They are filled with unfunny meme reviews, review bombs because they feature a gay person, or reviews from people who don’t understand how computers are supposed to work.
Most of the reviews are because of bad performance, but a friend told me FPS massivly increases on medium settings. They just defaulted to high for some reason
Well yes the Performance gets better on Medium. But the problem with this game is that it’s not optimized at all. The devs basically admitted it even before launch.
Edit: someone did a deep analysis on the games rendering system.
The devs said they couldn’t reach the level of optimization they were aiming for in time for release. Would you rather have them release the game a month late or play on medium for a month. I know what I prefer. You don’t know what you’re talking about frankly when you say its “not optimized at all”
Yeah I know exactly what im talking about. Leaving aside that I myself do Vulkan c++ programming and know what proper graphics optimization looks like, im also a gamer. I can run nearly any new AAA+ game on ultra settings with 60+ fps on my rig. Cities skylines runs with 20 on Max settings, 30 on high and 40-50 on Medium. Saying that cs2 is not optimized is an understatement. Stop shilling shit products.
Absolutely. If I’m spending my money on a game and running it on an above average hardware, the bare minimum I will expect is to atleast run smoothly regardless of features or quality.
Don’t let new games hype you! Play the actually released, proven, Good games - Undertale, Ori and the Blind Forest, TOTK, God of War, The Last of Us, It Takes Two.
There’s a wealth of available, old, discount games! Don’t roll the dice on new shit
You’re not wrong. On the other hand, i would prefer mediocre game from Paradox over every single one of those that you listed solely on base of genre.
What is the OP about on? Cities Skylines 2? It have better reviews now that the first wave of negbomb passes. Also i wouldn’t even take those under consideration, paradox forum crowd have long and established tradition of negbombing on steam for petty reasons.
Maybe it was during the initial “generating textures” phase when you first launch it, but it should definitely not be lagging at the menu.
I’m on a 2080 S + 9700k and the game runs pretty decently, small city and it averages maybe 45fps with most settings on high at 1440p, run over 70 fps if I turn down the settings a bit, but I like the graphics and I can live with lower FPS on a city builder game.
At the same time I hear you but still I feel like it’s still not acceptable to release half done or poorly optimized products and hope that they’ll be done over time. For those who pay for the product it’s almost an insult.
I absolutely agree, but so long as it remains profitable developers will do it. Skip a whole lot of QC, rush to release the game, then use the launch to gather bug reports and fix those. Costs saved not hiring a ton of QC testers, get a return on the investment much sooner, get early players to pay to be QC testers basically. It’s a tried and tested formula now and it will keep happening until too many people won’t pre-order games.
Why do you care? Seriously, think about it. Shitty products in every possible category come out everyday and it doesn’t bother you. You do need these products. if they don’t meet your standards, don’t buy them and move on with your life.
Like, you don’t need to get on line and act as thought you have been personal insulted when there is a moldy apple at the grocery store. Just leave it and keep shopping.
I have thought about this for far longer than warranted I think it comes down to a combination of several factors.
The first is that substitutions among video games are indirect at best. Paradox for example makes strategy games but a fair portion of their fans call them “Paradox games” because of the particular connotations cultivated by their DLC campaigns, multi-year support and mechanical granularity. Also within the strategy genre are the Total War series of games produced by Creative Assembly, fans of that series are throwing fits on YouTube because the handling of the series has been dreadful in their eyes. No competitors have emerged yet to make an alternative Total War experience and several fans were excited about the final entry in a trilogy within the series so the sunk cost fallacy keeps them around.
The second is that any video game player born before about 2003 has witnessed the maturation of the video game industry as we know it. As the rate at which profit is earned in the industry falls, practices and standards change to recoup perceived losses. In video games this manifests in unusually tangible ways for the consumer. Instead of entering cheat codes left in for debugging purposes, you buy power ups with real money. Instead of unlocking alternate outfits and characters by completing challenges or secrets you buy them with real money. Instead of a game having to wait until it is finished to be sold, publishers leverage internet connectivity to ship first and patch later. Many of these practices are striking to the consumer because they are monetizing aspects of their hobby that they once enjoyed at no extra cost, and these practices are appearing in a context of escapism.
It’s a really solid Metroidvania, with beautiful design, music and story. It’s not the best Metroidvania (my vote would go to Hollow Knight) but the game is really good. The sequel is great too!
I don’t know how far in you went: the first half-hour or so is just slow storytelling. And just like all Metroidvanias, your set of powers at the beginning is very limited and isn’t so interesting. However, the game is well enough paced that as soon as you’re comfortable using your current power set, the game unlocks a new mechanic, and it never really stops until the end. It especially shines if you’re a completionist IMO, as being able to go back to each area to explore it to 100% with the whole power set feels really great.
