live vicariously through this character and thus perpetuating it.

As someone mentioned as well, second-hand is a way to still consume the media without directly supporting the artist. I don’t think consumption of media is inherently supportive of the ideology nor does it have to monetarily support them, though I do understand that there is a high likelihood of sharing thoughts about something leading to others possibly purchasing and supporting them.

What these conversations always come down to me is how effective is blacklisting an artist? As in, does consumption of problematic works inherently perpetuate those problematic ideas or is it able to be discussed while highlighting them? I myself am conflicted here, as one of my favorite movie has 2 problematic actors in it, but Baby Driver is so damn good and having it on my Plex server doesn’t actively support the problematic people (then, nor does it support the good workers). So it comes down to how willing or how able I am to separate the art from the artist, and how I choose to engage with said media when talking about it with others.

Someone mentioned Joss Whedon who is another great (or, awful rather) example where his actions make it harder to consume his media. But Buffy is still and always will be a classic, and The Avengers is still a big moment. Those also happen to have a lot more people than just him working on them. But the same could be said for Roman Polanski, but I am on the side of the user who said his works should effectively be dismissed. The only case for something to that extent would be for film and social studies in an academic setting where all of the knowledge surrounding it becomes part of the conversation - as an example akin to this I think it’s important to be aware of and study American Cinema. Unfortunately by nature American Comedy has deeply rooted racism ranging from creating stereotypes that still are perpetuated today, to poor treatment of actors. And yet it’s essential that we study these else we lack the historical contexts that led to change. I think the same will be said a few decades from now regarding Polanski, where we aren’t studying his work his actions but rather studying the changes in society as a result of them.

We can study without them, but we will miss important contexts that are important dynamics. Without knowing about how trains influenced filmography the impact of travel films like Thelma and Louise are less impactful than they could be. Without knowing about how awful sex scenes in film used to be, the impact of modern sex scenes led by Intimacy Coordinators can seem frivolous. Without knowing the history of blackslpoitation films contemporary ones (like Black Dynamite) made in its image may not have the same weight. They can be viewed and understood without that contextual knowledge, but the impact from viewing the media with the knowledge is very different. Which of course the whole discussion, is exactly what it’s like to consume media with someone problematic - exactly how able, or worthwhile, is separating the art from the artist? Does their intent even matter all that much if how it is consumed is completely antithetical to their position? If someone hateful has a work that everyone consumes and the socially perpetuated message is from love and kindness, does it matter if the artist is problematic? Or does their work become a slap in the face to themselves, so long as the consumers aren’t supportive of the artist but the positive message behind the work - as mentioned this could be as simple as buying the book second hand or pirating it. I don’t remotely have definitive answers to these, but I do think that the discussions surrounding problematic works can be more important than trying to sweep them under the rug in many cases. That of course also isn’t something that’s guaranteed. I’m also not trying to say that there is a definitive answer for any of these, moreso that it almost comes to be a case-by-case basis, per person.

I think it comes down to a mix of the intent of consumption, whether it’s perpetuating or highlighting, as well as the consumers worldview affecting their perspective - like how the movie Idiocracy is received across all demographics. You’d think the conservative mindset would write this movie off, but somehow there is a narrative that fits into their worldview that affects how they perceive and interact with the media.

I’m also not condoning any problematic artists. I grew up with Harry Potter but I haven’t interacted with the IP since the final movie (not the new series), and my interactions since have been through my Plex server, so no direct support. I was interested in the game as a concept and there are people that aren’t her who worked on it, but I’m also neither invested enough in the IP nor interested in supporting her - were I ever to try to play it I would pirate it outright, and I think it would mostly be so that I was able to have a full understanding of the game, its mechanics, seeing the specific problems as they’re presented in game. But that’s me consuming the media with this knowledge in mind, almost inherently creating a dialogue between myself, the property, and society. With that in mind, is my playing that game problematic? Some might still think so, others might think not. I think the same could be said for video games that get called “woke”, such as The Last of Us 2 being poorly received upon release - from an outsiders perspective many critiques were almost entirely comprised of misogyny. Any actual shortcomings of the game were eclipsed by things that just were not an issue, but some consumers decided it was. The reality for that game seems simple; people wanted more Joel and they didn’t get that. Our cultural shortcoming of respecting women have heavily affected any media that represents them, calling them things like Mary Sues or just using woke as a blanket term.

averyminya, to chat in How much does a creator's worldview influence whether you use their tech or consume their media?

