Stealing a couple hundred items in one go no longer results in the game becoming unresponsive for quite some time afterwards while it deals with your kleptomaniac overindulgence.
lol. I’m glad they’re still adding a little humor into the patch notes.
I opened two buried chests with fish in them in Kuo-toa land. I don’t care how freshly buried it was, that fish is rancid long before the mound of dirt gets flattened.
Starting my first Bard playthrough right now. I’m thinking Bard with Fighter Subclass. So far it’s OP af as a support character and eventually I got plans to dish out high damage too
The Emperor said that he found the artifact first and that it (Orpheus) freed him from the brain’s influence while he was within it. Then he looked to make allies on the outside, which meant using the power to free the people who were conveniently nearby
I’m sure he tried to pick out the strongest ones that were available, but it’s all presented like he had to be inside in order to wield its power and be free of the brain, and we were allies of convenience.
Not to say you’re wrong, because we don’t even necessarily have to trust his version of events. He was, after all, trying to make sure we would accept him when we discovered he was a mind flayer
Funny, the Bard was easily the MVP in my playthrough. Bardic Inspiration makes a huge difference for any skill check in dialogue and in combat they dominated the battlefield with Cutting Words to make enemies miss or fail crucial attacks or saving throws, crowd control spells like Hypnotic Pattern and Confusion and Counterspell from Magical Secrets.
My experience in the game mostly feels like any turn that a character isn’t dealing damage is a wasted action.
Sure there’s a few exceptions, like putting haste on Karlach is insanely powerful. But I’m struggling to figure out how to use most support actions or classes effectively
Bard in BG3 can be one the single highest burst classes in the game if you go college of swords/sharpshooter/dual crossbows. And you can do that three times a day with the bard shirt rest. It’s absolutely disgusting.
Use more save or sucks. Stunning an enemy character(or - bless - several) is also super valuable, it puts the fight to a 3v4 right away. On the bard’s spell list alone, Sleep is incredibly valuable, you’ve got Tasha’s Hideous Laughter, Blindness, Hold Person, Silence, Fear, Confusion, I could go on.
How are you getting reliable success with any spell that allows for a saving throw? I’m seeing pretty terrible odds with my bard’s offensive enchantment spells (on Tactician difficulty).
Lol, he’s pretty much always the first to die. For some reason, he’s targeted first every time, taken out after 1 turn, and then continually taken out every time I try to revive him.
I may just need to replace him with Wyll. Haven’t used Wyll all that much yet.
Debuffs will rarely be outright reliable, they’d be broken if they did considering how much they swing the turn economy.
That said, boosting spell save DC goes a long way (either by primary stat or gear) and gets pretty strong by late game. Upcasting gives you more targets to try your luck on, too. Early game you’re bound to have some misses just like your martial fighters do, but Sleep does very well then, as does Phalar Aluve: Shriek.
In general, having options that check against different saves and being smart about your targets helps a lot. Don’t try to throw Hold Person on an enemy druid or cleric, and use Bane on low CHA targets like undead and constructs, for example.
Admittedly haven’t tried bard itself yet, but I’ve got access to all those spells on Gale, and I find a well-placed fireball usually ends up being the better choice. The main problem i have is that I almost never saw those conditions last for even one turn, they would just pass a save and it was like the spell might as well have just missed.
It’s a little frustrating, because surely there must be value in using those spells… But I’m definitely not doing it correctly when I try them out.
For what it’s worth I played tactician mode right from the start, which probably colored my learning curve a bit
Now that you have spelled it out for me, I realize this should have been obvious. I have not been paying attention to what kind of saves each spell has, or how to make sure I use the right one on the right enemy.
Also! Make sure to check their save proficiencies - It should be represented with a little hexagon around 2 or so ability scores. Obviously you usually want to avoid rolling against that score.
It’s okay - DMing multiple campaigns for sweaty tryhards just massively overprepared me for anything BG3 could throw at me 😅 the solution to many dumb character builds is talking to them about it outside of the game like an adult “okay, roll me a [weakest stat] save”.
Many bosses will be immune to several effects, and scouting what exactly you’ll be facing is time consuming if even possible, so it definitely can fall into a “run into fight - oh I need change my spell list - reload quicksave” which is a little lame but you can’t always be prepared for everything unfortunately.
