James Doohan was Canadian though, if anything I’d expect him to get more Canuck and polite as he got older.
“Sorey aboot that, Captain, but she’s all ootta juice. What say we pull in fer some hydro to top off the dilithium and grab a twelver of Molson and a box of Timbits, eh?”
It’s funny. They are all referred to by their last names [Dr. McCoy, Mr. Scott, Ensign Chekov] but people always assume that ‘Uhura’ is her first name.
Too lazy to make another image myself for my thought but the only thing i could come up with is Uhura on Azura, though I’m not sure if mixing Elder Scrolls and Star Trek would be wise lol.
Yeah, the reptilian archetype doesn't have as much variation as one would like. People also said that the blue brute from Star Trek: The Undiscovered Country and Krall from Star Trek Beyond looked like Drazi/Narn, but I don't see it.
They had no idea what they wanted to do with Ferengi in this episode. By the end, they are downright feral. Wearing furs and jumping around screaming like cavemen. After watching them in later episodes, this one just feels really weird to see.
I forgot that detail lol. Let’s take energy weapon technology that can shoot in a perfectly straight line…and artificially limit its range and utility.
It might be a similar line of though as the Goa’uld weaponry from SG-1. They aren’t meant for accuracy or range. They use weapons of terror that create an absolute massacre when they do by chance hit.
The Ferengi, and especially of that particular group were Ferengi pirates of some sort, probably wouldn’t be above such tactics.
But also it was very clearly not a well thought out episode, so I’m absolutely applying meaning where there is none.
When Quark is abducted from Deep Space 9 in “House of Quark” he’s taken clear across the entire Federation and into the Klingon Empire in about a day. And then D’Ghor sends someone to the station to grab Rom and get him back to Qo’noS the next day.
The travel time is a huge part of what makes a Star Trek episode.
It is almost never what makes part of a Star Trek episode. Not beyond “We’re far away from people for reasons”. Besides, a single ship having it and being able to be handicapped isn’t exactly something that suddenly shattered everything in Star Trek.
It was always a part of it though … travel times were always there and relevant, the delta quadrant was very far away, getting to the battle in time wasn’t always possible, being alone when in trouble was almost always the point … space hadn’t been reduced from a final frontier to an irrelevant playground.
a single ship having it
Well this was part of the contrivance … once Discovery made it work why wouldn’t the whole federation be running spore drives ASAP? Security wise they’d be nearly unstoppable.
And Star Trek was never about human ingenuity coming together to make near-magical technology work? Stamet’s DNA changes weren’t recorded? They weren’t studied and replicated or had the essence of their effect distilled into an interface that mimicked the physical effects?
This all seems like clutching at very untrek-like straws … which kinda encapsulates the whole issue that some have with Discovery.
I personally don’t mind the idea of a mycellial network, or more broadly, some sort of futuristic bio-physics phenomenon/technology. I just think Discovery didn’t land the handling of it. I think there are plenty of possible reasons for the spore drive not being used by all of the federation that are more interesting than these “lucky, only one person got the DNA so I guess it’s over now” reasons … reasons that would actually contribute to the Sci-Fi of it all. Like, just shooting from the hip … it has an immune system that learnt to kick out foreign starships.
The ship was erased from records, the tardigrade found by accident, genetic modifications are pretty much unacceptable to humans… Plenty of other great answers in this thread.
It’s funny how people are able to suspend their disbelief for some extremely convoluted things but for something fairly simple like that? Nah, the show is just bad.
but for something fairly simple like that? Nah, the show is just bad.
Ok, why was the ship erased from the records? Why did it have to go into the future? What was the sphere thing again? How were Discovery going into the future again … couldn’t they have just sent the important thing separately? Does Discovery going into the future and being “erased” actually prevent the problem … which was what … AI?!
Honestly, I don’t know the answer to all of those questions. And as much as I personally liked the idea of doing Trek 900 years in the future (finally, something new in trek), I remember the plot of the backend of season 2 being just a bit too much “what? really?”.
I can’t break it down, like at all, but I’m personally not convinced at all that Discovery needing to be erased made much sense. Convince me otherwise, please. But also, to anyone else … do you honestly remember why Discovery had to go into the future and be “erased” … and even if you do … does it feel like a good or interesting story point to you? If you answer with at least one “no”, then the whole “erased” thing just isn’t a good explanation or defence for why the spore drive in a prequel is somewhere between bad and awkward.
Personally, I’d go further and say the whole “erased” thing cant be anything other than contrived … because it’s simultaneously so extreme and completely necessary to handle the issue of the spore drive … they had to do something like this and it’s just too hard to not think about the writers trying to work their way out of the problem. That their reason for needing to be erased and go into the future doesn’t seem to have any connection to Discovery or its spore drive, but just happens to have struck the same ship with a spore drive and no other ship, only affirms the contrivance.
Maybe I’m missing something here, it’s been a while since I’ve season 2. But the “erased from the records” plot point might just be a part of the problem we’re citing here, not a defence against.
do you honestly remember why Discovery had to go into the future and be “erased"
It was to ensure there was no way for Control (which they were not certain had been eliminated) or anyone else to get hold of the sentient sphere data in their possession. I admit the episodes are a little muddled, but it seemed like the original “Perpetual Infinity” plan had been to go into the wormhole and never emerge, which isn’t exactly what happened in the end.
and even if you do … does it feel like a good or interesting story point to you?
Absolutely, I think the 32nd Century is pretty great, and the time jump was the means to that end.
By that point, the sphere was actively resisting attempts to tamper with it or delete or destroy it, though it doesn’t appear to have developed a personality.
They couldn’t just destroy Discovery?