(cont) Finally, there are so many people and examples that I also don’t explicitly fault anyone for liking a problematic artists work, within reason. Someone can love the A-Team and have no idea Crazy Murdock is certifiably insane, or Dilbert strips etc. Consumption with ignorance isn’t ideal but it’s okay within reason. I also think that people can be allowed to have an exception. I don’t support deforestation for Palm Oil but I fucking love Nutella and I’m sorry but I won’t give that up as it’s been the one thing that has kept me going at times of despair. I’m allowed to have that and I can feel okay rationalizing it because of how I carry myself for other products, even if my consumption of it isn’t inherently ethical. Whether or not purchasing Nutella negates my convictions (like boycotting Nestle and trying to avoid non-sustainable practices) becomes irrelevant because it comes down to my happiness. I feel the same way for AI art for general consumers - I personally think that it’s people like little Timmy and overworked Jane who are just using Midjourney to make fun photos to make themselves happy. These are people who likely wouldn’t be commissioning art anyway, and their happiness is allowed to exist. For production of other things someone mentioned shoes as another example, which I personally try very hard to find ethical ones but in practice I always end up with PUMA’s because they fit my feet and have lasted longer. It’s something I wish I could change, but I’m stuck between values and blistered feet and buying another pair far more quickly than usual (just for this one example I bought shoes from Thousandfell and I had to get a new pair within 6 months from basic work wear) just to have to break them in again.

I think media from the perspective of ethical consumption is only a skipping stone away from corporate consumption, with the main difference being that the former you have a little more freedom of choice to decide with a much wider range of acceptability - is the author someone you want to support or do they just have an idea worth talking about, but you need to be informed first? Compared to which handbag/pair of shoes I should by because of how other people perceive my social status.

The former may have problematic elements but they can be discussed and support isn’t as outright. It’s more likely to highlight the issue, even if you’re consuming the work of someone problematic. The latter is a byproduct of societies problematic elements, it is hard to not perpetuate the issues unless you are specifically going out of your way to correct them, if you can buy second-hand or whatever else. Anyway, I realize I scoped this out a bit wider than the original question, but only because I think they are closely related, the main difference simply being that it’s not necessarily inherently ethical to consume a problematic artists works, while general consumption is just so difficult to avoid problematic business.

averyminya, to privacy in I deleted all my post from my reddit account, can they still monetize them?

Users deleted comments was the only power we really had. How is reddit worth anything when all the people who shared information now lead to deleted comments?

I deleted a lot of my guides because of reddit. I still have them, but they’re no longer online due. Reddit is even kind enough to say that my account which I deleted no longer exists, maybe because it was banned. So that’s nice, all of us who deleted it in protest have been labeled as banned users.

I’ve had to use search “reddit” a couple times for various niche things but I stopped after multiple “answers” were just directing to deleted comments.

averyminya, to piracy in I feel like the Steam Deck is the best proof of Gabe Newell's quote that "piracy is a service issue."

Seeing and taking advantage of services and being happy with it when there is consistency is not brand loyalty. Honestly, always putting these messages behind coy insults just detracts from the actual important part of what you’re trying to say, which is to be wary of where you put your trust. That’s a very valid point of view. It’s true, I am probably trading off these services for the potential longevity of my games.

Proton development was going very slowly before it was in Valve’s interest change that for their benefit. That language make you happy? You can tell me to research all you want but that is the truth. Proton development sped up exponentially after 2020. What am I defending? I literally said if only in paying people to work on it. The reality is, Proton is where it is today because it benefits the Steam Deck. The end result is the same for Linux gamers. It’s ridiculous to say that Valve offered nothing to Proton when graphed out there is a very clear rise in development after Valve got more involved.

Stealing patent game controllers, so you side with Corsair and Scuff, notorious patent trolls hoarding designs and actively preventing small controller makers? Awesome, great showing us where you stand there, that’s extremely telling. If you’re talking about other examples - my mistake. Corsair can rot in hell, they have destroyed so many awesome concept controllers with C&Ds. Oh by the way - newest crime? That was in 2015, 8 years ago lmao.

Risking their entire existence to support an ideal place for games to steal is just a way to get sued by every company.

I’m not really sure what you are trying to say. Every company doesn’t support piracy but many go through extreme measures to prevent it. Opt-in developer Steam DRM is laughably trivial and literally is only to suggest buying it to avoid going through the hassle of cloning one git repository. Again, you are saying illegal keys but you’re not saying what that is. I did mention being banned can happen in extremely rare cases, but most examples when you actually look online are the fault of the user for working around pretty obvious things. Such as buying grey market or working around region locks to buy keys at a cheaper price.

Somebody only using Steamless to crack games and putting them in Steam via Non-Steam is at far less risk of getting their account banned than someone working around region locks and buying grey market is, since you are actively feeding into harmful business. Going around region locks hurts those players and grey market risks laundering/stolen credit card keys both of which affect the developers.

