baldurs_gate_3

This magazine is from a federated server and may be incomplete. Browse more on the original instance.

Vengefu1Tuna, in Baldur's Gate 3 - Hotfix #16 Now Live! - Steam News

Stealing a couple hundred items in one go no longer results in the game becoming unresponsive for quite some time afterwards while it deals with your kleptomaniac overindulgence.

lol. I’m glad they’re still adding a little humor into the patch notes.

teft, in Baldur's Gate 3 - Hotfix #16 Now Live! - Steam News
@teft@startrek.website avatar

Added a couple of Potions of Animal Speaking to the Epilogue.

Thank fuck. I was sad I couldn’t say good bye to my good boy Scratch.

MagicShel, in Faerun cuisine

I opened two buried chests with fish in them in Kuo-toa land. I don’t care how freshly buried it was, that fish is rancid long before the mound of dirt gets flattened.

bjoern_tantau, in Faerun cuisine
@bjoern_tantau@swg-empire.de avatar

Just yesterday I started watching a new anime on Netflix which is about cooking food from the monsters killed in a dungeon.

chaogomu,

I loved that series as a manga. Not watched the adaptation yet.

But it does make sense in a way. Dragon steak has been a trope for decades.

It's just that some monsters are sentient... That raises questions when you put them on the menu.

SkybreakerEngineer, in Faerun cuisine

Gale doesn’t care, because his dinner is that new sword

dom, in Faerun cuisine

The ilitjid must protect you from food poisoning

optissima,

Maybe someone already used a wish to get rid of that particular experience

funkless_eck, (edited ) in What having a bard in the party is like

you’d have to be particularly proficient to be able to fret and pluck in handwraps

FeetinMashedPotatoes, in What having a bard in the party is like

Starting my first Bard playthrough right now. I’m thinking Bard with Fighter Subclass. So far it’s OP af as a support character and eventually I got plans to dish out high damage too

nifty, in What having a bard in the party is like
@nifty@lemmy.world avatar

To me Bards are all about using charisma to avoid fights, or create distractions while the rest of the party does the important work.

johannesvanderwhales,

But if you play a sorcerer, you can have charisma for when you want to avoid fights and fireballs for when you don’t!

captain_oni,

But if you’re a lore bard, you get both fireball AND eldritch blast for when you don’t want to avoid fights.

Anticorp,

A dex based bard with two levels in paladin is easily the most powerful build in this game.

aaaa, in [SPOILER] How do you interpret the intro?

The Emperor said that he found the artifact first and that it (Orpheus) freed him from the brain’s influence while he was within it. Then he looked to make allies on the outside, which meant using the power to free the people who were conveniently nearby

I’m sure he tried to pick out the strongest ones that were available, but it’s all presented like he had to be inside in order to wield its power and be free of the brain, and we were allies of convenience.

Not to say you’re wrong, because we don’t even necessarily have to trust his version of events. He was, after all, trying to make sure we would accept him when we discovered he was a mind flayer

Coelacanth, in What having a bard in the party is like
@Coelacanth@feddit.nu avatar

Funny, the Bard was easily the MVP in my playthrough. Bardic Inspiration makes a huge difference for any skill check in dialogue and in combat they dominated the battlefield with Cutting Words to make enemies miss or fail crucial attacks or saving throws, crowd control spells like Hypnotic Pattern and Confusion and Counterspell from Magical Secrets.

Bards are awesome.

Anticorp,

Dual hand crossbows and the sharpshooter feat makes for a hell of a combat monster.

aaaa, (edited ) in What having a bard in the party is like

My experience in the game mostly feels like any turn that a character isn’t dealing damage is a wasted action.

Sure there’s a few exceptions, like putting haste on Karlach is insanely powerful. But I’m struggling to figure out how to use most support actions or classes effectively

Mikelius,

Bard in BG3 can be one the single highest burst classes in the game if you go college of swords/sharpshooter/dual crossbows. And you can do that three times a day with the bard shirt rest. It’s absolutely disgusting.

Shiggles,

Use more save or sucks. Stunning an enemy character(or - bless - several) is also super valuable, it puts the fight to a 3v4 right away. On the bard’s spell list alone, Sleep is incredibly valuable, you’ve got Tasha’s Hideous Laughter, Blindness, Hold Person, Silence, Fear, Confusion, I could go on.

btmoo,

This strategy is only okay until you reach act 3, and then it gets crazy powerful with all the items that bump your spell save DC up.

ArbitraryValue, (edited )

Use more save or sucks.

