This reminds me of working for a UK developer back in the PS2 days. From what I remember, one of the coders there wrote a tool that enabled the comparatively cheap QA test kits that would only boot from a CD/DVD to appear to dev PCs as full blown dev kits (that cost 4 or 5 times the price) and boot code pushed to them over the network.
They didn’t have as much memory or processing grunt so there was still need for a few proper dev kits, but it saved them a fortune in hardware costs. Pretty sure it was an open secret that Sony reluctantly allowed, and most of the UK dev studios were using it at one point.
The PS disc copy protection is only checked when the system is booted. You can load one legit disc and swap it live for a burned disc, but it’s difficult because the disc is spinning the whole time.
This cheat code on a legit disc just stops the disc from spinning for a short time, allowing you to much more easily swap to the copy.
i don’t really know, but an educated guess is that it has to do with how old the console is, and how micro optimized/hacky things had to be at the time. for example, morrowind would reboot your xbox during loading screens. there was probably quite a lot more control given to developers in the olden days, whereas now things are more sandboxed. but i would be happy to be corrected on anything i’ve said here.
“There’s been great tricks that [Xbox] taught us,” Howard said. “My favorite one in Morrowind is, if you’re running low on memory, you can reboot the original Xbox and the user can’t tell. You can throw, like, a screen up. When Morrowind loads sometimes, you get a very long load. That’s us rebooting the Xbox. That was like a hail Mary.”
That’s interesting but that’s still in that one game. This thing sounds like it allows you to play burned roms forever afterwards, which means it really affects the system itself.
As I understand it, it has lax checks if all disks are original. Some games required many, Pt.1 was on one, Pt.2 was on another, and a memory card sewed this monstrosity together whenever you switch disks - as it had no HDD, no install options.
Designing a game around that was hard and probably meant frequent checks, delays, and also a player having incomplete game if only one disk is missing or scratched if they want to play again - and you swapped them back and forth. So that dev implemented zero-check on a second disc after the first one is checked, a command to kill a game and start anew, and with that you can put whatever you burnt on your CD, leaving the console clueless it’s not your actual disk 2. It still needs you to boot with original Aliens first and put code, so it’s not exactly stealing anything directly, but oh god it’s an interesting vulnerability.
I haven’t heard of something akin to that, besides weird cartridge combos on old consoles where you put one into another or other heresy like plug-in cartridge readers, hardware extenders, etc. It seems Sony was convinced the first check is there, and it’s ok, but never thought you can abuse it up that great, and had no further investigation was put.
For a console that aged, that had hardware jailbreaks and emulators for years, I don’t feel they’d hurt him now. Twenty years is too much even for them. They’d still sell mini-PS1 without any problem as it has no disk reading capabilities and won’t care.
When Playstation reads a disc, it looks for a special sequence on the disc that tells the Playstation “hey, this is a Playstation game. You should load it.”
That sequence is proprietary and isn’t on burned copies of games. This is anti-piracy protection, and makes sense from a monetary standpoint.
When you put Alien: Resurrection in the console, which has that sequence, the Playstation is told that “hey, this is a real Playstation game. You should load it.” The game loads, then you can put in the cheat, which tells the game to stop loading from the disc momentarily while another disc is loaded (think “please insert disc 2 from final fantasy”). At this point, you can pop in your burned copy of the game, then press a button to continue loading from disc, at which point the game tells the system “hey, this new guy is with me. Let him through”, and the Playstation loads the new game from the disc.
To be clear, when a developer submits a finished game for publication, it’s supposed to reveal all of its cheat codes, but this particular one was never disclosed for the simple reason that Sony would’ve undoubtedly kicked it back to development for removal. Apparently, Piper isn’t too worried about letting his secret out into the wild more than two decades later.
There’s a bunch of debug/dev features hidden in production software that I stay quiet with from companies i worked for. Revealing them would probably make me unemployable. Or worse, slapped with a lawsuit.
So I’m glad this guy was probably retiring or switching careers.