Valve isn’t perfect, I never implied they were. It’s taken a lawsuit (funnily enough, also in 2015) to make them more consumer friendly and yet one suit in Australia affected how they do business worldwide allowing refunds everywhere. Looking to Apple in the EU as an example where one country affects how it does business worldwide I am doubting they will do the same given that they’ve yet to do so for any cases so far.

Look - I don’t disagree that it’s dangerous to put all your eggs in one basket. The idea of Steam Servers going down would be devastating to many and it’s silly to trust a company at face value when they promise you’ll keep access to it if/when that happens. I have Steamless and keep the really important installers backed up for a reason, it’s smart to have just in case. It’s interesting that I’m able to do this at all on Steam, I have not been able to crack my own games for Ubisoft/EA so I can play them offline and without an account.

Who do you trust instead? Do you only pirate to make sure you’ve got the installer forever? Only GOG/itch for DRM free?

Personally I use Steam because I’m under the assumption that if Valve goes under it’s probably because the world is ending and our computers will be useless. Semi-/s

In the meantime what matters to me is being able to play remotely with friends. It has been huge for our friend group and as far as I know, there is no group remote play alternative available? Anywhere? Streaming my games to the living room or on my phone while on the bus - I know moonlight can do this but it never worked well for me. Controller input with SteamAPI also is a massive improvement and for the games I use it with, my Steam Controller is invaluable having mixed mouse and controller inputs. Cloud saves are pretty standard, but including per-game notes is unique and is now. essential. I don’t want to have to set syncthing to every single folder a game decides is a suitable location for saves, and using .txts or my phone notes was annoying. I only manage my emulation saves now.

Don’t even get me started on SteamVR compared to WMR. Great teams at working WMR, very friendly and communicative - very frustrating to actually play in. The quest is a joke.

I use these monthly at minimum, most of them daily. I’m not a fanboy so much as someone who uses a service that isn’t offered elsewhere. I’d be happy to jump ship from Valve if there was something. The main marketed competition is much more awful than Valve and actually has influence on the entire gaming market with Unreal Engine and they very quickly showed how little they care about the user. The other VR options on the market I tried, the Reverb G2 would have been okay if 1) WMR wasn’t a requirement, 2) inside-out camera tracking sucks and 3) inconsistent hardware makes them fragile. Half of what made the VR experience so good was that I was using the Index Knuckles. Got the Index a bit later and despite the lower res it was just such a better experience because I didn’t have to fiddle and tweak to make things work. I got the Steam link (because it was $5) because I was constantly annoyed with moonlight giving me issues - lo and behold the steam link just worked with no issues.

Until there’s a good alternative, I’m happy with my Steam Deck and Index. I’m content risking my library of games if it means that right now I’m able to play Overcooked with my friend in Indonesia, or end my game on PC and pick up where I left off downstairs either via Steam Link or these days the Deck. These are things that I could not do, either at all or as easily, without Steam.

Show me an alternative that has a smidge of what I use from Steam and I’ll start switching over. Playnight and GOG Galaxy aren’t it by a longshot. None from what I can tell exist except for a single self-hosted option that just came to fruition this year, and that’s solely for installers and a very barebones launcher (it was called Crack I think, hilarious, but I think the project has been renamed since then). But go on, keep saying it’s blind brand loyalty, ignore the litany of services that get used that make people see it as a worthwhile option.

averyminya, to memes in Given the global cultural significance of monobloc chairs this makes sense

The chair centipede

averyminya, to piracy in PSA To people watching YouTube with AdBlockers

That’s one of the reasons I like Piped, the video you are currently on does have a small similar-to feed on the side

averyminya, to piracy in Special Ubisoft announcement

That’s a tricky one. Wages in games don’t have to be low necessarily, it’s just corporations that make that more common.

Luck is a big factor, but look at the dev of Lethal Company. Wages in games is huge for them!

Oh shoot I-i mean,

You wouldn’t download a game.

averyminya, to food in Balsalmic Rosemary Porkchops

Thank you! I think the reduction really helps with that, but it was nice and tender which I don’t always get from pork chops so I was pleasantly surprised!

averyminya, to memes in Wrong explanations only

No, it stands for “Nethers Seriously, Furiously Wet”

averyminya, to piracy in Me vs my ISP

Is that possible with something like T-Mobile Home Internet?

averyminya, to memes in venture capitalism goes brrr

What’s the difference between a swipe up to tap on messages bubble and tapping an icon at the bottom bringing you directly to the page?

  • All
  • Subscribed
  • Moderated
  • Favorites
  • localhost
  • All magazines
  • Loading…
    Loading the web debug toolbar…
    Attempt #