How are you getting reliable success with any spell that allows for a saving throw? I’m seeing pretty terrible odds with my bard’s offensive enchantment spells (on Tactician difficulty).

RGB3x3,

I actually have the same issue with Gale. Dude misses like every third shot.

CADmonkey,

Lucky. For me, Gale usually doesn’t live long enough for three shots.

RGB3x3,

Lol, he’s pretty much always the first to die. For some reason, he’s targeted first every time, taken out after 1 turn, and then continually taken out every time I try to revive him.

I may just need to replace him with Wyll. Haven’t used Wyll all that much yet.

CADmonkey,

Wyll is a bit less squishy. And he’s handy to have around if he has repelling blast.

Ashtear, (edited )

Debuffs will rarely be outright reliable, they’d be broken if they did considering how much they swing the turn economy.

That said, boosting spell save DC goes a long way (either by primary stat or gear) and gets pretty strong by late game. Upcasting gives you more targets to try your luck on, too. Early game you’re bound to have some misses just like your martial fighters do, but Sleep does very well then, as does Phalar Aluve: Shriek.

In general, having options that check against different saves and being smart about your targets helps a lot. Don’t try to throw Hold Person on an enemy druid or cleric, and use Bane on low CHA targets like undead and constructs, for example.

aaaa, (edited )

Admittedly haven’t tried bard itself yet, but I’ve got access to all those spells on Gale, and I find a well-placed fireball usually ends up being the better choice. The main problem i have is that I almost never saw those conditions last for even one turn, they would just pass a save and it was like the spell might as well have just missed.

It’s a little frustrating, because surely there must be value in using those spells… But I’m definitely not doing it correctly when I try them out.

For what it’s worth I played tactician mode right from the start, which probably colored my learning curve a bit

Shiggles,

Right click enemy -> find their lowest save -> cast save or suck that cripples them specifically.

You give the enemy barbarian an intelligence save, not a strength one.

aaaa,

Now that you have spelled it out for me, I realize this should have been obvious. I have not been paying attention to what kind of saves each spell has, or how to make sure I use the right one on the right enemy.

I imagine that should help quite a bit

Shiggles,

Also! Make sure to check their save proficiencies - It should be represented with a little hexagon around 2 or so ability scores. Obviously you usually want to avoid rolling against that score.

Shiggles,

It’s okay - DMing multiple campaigns for sweaty tryhards just massively overprepared me for anything BG3 could throw at me 😅 the solution to many dumb character builds is talking to them about it outside of the game like an adult “okay, roll me a [weakest stat] save”.

Many bosses will be immune to several effects, and scouting what exactly you’ll be facing is time consuming if even possible, so it definitely can fall into a “run into fight - oh I need change my spell list - reload quicksave” which is a little lame but you can’t always be prepared for everything unfortunately.

dmonzel, (edited )
@dmonzel@lemmy.ml avatar

The main problem i have is that I almost never saw those conditions last for even one turn, they would just pass a save and it was like the spell might as well have just missed.

Some of the spells mentioned require concentration. As an example, if you cast Tasha’s Hideous Laughter one turn, and then any other spell that requires concentration the next turn like Hex or Bless or any of the hundred or so spells, your character stops concentrating on Tasha’s Hideous Laughter, thus ending its effects.

Zoboomafoo,

I really wish the game gave me a confirmation button if I’m about to cast a new concentration spell over my last one, I keep wasting spells

dmonzel,
@dmonzel@lemmy.ml avatar

I mean, there’s a “concentration” tag on the spell, and the character’s picture in the turn display has an icon added when concentrating.

Zoboomafoo,

I know, I’m just dumb

Aermis,

I felt the same way. It’s 4v4. My turn is to make it 4v3 as quick as possible because even one hit on anyone other than karlach or a tank character will take me 1/2 hp. And God forbid they take 2 hits, then they’re out of the battle. My main is a bard (I’m still in the first map dealing with the goblin camp) and I’m using karlach as my tank, but if my bard isn’t doing a damage attack on an enemy I feel I’m worse off. I know I’m doing something wrong because this isn’t the way support moves are balanced to be.

dmonzel,
@dmonzel@lemmy.ml avatar

Use your Bard’s abilities to buff your allies to give them advantage, or to break your enemies to give them disadvantage. Bards can also put enemies to sleep, make them fall prone with laughter, and sling horrible insults like “you have a visage well suited for scroll-writing.” This will make your allies less likely to take damage, and more likely to deal more damage themselves. A bard can also heal, so at least in the early game you can run 3 dedicated DPS and a bard and have no issues in most situations.

dmonzel,
@dmonzel@lemmy.ml avatar

Buffing and breaking make DPS easier. If your DPS units are taking less damage, that means fewer turns are needed for healing, so your healer can do some other buffing, or even some damage. Heck, at least in the early game, you could run a bard as your healer and support, who on off-turns could also deal damage, then use three dedicated DPS units. That’ll help you out with your desire to see big bonks.