The main problem i have is that I almost never saw those conditions last for even one turn, they would just pass a save and it was like the spell might as well have just missed.
Some of the spells mentioned require concentration. As an example, if you cast Tasha’s Hideous Laughter one turn, and then any other spell that requires concentration the next turn like Hex or Bless or any of the hundred or so spells, your character stops concentrating on Tasha’s Hideous Laughter, thus ending its effects.
I felt the same way. It’s 4v4. My turn is to make it 4v3 as quick as possible because even one hit on anyone other than karlach or a tank character will take me 1/2 hp. And God forbid they take 2 hits, then they’re out of the battle. My main is a bard (I’m still in the first map dealing with the goblin camp) and I’m using karlach as my tank, but if my bard isn’t doing a damage attack on an enemy I feel I’m worse off. I know I’m doing something wrong because this isn’t the way support moves are balanced to be.
Use your Bard’s abilities to buff your allies to give them advantage, or to break your enemies to give them disadvantage. Bards can also put enemies to sleep, make them fall prone with laughter, and sling horrible insults like “you have a visage well suited for scroll-writing.” This will make your allies less likely to take damage, and more likely to deal more damage themselves. A bard can also heal, so at least in the early game you can run 3 dedicated DPS and a bard and have no issues in most situations.
Buffing and breaking make DPS easier. If your DPS units are taking less damage, that means fewer turns are needed for healing, so your healer can do some other buffing, or even some damage. Heck, at least in the early game, you could run a bard as your healer and support, who on off-turns could also deal damage, then use three dedicated DPS units. That’ll help you out with your desire to see big bonks.
Spirit guard trivializes any difficult encounter that isn’t a boss fight really. Specially when weak enemies run right into it.
I do play on medium difficulty so maybe I should just raise the difficulty but I’m not that interested in a challenge really. I’m already challenged enough as it is
It’s explicitly stated by the Netherbrain in act 3 that they allowed the Emperor to escape their thrall, anticipating all of the events leading to him discovering Orpheus and your adventuring party - as well as the the chosen of the Dead 3 discovering the Crown of Karsus and the Ilithid oubliette under Moonrise Towers. It is implied that the whole idea for the creation of the Cult of the Absolute and planned power grab by the Dead 3 was also anticipated/orchestrated by the brain from the beginning.
That is stated, but I’m not sure I’d consider the Netherbrain a reliable narrator. I feel like it was an attempt to intimidate the party. The sheer amount of secret knowledge and unlikely events that come together to begin freeing the brain at the end of A1 seems beyond the ability of an elder brain, which is all it would’ve been when it formed the plan.
The whole idea that it would use use an artifact that had only been seen once, very briefly, with no measurement or understanding of its true capabilities, to evolve itself into a being powerful enough to overcome the control it was submitting to as part of its plan… I know elder brains are scary smart, but this seems a ludicrous proposition.
Consider: what part of its plan could it not have achieved simply by tadpoling Gortash and anyone else to begin with?
Now it could be that what the brain says is canonically true and this is just weaker writing, but until I see confirmation I think the brain was trying to demoralize the party into thinking they’d always been dancing to the brain’s tune the whole time and everything they had done had been in service to its plot the whole time, when the truth is it has been (very capably) trying to regain the upper hand since Ketheric’s death.
Orin’s sibling was the first of the Absolute’s tadpole victims, weren’t they? Haven’t played in a couple months but that’s what I remember from the dark urge storyline.
I was also under the impression that the emperor was in the astral prism since before the story started. I’m not sure if the mindflayers knew about the emperor either since they just left the artifact in a bag on the ground - their mission seemed to be all about tadpoling people
The story was left open to interpretation but I’m inclined to think the emperor was not involved in any kidnapping or tadpoling.
And Lae’zel was definirely part of a mission to recover the artifact (for Orpheus - they definitely don’t know about the emperor) and got captured, she wasn’t just hunting mindflayers
And Lae’zel was definirely part of a mission to recover the artifact (for Orpheus - they definitely don’t know about the emperor) and got captured, she wasn’t just hunting mindflayers
But when you ask her either about the Prism or the dragon riders she has no idea what they are about. She thinks they are just hunting the Nautiloid. She knows that there are Githyanki symbols on the Prism but that’s it.
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