PoopSpiderman,

I really like the Aperture Labs portal gun.

stoy,

It is a cool 50s design, round but sleek shapes

stoy,

For me it has to be the PPG from Babylon 5, it is small, but looks like it has some weight to it.

somnuz,

I have way too little knowledge about the genre in general but there was something oddly satisfying about the Service Weapon a.k.a. Director’s Gun from the Federal Bureau od Control

But I am guessing the part of using it as a game mechanic makes a big difference, there were plenty cool looking things in movies or series — but this one just jumped first to my mind.

UNWILLING_PARTICIPANT,

Came here to say this. Somehow looks brutalist in a hard sci-fi way, while also giving Eldritch vibes.

The entire game just oozes style

stoy,

I can see that, though I have allways thought it was a bit too chonky

SpaceNoodle,

This guy has Trump hands

stoy,

Why insult me?

Look at a screenshot of it, it is a chonky gun:

control.fandom.com/wiki/Service_Weapon?file=Servi…

SpaceNoodle,

I guess you could just be blind

stoy,

Why keep insulting me?

SpaceNoodle,

And fully lacking any self-awareness

teft,
@teft@lemmy.world avatar
somnuz, (edited )

6 different guns in a such compact form factor for a price of not dying while being chosen to actually use it, with a tiny little perk on the side of automagically becoming the Director of the Bureau with the side hustle of talking with Paranatural Entities/The Board — how’s that too chonky?

stoy,

We are just talking about the visual design, not the functionallity, and from the perspective, it looks very chonky, I like the game, and the gun is cool, but it is a chonky gun

somnuz,

That’s what I meant — it has six different designs depending on the mode you are in — for me that’s the definition of a functional design in action…

Sidenote, this was the first game, while playing, I felt like they actually figured out a solid idea for fixing the regular overkill artillery in so many games. I remember you, Max Payne with 10 guns in pockets, grenade launcher plus nades and molotovs…

skulblaka,

The Service Weapon was awesome. It’s got an intense sort of gravity around it. Hell, the first interaction with it is fighting a battle of wills in order to not shoot yourself in the head with it. The gun itself doesn’t look all that impressive but I do think it’s neat enough, and if you look at it from the perspective of the Service Weapon being a character in the story of Control, it’s really, really cool.

Hoozzer,

From a novel so you don’t get to actually see it, but the clockwork diamond pistol from Chasm City always caught my imagination. Mostly transparent and needs to be key-wound.

Hoozzer,

For one in visual media, the 5th elements Zerg ZF-1 pod weapon, obviously.

Spitzspot,
@Spitzspot@lemmings.world avatar

Noisy Cricket

MagnyusG,

I wouldn’t call it the best, but it’s definitely one of the most iconic.

PrinceWith999Enemies,

The pod gun from Fifth Element is one of the most interesting from both a design and an effects perspective IMO.

stoy,

Ah, the Zorg ZF-1, nice one!

Ohi,

Four full crates, delivered right on time! What about you, my dear Aknot, did you bring me what I asked you for?

Kolanaki, (edited )
@Kolanaki@yiffit.net avatar

As much as I didn’t like the game, the MagX guns in Starfield are pretty dope.

The flesh guns in eXistenZe are also pretty rad.

The Zorg gun is cool, but I always liked Judge Dredd’s more. All the same multivariety of fire modes, but in a compact handheld design.

BrianTheeBiscuiteer,

Yes, the Lawgiver instantly came to mind!

Toes,

Does mikoto misaka count? She’s a walking talking railgun.

en.wikipedia.org/wiki/Mikoto_Misaka

Abucketofpuppies,

In the same vein, the Iron Giant has an awesome design in normal and in gun mode

Toes,

haha, yes I agree.

The_Picard_Maneuver,
@The_Picard_Maneuver@startrek.website avatar

I don’t know if anime counts, but the Psycho-Pass “Dominator” is a really cool science fiction concept in itself.

https://startrek.website/pictrs/image/55c28154-5494-47b7-a6ff-833d6ca0facb.jpeg

ramble81,

Especially when it changes between the three modes (non-lethal, lethal and destroy-decompose)

teft,
@teft@lemmy.world avatar

Zat’nik’tel from Stargate SG:1.

First shot stuns. Second shot kills. Third shot disintegrates.

stoy,

I am going to have to agree with Michael Shanks from the orher comment here, it looks like a penis.

I mean, it raising itself up before it can fire is a cool effect, but the design it self it not a favourite, and I love SG1

intensely_human,

That reminds me of the thing in Destiny where you punch an enemy and they disappear.

bstix,

All the Warhammer 40k guns are pretty thick.

cowpowered,

The iconic and tastefully restrained design of the Blade Runner handgun imfdb.org/…/(Blade_Runner)_-_LAPD_2019_Blaster

thesohoriots,

Deckard’s gun in Blade Runner was always my favorite. Somewhat uncanny because it was clearly sci-fi, but retained that hard boiled detective aesthetic, like you misremembered a noir shootout.

oxjox,
@oxjox@lemmy.ml avatar

I’m going OG - the Buck Rogers disintegrator gun.
(See: Foo Fighters self titled release)

Hircon,
@Hircon@ttrpg.network avatar

Destiny 2 has some great ones. I always liked the design of the Sleeper Simulant.

sleepmode,

The Tex Mechanica guns are my favorite. Especially Cayde’s revolver, Ace of Spades. The clockwork sounds and the holster and ready animations where you twirl it… very satisfying.

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