DragonTypeWyvern,

Keeping in mind that Shadowheart is basically a DPS character if you cast Spirit Guardians and…

Nope, that’s it. Very balanced spell.

dmonzel,
@dmonzel@lemmy.ml avatar

Bard level 6. More proof that bards are superior! lol

kbotc,

Spirit Guardians: For when you want to trivialize the shadowlands.

DragonTypeWyvern,

I do, I do want to trivialize the Shadow Lands!

Fuck you, scary ghosts, my ancestors or whatever got my back 😤

DudeDudenson,

Spirit guard trivializes any difficult encounter that isn’t a boss fight really. Specially when weak enemies run right into it.

I do play on medium difficulty so maybe I should just raise the difficulty but I’m not that interested in a challenge really. I’m already challenged enough as it is

jordanlund, in What having a bard in the party is like
@jordanlund@lemmy.world avatar

Having a bard in the party is like this… except there’s a dude actually playing Immigrant Song:

youtu.be/zJ9dFeZ5344

BigWumbo, in [SPOILER] How do you interpret the intro?

It’s explicitly stated by the Netherbrain in act 3 that they allowed the Emperor to escape their thrall, anticipating all of the events leading to him discovering Orpheus and your adventuring party - as well as the the chosen of the Dead 3 discovering the Crown of Karsus and the Ilithid oubliette under Moonrise Towers. It is implied that the whole idea for the creation of the Cult of the Absolute and planned power grab by the Dead 3 was also anticipated/orchestrated by the brain from the beginning.

MagicShel,

That is stated, but I’m not sure I’d consider the Netherbrain a reliable narrator. I feel like it was an attempt to intimidate the party. The sheer amount of secret knowledge and unlikely events that come together to begin freeing the brain at the end of A1 seems beyond the ability of an elder brain, which is all it would’ve been when it formed the plan.

The whole idea that it would use use an artifact that had only been seen once, very briefly, with no measurement or understanding of its true capabilities, to evolve itself into a being powerful enough to overcome the control it was submitting to as part of its plan… I know elder brains are scary smart, but this seems a ludicrous proposition.

Consider: what part of its plan could it not have achieved simply by tadpoling Gortash and anyone else to begin with?

Now it could be that what the brain says is canonically true and this is just weaker writing, but until I see confirmation I think the brain was trying to demoralize the party into thinking they’d always been dancing to the brain’s tune the whole time and everything they had done had been in service to its plot the whole time, when the truth is it has been (very capably) trying to regain the upper hand since Ketheric’s death.

glimse, in [SPOILER] How do you interpret the intro?

Orin’s sibling was the first of the Absolute’s tadpole victims, weren’t they? Haven’t played in a couple months but that’s what I remember from the dark urge storyline.

I was also under the impression that the emperor was in the astral prism since before the story started. I’m not sure if the mindflayers knew about the emperor either since they just left the artifact in a bag on the ground - their mission seemed to be all about tadpoling people

The story was left open to interpretation but I’m inclined to think the emperor was not involved in any kidnapping or tadpoling.

And Lae’zel was definirely part of a mission to recover the artifact (for Orpheus - they definitely don’t know about the emperor) and got captured, she wasn’t just hunting mindflayers

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

And Lae’zel was definirely part of a mission to recover the artifact (for Orpheus - they definitely don’t know about the emperor) and got captured, she wasn’t just hunting mindflayers

But when you ask her either about the Prism or the dragon riders she has no idea what they are about. She thinks they are just hunting the Nautiloid. She knows that there are Githyanki symbols on the Prism but that’s it.

glimse,

Ah you might be right there. I thought they were hunting the nautiloid for the artifact like Voss’s patrol is

Rentlar,

Fuck I’ve got to finish this game before I read this post… I am 10 hours in and it feels like I’ve hardly started.

glimse,

You have! So much left to do lol

teft,
@teft@startrek.website avatar

Ive got 700 hours in game and yesterday i came across a scene i hadn’t seen before. You’ll be feeling that way for a while.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • baldurs_gate_3@lemmy.world
  • localhost
  • All magazines
  • Loading…
    Loading the web debug toolbar…
    Attempt #