Having competing platforms require games to move away from steam workshop in order to also service their customer on these other platforms might be a blessing and a curse at the same time.
I assume you mean Paradox and Cities Skylines 2 mods. I worry when their mod manager finally gets released, it will still have a fraction of the features and QOL that Steam Workshop has right now. Epic Games learned the hard way that it is extremely difficult to spin up a new product and compete with a product that has decades of maturity.
Absolutely true. There are several websites that also do mod support (for better or worse). I just think that having several options to provide mods to customers is better than having one option.
Video games could have had a single version for the entire world which contains every localization that the user can freely choose between (you know, like every other software with an international market), but Nintendo popularized the geolocking model that other competitors also started using. (And no it’s not because it would take too much space, that might have been true in the ROM cartridge days but now most game cards are just overpriced proprietary SD cards with hundreds of gigabytes of storage, and it’s not like game studios are particularly conservative with file sizes nowadays.)
Phones also could have had removable batteries and could be disassembled, but Apple popularized the throw it in a dumpster and get a new one model that other competitors also started using.
The tech industry is especially brazen because two thirds of the users literally value convenience and “polish” above data ownership and device repair rights and literally anything else and the other third is just ignored and everyone calls them stuck in the past, paranoid, amish, etc.
OK. I’ve been browsing through the Lemmy comments here, and I’m drucking funk, fuck you.
Once there was a utopia. YOU Killed it. Fuck you. Um not really a utopia, but whatever, fuck you.
The beginning of the end was Gears of War or Halo. It wasn’t that they were particularly good, but they were easy. Anybody could just hop into a game. WOOOO! Game time. Then in came the corporations.
I need to give Epic a little bit of credit here. They’ve always been fighting against the establishment. So none of you remember the days of Unreal Tournament. You fucking mewling little pukes. The name Cliffy B means nothing to you. Once upon a time a game company made a FPS arena shooter game called Unreal Tournament. It was the sequel to their story based FPS called Unreal. It was amazing for its time, but who cares. They defined game engines in ways that are rippling to this day.
Blah blah blah, stuff, then they released a game called Gears of War. Ok, you’re new here. Epic was used to releasing amazing games and then engaging with their players. I know the name CliffyB for a reason. Oh, but Microsoft is a Company. They are serious business. This is a store. Epic would release MapPacks for the UT games, and they would contain some serious work, and they were available for free. Nope said MS. This is a Store. You buy things here. Fight fight fight. Don’t worry. The good guys (investment brokers) will win. Right.
But MS had Halo. Nobody here remembers the early source of Halo. The game that came before. I never played it myself, I just remember a high-school acquaintance talking about it. Something about Marathon. Yeah. Marathon, that seems like it was important. Hah ha ha ha, nothing.
Marathon becomes halo. Fuck. That’s a lot of shit to contain to one sentence. Oh Well, you’re dumb as fuck. Fuck you and your fucking modern ignorance.
“I can play Halo with my friends on my Xbos with such ease. I don’t need to smart.”
Begin the world of Consoles. This is way betterer. No brain need. Just two thumbs and some money.
“Oh, there is money here.” said the people who have MBAs and not much else to speak of. (So do you know what MBA is for? It’s for people who are fucking useless, but went to school anyways lol)
At this point, we need to lambaste Epic, because they took their success at game development and tried to turn it into power. “Fortnight FTW makes us have a store makes us infinite money!”
Ok, so now here we are. All the shitstains are in place, (including you lol, cough cough).
So now the people who are making decisions about games don’t actually know the first fuck about anything. Not about storytelling, not about non-linear storytelling, not about emergent gameplay, not about basic gameplay. They don’t understand what compels instrumental play vs free play. What they understand is that things “NAMES” sell, and you will buy.
And you’re buying. Look at all the dollars you’re spending on…
The beginning of the end was Gears of War or Halo.
Hey now I have many fond memories of playing user made maps in Halo CE on PC. For me it was when Duke Nukem Forever flopped. Everyone preordered it and it started a long line of games being delivered buggy and incomplete.
Ah right, good point. Perhaps the cost calculations work differently then. Consoles are much cheaper to buy than PCs because the manufacturers expect to make money on their subscription services. I’m pretty sure neither Microsoft nor Sony make any profit on selling the hardware, but they have to make profit somewhere.
They profit through the 30% cut on any software sale. The cost equation for online subscriptions is as follows:
“Can we get away with it?” “Yes we can” The end.
On PC they can’t get away with it because there’s no single company controlling everything, so you either get every single company asking for an online subscription, you find other ways to monetize. Closest so far is Microsoft’s game subscription thingy and others like that. It’s not the same, but I’m pretty sure that’s the only way they’ve managed to convince enough people to pay a subscription on PC for now.
gaming
Hot
This magazine is from a federated server and may be incomplete. Browse more on the original instance.