Yeah that’s what made me jump ship to Boost - I sincerely doubt that even if I used Sync for ten years, the value of the ad impressions I give would be worth A$35. I can basically buy a huge number of high-quality games for that amount.
Boost. One-time cheap payment to get rid of ads. No subscription like Sync (which is otherwise also a great app; it was not subscription based when it was available for Reddit).
Sync has a one time payment to get rid of ads as well. The subscription is for cloud services, if you want that stuff. I didn’t, so all I paid for was to remove ads.
“If the car is behind Door 1, you lose. If the car is behind Door 2, Monty would have opened Door 3, so you would switch to Door 2 and win. If the car is behind Door 3, he would have opened Door 2, so you would switch to Door 3 and win. The odds of winning with the “Switch” strategy are two in three, double the odds of staying.”
Are you saying you don’t believe it? Because you explained why it works pretty well. When the host opens the door, they will always open a non-winning door, so it doesn’t affect the odds at all. There is still a 1:3 chance it’s the door you picked, and a 2:3 that it’s one of the other 2. All the host did is showed you which one it wasn’t behind, and that means the odds of that remaining door is 2:3
If one wrong door is always opened, your chance was never 1/3 to begin with, so you are thinking about this problem with the wrong premise, making it hard to grasp. You were just assuming it was 1/3 because you didn’t know one door would be taken away.
As soon as the wrong door is opened, your odds are never 1/3 nor 2/3. It’s 1/2 because there’s only two doors. What did you think the number after / stood for?
EDIT: Now I’ve tried to look through the examples in the article, and it honestly just makes it worse.
The example about picking a door at 1/1000, and then Monty removing 998 of the doors, leaving two doors, therefore making it more likely you should pick the one Monty left open, is also stupid - because it’s not comparable.
The above example is true. The likelihood of Monty being right is much higher.
But your pick is never 1/1000 when there’s only 3 doors, making the example not compatible with the other. The 1000 door example is not wrong - you just can’t compare them.
And now to explain why it’s different:
In the 3 door example, your “pick power” is 1. Means you can pick 1 door. Montys “pick power” is also 1, making you both equally strong.
This means that you picking a door gives as much intel as Monty picking a door does. No matter what, you will always be left with 1 door not being picked.
Now you look at the 2 doors. The one you picked, and the one nobody did. Now this problem suggests that Monty has given you new information because he removed a door, but he didn’t give you that, and here’s why:
The problem suggests that Monty gives you intel by removing a door in a 1/3 scenario. But he doesn’t. That’s an illusion.
From Montys perspective, he only has 2 doors to pick from, because he can NEVER remove yours, no matter what you picked.
Now Monty has made his choice, and this is where we turn the game around making it clear it was a 1/2 choice all along.
Because the thing you are picking between is not the doors anymore. It was never about the doors.
You are picking between if Monty is bluffing or not.
Let’s say you always pick door 1 as your first option. Monty will always remove 2 or 3. Either Monty removes door 2 or 3 because he helps you, or he’s doing it because he’s bluffing.
If you didn’t get any more help, this WOULD’VE been a 1/3. You’d have to choose between if Monty bluffed at door 2 or he bluffed at door 3, or he bluffed at both, because it was your door.
But then Monty goes ahead and removes a door, let’s say 3 (or 2 if you want, it doesn’t matter). He tells you it’s not that one. Now you have to choose if he’s bluffing at door 2 or he’s bluffing at your door.
The Monty Hall problem has always bothered me when considering it on the basis of 3 doors. However when the concept is extended to 100 doors, and 98 are opened, it starts to click for me that of course the odds arent 50/50. It’s much more obvious that the prize was in the field (and the odds shift to reflect that)
I played ToA! A friend and I would wait patiently for 45 minutes whilst it loaded to a Commodore 64 via cassette drive. Only once it finished loading would we find out if it actually worked - if not, load again.
It was a game for PC around the year 2000, I don’t even know the name of it. I’ve been searching for it for years. It’s a point and click adventure game.
The premise is your spaceship breaks down on an alien planet. If you try to repair the ship immediately a giant alien spider will come and kill you.
After searching for a while you end up making friends with one of the aliens and sneak around one of the villages looking for parts.
I never made it past that point.
I highly doubt anyone will know what this is, I’ve tried multiple times on that reddit sub for games people can’t remember.
This sounds like Space Quest. Have a look at this excerpt from a walkthrough and see if it sounds familiar:
“After escaping the Arcada before its destruction you crash land on the planet Kerona. Before you do anything “take off seatbelt”. Look at the pod and “take kit”. This is your survival kit. Look kit and you will find an Xenon army knife and dehydrated water.
“Get out” and walk to the front of the pod. “Take glass”. This is reflective glass that we’ll need later on.
Walk to the right three screens and then take the path that leads up. Follow the path all the way around over a bridge that will crack as you walk on it. A spider droid will drop to the ground at some stage. Just ignore it for now. There are two pillars at the end of the path. Stand between them and you’ll be lowered into the earth by a secret elevator.”
Nerve Damage, a game that was I think made on a random gamejam, and the whole premise is to make a game that’s actively trying to be as uncomfortable as possible to play, while also getting you into the flow and actually makes you enjoy it.
Unfortunately, I didn’t find how to play it, and it didn’t release as far as I know. I’ve heard about it on some kind of GDC presentation about Innovative/Obscure game design.
While that actually means that someone has indeed heard of, I’ve never met anyone else who got to play it. Or heard about it.
Eric Gill. Great sculptor and of course typeface designer but would be better regarded were he ‘sans’ the sex with his sister, both his daughters, and the family dog.
I tried switching from Jerboa to Voyager, but I have the weirdst issue with Voyager. I use the back button at the bottom of my phone to go back from posts to the main list. Unfortunately, after using RIF for so long, or SOMETHING, I can’t kick this habit where I press back too many times and the app closes, and I lose my place, and have to re-open and continue scrolling from the top. Maddening, and I don’t know how to fix it. v.v
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