What do you think is the coolest designed sci-fi gun?
I mean the physical design of the gun, not the projectile or effect.
I mean the physical design of the gun, not the projectile or effect.
PrinceWith999Enemies, The pod gun from Fifth Element is one of the most interesting from both a design and an effects perspective IMO.
stoy, Ah, the Zorg ZF-1, nice one!
Ohi, Four full crates, delivered right on time! What about you, my dear Aknot, did you bring me what I asked you for?
Spitzspot, Noisy Cricket
MagnyusG, I wouldn’t call it the best, but it’s definitely one of the most iconic.
Hoozzer, From a novel so you don’t get to actually see it, but the clockwork diamond pistol from Chasm City always caught my imagination. Mostly transparent and needs to be key-wound.
Hoozzer, For one in visual media, the 5th elements Zerg ZF-1 pod weapon, obviously.
somnuz, I have way too little knowledge about the genre in general but there was something oddly satisfying about the Service Weapon a.k.a. Director’s Gun from the Federal Bureau od Control…
But I am guessing the part of using it as a game mechanic makes a big difference, there were plenty cool looking things in movies or series — but this one just jumped first to my mind.
UNWILLING_PARTICIPANT, Came here to say this. Somehow looks brutalist in a hard sci-fi way, while also giving Eldritch vibes.
The entire game just oozes style
stoy, I can see that, though I have allways thought it was a bit too chonky
SpaceNoodle, This guy has Trump hands
stoy, Why insult me?
Look at a screenshot of it, it is a chonky gun:
SpaceNoodle, I guess you could just be blind
stoy, Why keep insulting me?
SpaceNoodle, And fully lacking any self-awareness
teft,
somnuz, (edited ) 6 different guns in a such compact form factor for a price of not dying while being chosen to actually use it, with a tiny little perk on the side of automagically becoming the Director of the Bureau with the side hustle of talking with Paranatural Entities/The Board — how’s that too chonky?
stoy, We are just talking about the visual design, not the functionallity, and from the perspective, it looks very chonky, I like the game, and the gun is cool, but it is a chonky gun
somnuz, That’s what I meant — it has six different designs depending on the mode you are in — for me that’s the definition of a functional design in action…
Sidenote, this was the first game, while playing, I felt like they actually figured out a solid idea for fixing the regular overkill artillery in so many games. I remember you, Max Payne with 10 guns in pockets, grenade launcher plus nades and molotovs…
skulblaka, The Service Weapon was awesome. It’s got an intense sort of gravity around it. Hell, the first interaction with it is fighting a battle of wills in order to not shoot yourself in the head with it. The gun itself doesn’t look all that impressive but I do think it’s neat enough, and if you look at it from the perspective of the Service Weapon being a character in the story of Control, it’s really, really cool.
stoy, For me it has to be the PPG from Babylon 5, it is small, but looks like it has some weight to it.
PoopSpiderman, I really like the Aperture Labs portal gun.
stoy, It is a cool 50s design, round but sleek shapes
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