programmer_humor

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asw13c, (edited ) in Let me just move this project to the "unfinished" folder

project

fraydabson, in We're not the same! (period)

Lol is it bad this is the reason I setup a self hosted gitea instead of GitHub

xmunk, in We're not the same! (period)

Personally, I open source my code as a resume.

DoomBot5,

Is that why nobody would hire you? /s

CJOtheReal, in We're not the same! (period)

I don’t open it because there is more comment than code…

autokludge, (edited )
@autokludge@programming.dev avatar

\README.md

CJOtheReal,

Nah fuck that, thats bloat.

QuazarOmega,

Ah, another professional documentation writer, greetings!

backhdlp, in We're not the same! (period)
@backhdlp@lemmy.blahaj.zone avatar

I don’t open source my code bc I don’t understand git

xigoi,
@xigoi@lemmy.sdf.org avatar

You can open source your code just by uploading it on some kind of cloud storage and setting it as publicly available.

frezik,

There’s a guy out there who made a reversible NES emulator, meaning it can run games backwards and come to the correct state. He made a brilliant post on Reddit /r/programming linking his ideas for the emulator to quantum mechanics.

Then he was asked why he didn’t distribute his program in git. He said that he didn’t know git.

To me, that’s a pretty good example of the difference between computer science and software engineering.

jack,

It’s perfectly fine to just make a zip available

gratux,
@gratux@lemmy.blahaj.zone avatar

it’s just linked lists of commits (except when merging)

xx3rawr, (edited )

I don’t understand linked lists

QuazarOmega,

In internet terms: It’s just a soyjak holding a box with data who is pointing at another soyjak holding a box with data who is pointing at another {insert N-3 of the same soyjaks} soyjak with a box with data without an arm to point with

ibk,
@ibk@lemmy.world avatar

I don’t understand what a soyjak is.

QuazarOmega, (edited )

soyjaks pointing linked list

Kourtesy of Krita

sheepishly,
@sheepishly@kbin.social avatar

I still don't understand Git but I like this image

gratux,
@gratux@lemmy.blahaj.zone avatar

each commit points to the one before. additionally a commit stores which lines in which files changed compared to the previous commit. a branch points to a particular commit.

Denvil,

It’s just a thingie

philm,

Almost… To be precise it’s a Merkle DAG

HangingFruit,

We are the same

shaked_coffee,

Branchophobic

ImplyingImplications,

git good

nastyyboi,

So, you don’t “git it”?

I’ll escort myself out.

HamBrick,

Git push yourself out* to make the obvious joke

SalsaGal, in GitHub Desktop or Git CLI?
@SalsaGal@programming.dev avatar

Neither, I’m a lazygit fan

hypnotic_nerd,
@hypnotic_nerd@programming.dev avatar

Yes, lazygit is fast as flash

Quetzalcutlass, in Let me just move this project to the "unfinished" folder

This is why modding games is great. Most of the hard engine and framework stuff is already done for you, so you get to focus on content creation (the “fun” part).

Still difficult, but it requires a fraction of the time and effort that making a game from scratch would take.

whou,

weird. for me, the “hard engine and framework stuff” is the fun part, while the content creation is not boring, but just very hard for me :P

thann, in Let me just move this project to the "unfinished" folder

The third half is always the hardest

Feidry,

The fourth half is pretty easy though.

Opafi,

That’s only because the fifth half usually is as difficult as two halfs at once.

Socsa, in Let me just move this project to the "unfinished" folder

This is why you just change jobs every three years.

idunnololz, in Let me just move this project to the "unfinished" folder
@idunnololz@lemmy.world avatar

I’m so glad I made games as a hobby before I got anywhere close to graduating. Killed that dream real fast. It felt like shit having to play your own game so many times the game lost all meaning and it was hard to gauge if it was even fun anymore.

charmed_electron,

I did something similar. I would get about as far as writing the interesting mechanic/game logic and then give up.

Kissaki,

So you succeeded in prototyping?

magic_lobster_party,

I’m also glad I did it as a hobby before I started viewing software development as a job. No code from me if there’s no money on the table.

idunnololz,
@idunnololz@lemmy.world avatar

Oh I actually love programming. I just hated writing games it turned out lmao. I love front-end development especially.