They tried, in “Such Sweet Sorrow” - the sphere disabled the auto-destruct and raised shields, preventing the Enterprise from firing at Discovery.
Or spore drive the ship far away?
I believe they discussed this as a possibility in “Perpetual Infinity” - IIRC, their conclusion was that it was too risky to bring the sphere data anywhere, which was why their original plan was to “merge it into the river of time” (which, to me, suggests they never actually intended to leave the wormhole.
I don’t personally think the climax of season 2 is very good or clearly-written, but there are explanations provided for a number of things.
I’d personally completely forgotten about the river of time stuff and the intention to never emerge. Though wasn’t there stuff also about Michael setting a beacon in the future? Also, in season 3 they seemed unsurprised at emerging in the future IIRC.
I’d personally completely forgotten about the river of time stuff and the intention to never emerge.
I freely admit that this probably falls under the category of “personal interpretation” - here’s the exchange that makes me think that (without identifying who’s speaking, because the site I found doesn’t provide that info):
Instead of fighting time, we go with it.
Stop trying to destroy the Sphere.
Merge it into the river of time.
Send it so far into the future, it can’t do us any harm? I collected sensor data from Dr. Burnham when she first arrived.
The Red Angel suit has almost limitless quantum computational power. Literally infinite storage.
Meaning you can transfer the Sphere archive into the suit, program a destination beyond Dr. Burnham’s anchor point and let the wormhole take it forever? Perpetual infinity.
Control will never get the data in order to evolve.
However, I don’t think this idea is ever really acknowledged after this conversation, and like you said, Burnham seems thrilled when she arrives in the future in season 3, so maybe I’m way off.
Sure but there are star systems that are above and below the exact ecliptic of the galactic plane. We’re not on the ecliptic that’s why you can’t see the milky way as well in the southern hemisphere because we’re kind of below it.
If a ship was travelling from Sol to Arcturus it would travel up (relative to the galactic plane) because we’re slightly below it and it’s considerably above it. The galaxy is very thin compared to its width, but it’s still of thousands of light years high.
I thought of that. Ships would also be traveling great distances, and account for elevation enroute. It’s not like you’d get to the Enterprise then hang a hard up turn to meet their elevation. You’d travel at an angle.
If you were, say, across a solar system from a ship that fired a torpedo at you, you’d have that much more time to maneuver (or fire phasers) to destroy it. So for those maybe it’s really about effective range - you have to be pretty close to the target simply because they’d just step out of the way.
Also, I think it’s a reasonable possibility phasers would lose energy over distance. Otherwise, those missed shots would travel across the galaxy and blow up someone in the Gamma quadrant or something.
Don’t forget about orbital mechanics. For a rendez vous between two ships you need a lot of maneuvers in opposite directions, it’s not like shown in movies where the fly like airplanes. If two ships are close to each other they will likely be in different orientations and it would be a waste of energy to face each other since communications still happen at thens of thousands of kilometers of distance
Depends on the distance being traveled by both ships. The Milky Way is 1000 light years deep, so there’s a lot of vertical room to maneuver. Mentioned locations at real star systems, like Wolf 359, are definitely not all on the same plane in any way. Possibly more relevant, though, is that ‘up’ isn’t really much of a thing. Star systems can (and do) have their axis tilted significantly off of the galactic axis, so even if you define ‘up’ within a star system and orient your ship that way, you may wind up tilted weird when you arrive at the next system due to it having a different ‘up’. You could define ‘up’ by the galactic axis, but that would still only apply to the one organization; there’s no reason for the UFP, Romulans, Klingons, Cardassians, and Dominion to all agree that one side of the galaxy is the top and the other is the bottom, but they do anyway. Humans couldn’t even agree on which way to orient maps of our own planet for centuries.
well, if they are all using the galactic plane, but have different standards, maybe we just didn’t know that they’re always showing klingon ships upside down.
I can argue the metaphysics of 3rd or 3.5 edition D&D magic for aeons if you’d like. That was damn near the point of most of the sessions of a couple campaigns that I played in. We ended up deciding that a level 1 Cleric, level 1 Wizard, and a level 5 engineer would be a damn near unstoppable force because the Engineer could tell the Cleric where to use a Summon Water cantrip, and tell the Wizard what form to hold the water in using the Shape Water cantrip.
We also ended up discussing the ramifications of a spell that could turn your target into a black hole. Here’s a hint, unless you have used at least the “Nailed to the Sky” Epic Spell, or what we developed, namely, “Nailed to the Star” as the first part of your spell, (this puts you in a stellarsynchronos orbit around the nearest star at a distance of 1,000,000 miles above the surface of the stars atmosphere. ≈2,000,000 KM.) you’re going to blow yourself, and a significant portion of the world around you to smithereens. Nailed to the Star allows one to use the magic to transport every bit of even a God, Elder God, or Titan to a single place as long as that place isn’t going to be a Prime Material for even the next turn, which they won’t. In a Gods case, they, their soul, their avatars, their “phylactery,” (aka magic items that could allow them to be resurrected) and anything else that could have ever been part of that being, are instantaneously teleported into a dimensional anchor. That dimensional anchor prevents magical or psionic beings from leaving with any teleport or plane shift like ability. As soon as ALL of the target has been shifted into a place that is almost guaranteed to be empty space, a wall of force that is spherical and 1,000 miles in diameter forms, and instantly collapses everything in it down below the Schwartzchild radius, creating a black hole that will explode in less than a second.
Needless to say, we ended that campaign with our party deciding who the next pantheon would be.
O’Brien returned his cart, and yours, and was mumbling complaints about lazy people while gathering two more when somebody drove a motorized cart into him and broke his ankle.
risa
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