Draconic bloodline sorcerer. Take a cold option. Get the Morning Frost staff in the Underdark and the Winters Clutches gloves from the lady in mountain pass who wants gith egg. After killing gith boss, there’s a necklace of elemental something or other in the room to the right. In Last Light there’s a room in the back on the bottom floor with a floorboard that has a snowburst ring hidden in it. Also get the super awesome Potent robes from the Bard tiefling by going to Moonrise and saving everyone. While you’re there, stop in the necromancers room for the coldbrim hat. Also have someone nearby with create water. Make sure to take haste.
Congrats. You’re now pumping out a minimum of an extra 10-15 damage per hit from ray of frost without them being wet and a huge attack roll bonus. The ray will also stack something called encrusted with frost which can outright freeze them solid and make them skip their turn and chilled as well which gives them cold vulnerability. Patches of frost will also immediately appear under them, forcing them to make a save or fall probe. Everytime you hit them they also have to make saves. Burn every spell slot for metamagic and twin/quicken to your hearts content. Hasten yourself and you’re harder to hit and blast more.
So much fun. I can write a better guide if people want. I’m on toilet and half asleep at moment.
I recently discovered the Radiating Orb build, that thing is busted! Together with the Cloak of Displacement you’re basically untouchable! Everything around you will have around 8 Orb stacks permanently, and every stack reduces their attack rolls by one, on any target! It also does a nice bit of passive radiant damage, but that’s honestly just a bonus.
I’d say the bread and butter of this are the helm and the chest armor:
Holy Lance Helm: Cause radiant damage to enemies who miss attacks against you
Luminous Armor: Whenever you deal radiant damage, trigger a shockwave that applies Radiating Orb in an area
Other items then synergize with this setup and make it even stronger:
I haven’t been able to verify yet (I’m still in Act 1 on this playthrough), but it would make sense if they did. In which case, I’ll probably go with P2/W7/F3 and pick up the Champion subclass for those extra crits.
Steaming rothé innards, how did you get to a 58% crit rate? Advantage plus Champion gets to 19% per hit. Is the rest equipment, or is there some other class/race mechanic I’m missing?
Yeah, it’s all equipment plus Elixir of Viciousness. There’s four pieces of gear with an unconditional crit threat range boost, and a cloak that tacks on another if you’re hiding, but I can’t be bothered to do that, hah. 14-20 is good enough.
With the cloak, Dark Urge can get down to 11-20 at the end of the game.
I’m playing a Dark Urge No Companions run. I have nearly completed Act 1 with zero party members beyond the Dirge.
Right now I’m Rogue (Thief) 3 and Ranger 2
I’ve discovered that if you are sneaking (so you can see the vision cone), you can sneak attack, and re-hide, and as long as you don’t step into any vision cones during the process the enemy will spend its turn activating dash and staying in one place. They don’t attempt to find you 90% of the time.
I just finished my first play through. My friend hosted and I joined. He wanted to go “good” on tactician difficulty. So, we did. It took us 25 days. We got a lot of the more difficult achievements out of the way.
Next time I’m hosting and we’re doing an evil play through. Larian killed it. One of my better purchases this year.
I haven’t unlocked the bird transformation if there is one. Still in act 1.
I think it depends on how far you can be thrown. I can be thrown right now as far most characters can dash and it automatically takes you out of your transformation when you land, because the throw damages you and the cat only has 2 hp, so you don’t have to spend a bonus action to come out of it when you reach your destination.
What is player voice about? The quality of Tav’s voice?
I’m honestly surprised BG3 nabbed this one. To me the voices sound too similar. I’m missing a gravelly voice for half orcs and dragonborn. Or a sassy voice. Or a cute voice.
They had much more variety in the old games. In the German version they even had one with a silly dialect.
On my main character I have a bag for potions, a bag for scrolls, a bag for alchemy, and a bag for food. When I pick up arrows, I chose the option to send to the character that has a bow. When I pick up potions, I spread them around. When I pick up a spoon or things I'm going to sell, I pick up and add to wares. Heavy items that I am going to sell like weapons and armor, I send to camp. (It is easy to be staning in front of a vendor, then go to camp, get the heavy items, exit camp and I'm in front of the vendor again for selling it) When my character is getting heavy, I send all the camp supplies to camp. No need to really carry them.
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