We have lots of software that “just works” at my job, that do things the “approved” methods can’t achieve. Sometimes, you gotta do what you gotta do so you don’t wind up wasting a lot of time later.
Holy fuck, I had no idea. I just checked the prices online and they are absolutely insane. Why is it so expensive? I got the game and the console for like 20 Euros about 10 years ago. It’s not in great condition though.
Edit: Oh, it’s just so expensive because of this video? That’s pretty crazy.
Because scalpers expected this to be in demand after the news broke and set their bots to buy every cheap copy by unknowing private sellers in order to create a oligopoly and heavily gauge pricing
But isn't the whole point to play a burned copy of the game?
This seems like scalping concert tickets to a concert that allows you to copy tickets in the printer.
Which is silly for scalpers to try to profit off of this. You may get some short-term profits, but there are plenty of ways to circumvent copy protection on PS1 that are much cheaper and easier to work with than this.
It’s also seemingly just an experiment that a dev decided to sneak into the game, so there’s no guarantee that the loaded game will actually play reliably.
I’ll wait for the hype to cool off and some real data about performance to exist before I consider buying it.
Oh yeah, this is a bubble, but fwiw, there should be minimal compatibility issues possible from my understanding as this is essentially the change disk mechanism we see in several games, but without the check that the correct disk has been inserted. Of course there’ll be edge cases (and I’m gonna imagine there might be some late stage additional copy protection in some games that doesn’t rely on the boot up checks), but on hardware as simple as the playstation it’s going to be pretty much: if you’re running the executable, you’re running the game as if it’s passed the checks
No, the legit copy of the game allows you to play pirated copies of other games. It bypasses the piracy check in the console and allows you to swap discs to a pirated copy of whatever other game you want.
In the first Ethel fight you need to let her take her turn when she’s at like, 10-15% HP and she’ll offer to give you power (+1 to any stat) if you let her and Mayrina go. If you pass a high intimidate or deception roll you can save Mayrina and get the buff. (Warning though: doing this breaks paladin oath if you care)
And for anyone who wants to cheat it on a paladin just make sure someone else is closer to Ethel than your paladin. Doesn’t count as breaking your oath if someone else does the conniving. Also she starts the conversation with the closest person. Make sure you change the auto select character after combat to off in settings or this will all have been for naught.
Man, that takes me back to the unforgiving text adventure games of yore. A simple screw up in any of the early Sierra titles, or Zork or even the Hugo titles, will condemn you to an unwinnable game without telling you.
Please keep posting things. I haven’t sat down to translate it myself, but you can find plenty of charts online for the Infernal alphabet. There is absolutely no reason to believe this is made up when so much D&D information is out there.
That is to say that it’s very possible to translate it. Now as to whether OP’s translation is accurate or not, i have no idea, cause i have better things to do than read fake text out of an NPCs horn.
You can waste my time by posting here, I’ve seen many of your contributions and I greatly appreciate your efforts. I don’t usually say anything though. That other guy can fuck off.
A lot of people have been hyper critical about the content people have been posting, and even more upset when it’s one person posting a lot. I don’t know where they expect to get content from.
These reboots of movies that doesn’t require reboots achieves only two things for me… it reminds me to go and watch the origial movie again, while guaranteeing that I won’t bother watching the reboot.
Remake movies that had good ideas and poor execution, or visa versa. Don’t bother remaking movies that are already good.
I just watched Highlander a few weeks ago and I think this one qualifies as good idea, poor execution. The one scottish person on the cast played a spaniard, and it’s not just some scottish dude. Why didn’t they make the main character a frenchman?! He doesnt even use a scottish sword!
I just watched Highlander a few weeks ago and I think this one qualifies as good idea, poor execution.
Wash yer mouth out! It’s definitely a case of terrible idea, great execution - in fact, it’s such a terrible idea that there was literally nothing with which to build a sequel out of. Every other Highlander movie and the tv show was little more than an awkward retcon milking exercise and little more.
Why didn’t they make the main character a frenchman?!
A French main character? In a USian movie? I guess you forgot about that whole anti-French “Freedom Fries” charade.
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