This is the biggest issue I have in the game. The inventory system is god awful. There’s no way to really organize things. And viewing items by icon instead of name is so frustrating when trying to find stuff.
I keep containers in camp with “one of everything” cause I’m that kind of collector. In my first playthrough I just grabbed random containers and sent them to camp, but that was a mistake because they all looked the same. Second playthrough, I tried using only unique containers and tried to associate them with their contents. For example, the container you get on the illithid ship contained “weird unique shit”; and the pre-order bonus gilded container you find in camp contained only unique armor; and a mundane container contained crap like silverware you looted.
Every once in a while I’d sort the container contents and restack if there were duplicates. This happened regularly in my container with books, for example.
So my QoL request (on top of naming containers) is a restack option, which combines stacks of identical items.
While not the greatest solution, if you use the built in sorting and swap from value to type or any of the other sorting, it should restack items. Granted, if you’ve done any manual sorting you have to kiss that goodbye :(
The level of detail in general is insane, so I am not too surprised. They even have an option when you are a Paladin that broke the oath of the ancients when conversing with that druid tyrant (forgot her name). I was very happily surprised when I saw that.
The best oathbreaker dialog I got so far was talking to Raphael. He offered me his deal and I said (paraphrased) “I’m a paladin sworn to uphold a holy vow”. Raphael is like “You broke your oaths homie. Not so holy I guess.” or something to that effect. Made me crack up that Raphael could tell I was an oathbreaker.
Likely no dlc, hasbro laid off their side of the team who built the game so making more dnd content would probably be too much of a hassle and struggle for larian
This happens whenever you multi-class into paladin/cleric as any other character, didn’t know you don’t need to do so specifically for Shadowheart. The fact that the god specific paladin dialogue exists really makes me wish we got an optional god selection for paladins during character creation, having to sacrifice a feat or a bunch of class features just to get some RP dialogue kinda sucks.
I just checked with a new character and you’re totally right. I wonder what happens if you go meet the paladins of Tyr as a real Paladin of Tyr… Man, just when I thought I was done with this game it drags me back in.
The most important way BG3 can improve is by fixing the right-click to examine bug.
If you try to examine anything during initiative while another player is selecting a reaction, it breaks examining until the next load screen. Happens nearly every initiative in my four player campaign.
I think I resolved something like this by respeccing the character. Talk to withers and change the class. Not very sure about this, but I do recall how annoying it was. Good luck!
Dang, I did reclass and it didn’t fix it. Although I went from bard/paladin to paladin/bard. Do I need to pick a completely different class? That would be annoying, since my bard has like 50 spells and actions on the context menu that I just got all set up again.
I’m pretty sure it’s the strongest build in the game. Monk/rogue probably has better damage output and definitely has greater movement, but none of the utility. There’s nothing that any companion can do, that my bard can’t do as well, or better. AOE damage was one area he was lacking, but I picked up a couple of different spells when I reclassed and he has that covered now too. I was thinking about doing a playthrough using this build without any companions as durge.
Edit: one thing he is missing is spell sculpting for avoiding friendly fire with AOE spells. The wizard is still best in that area.
I haven’t actually played durge yet, but I’m planning to this next playthrough. I’m almost finished with my 2nd playthrough, which was supposed to be an evil playthrough, but at each choice, knowing how much I would be missing out on led me to helping and saving people, instead of telling them to fuck off and then hitting them in the face with my sword. Except for Balthazar. I wasted no time talking to that ugly bitch. I just attacked him.
I mean arguably its the best and easiest place to take him out. There’s not really a reason to keep him alive unless you really are in an Evil campaign.
Even if I was evil, I’d never team up with someone like him, unless he could provide me with something that I couldn’t obtain without him. He’s incredibly selfish, arrogant, and condescending. I can’t see any evil -or even any good- character I play tolerating his banter, and demands. The only reason I didn’t kill him outright in the first playthrough was because he killed me when I tried. LOL. I just wasn’t powerful enough the first time through.
Funny. I did the same thing yesterday, I wrote out a very long response to the completely wrong person, on a completely different post, because I was having two similar conversations.
I think Gale is pretty cool. He chills out on the Goodie-Two-Shoes act in act 3 when some opportunities present themselves. Idk if he only goes that direction if you push him in that direction, but push I did! He’s smart, and capable, and pliable too.
Evil isn’t about being a murder hobo, that’s more of a homicidal maniac than an evil character (although it’s still evil). A lot of times it’s about being completely selfish, and self absorbed, but also manipulative to get what you want. Some of the most successful people on the planet are evil, hell, possibly all of them. It feels like there should be other rewards for an evil path.
I don’t know how far you’ve gotten in the story but there are story specific rewards for evil acts in a durge playthrough. Whether they make up for the loss of the tieflings and the gear they hold is debatable but there are evil rewards.
That’s good to hear! I haven’t played durge yet, I just read a lot of feedback that it’s lacking quests and gear. I’m planning on playing as durge on my next playthrough. Are there special dialogue options if I choose the white dragonborn character instead of making a custom one?
One thing I remembered that is similar to your question about using the white dragonborn for dialogue. If you leave the dark urge’s name as The Dark Urge there are a few lines where the narrator will say “You say your name, The Dark Urge, out loud” instead of “You say your name out loud” if you have a custom name. The first instance is when you awake on the beach after the intro scene. There might be more but I can’t remember off the top of my head.
Are there special dialogue options if I choose the white dragonborn character instead of making a custom one?
Not sure on that one. I can’t stand playing a character without darkvision. Preferably improved. I personally like drow since you get a fuck load of dialog choice good and bad so you get to decide what type of drow you want to be. For Dark Urge you usually get two different choices also. Either give in to the urge or push it away. Both are stellar story experiences.
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