I might try killing him tonight to see if that works. I found the gloves of hill giant strength, so I want to switch to strength based weapons, but I’m stuck with these finesse weapons.
Dunno. Trying casting remove curse on the character and see what happens. That’s how it works on the handful of other cursed weapons and armor I’ve seen in game. The game is so complex that I’d never say with confidence that there isn’t some way to end up with a curse in some questline I didn’t pursue. :)
I remember Divinity Original Sin was the same, the song was really shrill too, they don’t appear to have a good track record with a games musical score
Neverwinter Nights 2 and BG2 had 9th level spells in a real time with pause game and it worked fine. So it is totally doable, especially since BG3 is turn based.
just because you add spells doesnt mean you need to add ALL spells, not every spell is available levels 1-9 in BG3. We just dont need to add in things like Wish.
Just have it give you the ability to cast any spell. It’s the basic ability of Wish and the only thing that won’t make you roll percentiles to see if you lose access to the spell forever.
I’m fine with it being unbalanced like Throne of Bhaal was, where the only people who stood a chance against you were other children of Bhaal. That was a blast and a unique experience for a crpg with some really cool powers.
Imo it shouldn’t be balanced. But there has to be buildup in the story and ToB had two full games of it.
Just to be technical, here… Those past games, BG1 and BG2, utilized a very different ruleset (the ADND ruleset, if I recall correctly) to the ruleset BG3 utilized (5e). While they share a lineage, ADND and 5e are quite different.
It’s a game. The fact that they use 5e for most things, doesn’t mean they can’t include other rules or explanations. A wish spell might not even exist in this universe, and it would be fine. Revivify scrolls don’t exist and don’t work this way in 5e. There are no “surfaces” in 5e like they exist in bg3. A lot of feats are changed (so far as to even break bounded accuracy). They could easily implement lvl20, but they decided to end the game around 12, which is fair. Let’s not act as if they had no choice though
You’re absolutely right… it’s a game. Larian could do whatever they wish. Then again, what’s the point of utilizing an IP and Ruleset for your game if you’re not planning to adhere to that IP and Ruleset as closely as you can within the limitations of PC game? And if you do adhere (as much as you can) to the rules, then there are going to be some things that are possible in one ruleset that are not possible in another (and vice versa) while maintaining a fun player experience in a medium (PC gaming) that cannot adapt rules like a human can while still being accurate enough for those players that know the ruleset and those that have never used that ruleset before.
Easily implemented level 20? Most tabletop game masters can’t implement a level 20 game without the limitations of a video game. They invariably wind up cartoonish, broken, and unbalanced. There is a reason there is only one official adventure that even ranges up to 20. Balance may not matter to you but It does matter for a game.
No, they can, they just have to accept that it isn’t supposed to be a balanced experience in the first place. It was an absolute blast in throne of Bhaal. They would need a story that actually justifies it though.
Also, is anyone actually “bitching” about it? people just want more bg3 with their character and who can blame them for that?
Yeah the first 10 hours it’s like nice and all. After 80 hours you just wanna drown her in this damn river. Also the way the music swells everytime you kill an enemy…
My character this playthrough is a Bard, and I think he is probably the most powerful character I’ve played so far. He is excellent at everything except AOE spellcasting, and he’s even better at damage than a fighter or barbarian. I’m definitely rolling a bard next time I play D&D.
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