Bransons404,

This. I started with 2d browser games. Turns out that was way too much work for me and landed in front end. I’m totally enjoying it now

dan,
@dan@upvote.au avatar

Interestingly it’s becoming more common to use front end technologies like React in AAA games, for things like in-game menus, and development tools.

oce, (edited )
@oce@jlai.lu avatar

Reminds me of learning to play a piece of music you love. By the time you master it, it seems all the magic has disappeared.

idunnololz,
@idunnololz@lemmy.world avatar

I tried to teach myself piano. I actually enjoyed it when I was learning it, however I was really enjoying the progress I was making and less about the music I was playing. I wonder though if you get really good with music, you can probably learn and play new pieces much more quickly so maybe the magic won’t fade as quickly.

oce,
@oce@jlai.lu avatar

I think you appreciate the piece in a different way, it’s less magic and more knowledge.

Aceticon, (edited )

Game making professionally is more like going all the way to playing a full piano concerto to a paying audience.

Sure you start by learning to play the piano, which is fun, but you also have to compose several pieces that people will like enough that they’ll pay to hear them, organise the concert, learn the specifics of public performance and so on.

The cycles were the pieces you compose are shit because they’re limited by your limited piano playing knowledge so you go back to learning some more only to find out you learned it all wrong hence your current technique will never be good enough so you have to relearn a lot of what you thought you already knew, is not fun and the having to learn everything else needed to organise the concert because you have to make the whole thing generate $$$ even though all that you really wanted was to play the piano, is also not fun.

For somebody working in a large game company, it’s the difference between a hobby and a job, whilst for somebody doing indie game development it’s the difference between a hobby and a business.

MonkderZweite,

Is that the same effect like playing a piece you love over and over and suddenly you can’t hear it anymore?

oce, (edited )
@oce@jlai.lu avatar

I think it’s even stronger, because sometimes you’ll repeat the same 10 seconds a thousand time to master it until you feel like jumping out of the window.

sheepishly, in Let me just move this project to the "unfinished" folder
@sheepishly@kbin.social avatar

Just release unfinished DLC for $35, release a "definitive version" even though that was only the first half of the DLC, release the even more unfinished second half of the DLC and still leave a bunch of shit from the base game unexplained. Yeah I'm still salty about something, how'd you know?

Ethanice,

This sounds like Destiny but I’m not sure.

sheepishly,
@sheepishly@kbin.social avatar

It's Pokemon

DoomBot5, in Let me just move this project to the "unfinished" folder

You don’t, you just release it as is and call it Early Access

BolexForSoup,
@BolexForSoup@kbin.social avatar

Don’t forget to shut down your studio days later!

magic_lobster_party,

“Due the global economic circumstances, we were forced to make the incredibly tough decision to say good bye to one of our staff members, cutting down the work force by 100%”

alexdeathway,
@alexdeathway@programming.dev avatar

Any resigning version of this?

xmunk,

Just make sure the ingame store is functional so you can sell more add-ons to your vaporware - star citizen is the most profitable video game to ever not be released.

Kyle_The_G,

Its a “LiVe SeRvIcE”

bruhduh,
@bruhduh@lemmy.world avatar

“Quadriple A game right here bois 12/10”

snugglebutt, in GitHub Desktop or Git CLI?
@snugglebutt@lemmy.blahaj.zone avatar

git-cola and my own gitea server, near perfection

CCF_100, in GitHub Desktop or Git CLI?

Well one runs on Linux and the other doesn’t so…

snugglebutt,
@snugglebutt@lemmy.blahaj.zone avatar

They both do

CCF_100,

Oh really? Well, I stand corrected then, nevermind

AcesFullOfKings, (edited ) in Client did not pay?

deleted_by_author

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  • QuazarOmega,

    Well, he has his own villain backstory to justify that… he simply didn’t get paid

    lemann,

    Free real estate 😂

    relevants,

    While at the same time closing all PRs indiscriminately, even the ones that are just trying to update the repo from its decades old JavaScript syntax (and get support in the comments)

    kogasa,
    @kogasa@programming.dev avatar

    I hate adware and nagware, but I respect it here. From the get-go you know this is a space where this person gets paid. This is just an extension of that.

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