That’s not supposed to be solved by censorship, though, as that affects people who DO want to see random, artificial dicks flailing around, and your personal preferences should not forcefully be applied to everyone, right?
If it has dicks flopping around in the wind, it should be marked as NSFW, and your client should be set to blur and/or filter those posts. That solves the issue amicably for all parties.
For context, earlier this week Hasbro (owner of Dungeons & Dragons and Magic: The Gathering) announced that it would be laying off 1,100 employees as a way to "modernize our organization and get even leaner". Not soon after, it was revealed that an avalanche of employees from both D&D and MTG had been laid off.
In an investor meeting in October this year, Hasbro CEO Chris Cocks specifically mentions Baldur's Gate 3 as a contributing factor for a 40% increase in digital gaming revenue, alongside Monopoly Go! and Magic: The Gathering.
Well yeah, obviously you gotta fire whoever was the cause of a 40% increase in revenue, otherwise that could even raise to 50%. Where would it end?
Always safer to go with what you know: letting the ravenous mob desperate to throw money at you know just as soon as possible that you're taking steps to remove anything they liked about your product.
Do you think they can get lean enough to break even in their future?
What the fuck is that logic even? These people contributed to making a great game that made you a ton of money and you have them fired right after. I can’t see how that makes sense, if they succeeded once, surely they can make other great products.
Layoffs make the stock price go up. It’s a “look at all the money we are saving!” Move. Get a short term profit at the expense of long term gains, because to shareholders short term profits matter more.
At the Last Light Inn in Act II, before you speak to Isobel and trigger her attempted kidnapping, make sure to use Arcane Lock on all the doors you can (usually all but one of them) to prevent more enemies from flooding her room.
I don’t even trigger her at all. That fight can be fucking cancer at higher difficulties. What I do is make sure I enter the shadow cursed lands from the mountain pass. that puts me near the drider’s group and I just slaughter them and free the pixie. Then I never have to talk to Isobel and that fight never gets triggered. They even made a specific scene for this scenario if you go back to the Last Light after freeing nightsong and never having met Isobel.
I am continuously floored by the sheer amount of options they put in for how you could handle quests. After decades of games that just spit a Game Over at you when you do a quest wrong, having a game that’s just like “lol game isn’t over, it’s just harder now” is so refreshing.
The number of times I’ve gotten two or even three critical failures/misses in a row is mind boggling. That said I’ve watched the NPCs do it as well, so there is a semblance of fairness. You’re right that the statistics feel off, but as is always the case, our minds are going to focus on these outliers without recalling all the many times the dice fell right in line with expectations.
I do swear that a 50% chance to hit with a Sacred Flame consistently feels more like a 15% chance.
Those back to back critical failures remind me of the time I tried to lockpick a chest with advantage and tons of bonuses with the final result still being a natural 1… a 1/400 chance. At least it wasn’t when trying to recruit Shadowheart on the nautiloid like I’ve heard has happened to others.
75% chance to hit with advantage (I know percent includes advantage in the calculation) and I wiff three attacks in a row. I check the rolls and I’ve gotten nothing higher than a 4. On 6 separate rolls?? Come on…
I do swear that a 50% chance to hit with a Sacred Flame consistently feels more like a 15% chance.
Bro. I swear Sacred Flame and Guiding Bolt both actually roll d8s instead of d20s. 90% with advantage and you know that Guiding Bolt is either missing or critically hitting.
So let me get this straight, the developers make a game, and then immediately mgmt lays everyone off so that they can reap the rewards? The developers should be getting their piece of the pie as they are the ones that made this happen.
It’s time to unionize, or you’re going to be permanently railroaded. We’re letting the corporate world do this to us. IN EVERY SINGLE FUCKING OCCUPATION!
We get paid penny’s on the dollar compared to upper management. Do you think they work harder than you? It’s time to tip the scales in the direction of the worker. We need a General Strike, or we will NEVER be comfortable again. It will only get worse.
My character this playthrough is a Bard, and I think he is probably the most powerful character I’ve played so far. He is excellent at everything except AOE spellcasting, and he’s even better at damage than a fighter or barbarian. I’m definitely rolling a bard next time I play D&D.
I have not. I’m currently in the middle of act 3 in honor mode on one playthrough and middle of act 2 in another on tactician because I want to try something in tactician before I try it in honor so I don’t bork my honor mode save. But I’ve beaten the game multiple times on tactician now and have about 620 hours in game.
This makes me miss having auto pause on trap found from Baldur’s Gate 1 and 2. Would be kinda cool to have a setting to automatically turn on turn-based mode when a trap is spotted.
Stealing a couple hundred items in one go no longer results in the game becoming unresponsive for quite some time afterwards while it deals with your kleptomaniac overindulgence.
lol. I’m glad they’re still adding a little humor into the patch notes.
I opened two buried chests with fish in them in Kuo-toa land. I don’t care how freshly buried it was, that fish is rancid long before the mound of dirt gets flattened.
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