I think the biggest issue here is that metroidvania as a genre is just far too tedious and not all that fun to play, unless you grew up playing Metroid or Castlevania. Hollow Knight has so many great things going for it, but after several hours of predictable power gaining and backtracking through the same areas to open new pathways just to do the same thing again I couldn’t take it anymore.
being able to go back to each area to explore it to 100% with the whole power set feels really great.
Nothing about this sounds fun to me. Perhaps when I was 8 years old, but not now.
I have both Ori games and spent even less time with them. They are prettier than Hollow Knight but even more dull unfortunately.
Ori unpacks itself slowly. At the beginning, I agree - A pretty basic platformer. Once you find yourself playing Galaga in it, it starts to prove how flavorful a platformer can be.
Gameplay aside, the music, world and story was so heart warming!
Some even Paradox ones. One can waste many-many hours in CK:DV with Mappa Regnorum mod, for example. Though CK2 is more complex, it lacks the relative simplicity and clarity.
Have been playing all night, the performances are not great, but it’s actually playable for most people with lower settings, and the game is pretty great.
Also it’s a city builder, it’s okay to play it with 30fps in low, it’s not a FPS.
Agreed, I’ve played strategy and builder games forever on 20fps.
I remember playing tw:rome (1) on my xp machine at a solid 12 fps and having a blast. 60fps should be the goal if you meet recommended specs I agree but it’s unreasonable to say that anything less is “unplayable” because that just isn’t true
The need to hit FPS targets has always been blown way out of proportion by the casual gamer. But seeing people bitch about their city builder not hitting 30+ is a new low in the chase for unnecessary frames.
30 is the bare minimum for any game regardless of genre lmfao. Anything below 30 gets hard to look at because of the bad frame pacing, things below 60 can still cause eye strain if you’re not used to low fps.
There is a vast difference to other games. The core is fine, mechanics work perfectly, the game looks great, it has just bad performance. That can be fixed.
More complex but you have less control over what is produced, it’s more about getting workers to their jobs and transporting goods efficiently than making efficient production lines.
Yeah… but some people wish for more finished games and that includes performance.
Like I get it it’s playable… and some games release in much worse state but unless it’s an indie game with zero money that needs that early money to continue they should wait.
I am absolutely with you there. I do not like the fact that the performance is pretty bad. But a game that „just“ has performance issues is potentially fixable. Games where the core gameplay loop is broken are usually not getting better over time.
And I will play City Skylines for years to come so buying it right now and playing with lower settings and less then stellar performance is fine and I will hopefully be able to increase these things over time.
A company like Paradox should certainly be able afford testers who run the game on a variety of configurations to see if optimization is necessary.
One thing I would say and this is a broad statement - generally you don’t do optimization unless you know you need it. And you only do it after the thing you’re writing is working correctly non-optimally. Optimize too soon, or when you don’t need to just makes code an unmaintainable mess. That doesn’t doesn’t preclude writing efficient code in the first place but efficient is not the same thing as optimal.
They outsourced that work to Grove Street Games who had already done the mobile ports and said have at it. Grove Street Games took their mobile ports (which were already compromised) and adapted them back to console & PC with a new engine. I assume everything was done on the cheap and to a deadline and what they produced is what they produced. For Rockstar it wasn’t a labour of love, it was money for old rope and if they had given a damn they wouldn’t have outsourced it or at least had stricter quality controls & acceptance on what someone made for them.
Rockstar made a slightly better job with their RDR port in that they didn’t completely fuck it up but it was still outsourced and a minimal effort.
I am so down for a sequel of this game and while it looks good the only thing making me hesitate are the performance issues. I’m tempted to just play the first one more and even pick up a DLC I want for that instead of putting the cash to this.
So far I’ve played 4 hours and I just think there’s a hate train on it. I have a 3000 series card and took the recommended steps from paradox and the game plays fine, I’m enjoying it. From what I understand VRAM is the choke point, so if you don’t have a ton then maybe hold off
I think it’d be very playable. Just follow all the steps on the forum post. (To the downvoters, what does my experience not fit your narrative? That I’m having a fun time in a game that I’m enjoying?)
I loaded up the 100k city and it was playable after following the various guides out there for me. It reminded me a bit of how Dwarf Fortress used to slow down and stutter when you had a lot of dwarfs running around.
That said, they should have kept it in the oven until sometime in 2024. Besides performance improvements there are a few rough edges especially Chirper and in the simulation itself that need more work. One example is civs complaining about healthcare excessively until you unlock the upgrade for the full hospital and build one. Also some of the new tools like the road one and the pipe system need more polish as they can be unintuitive and frustrating to use at times.
It’s ultimately not a bad game it just shouldn’t be released yet. They should have gone the early access route because that’s how it feels at the moment.
I remember thinking that surely Duke Nukem Forever would turn out awesome once it’s finally finished. After seeing the reception I just decided it wasn’t worth checking out.
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