I used to play Yugioh when I just came out in my country, along with the anime. I was curious about getting back into it a few years ago, saw all the confusing bs going on, and noped tf out.
That’s the good thing about MTG. A first round kill is theoretical possible, but buying the cards costs you several k. Also the card needed for this is banned in almost every playmode.
Are you arguing a high price point for MTG is good? That’s laughable. A game should be balanced by play skill. I play cEDH which has turn 1 wins but they’re infrequent and I never expect my opponent to actually own the cards. I want to play opponents, not their wallet. Some formats are financially restrictive and that just plain stupid.
That’s why I also mentioned that those cards are banned in almost every format. Of course, skill is better than money, but because of the complexity of mtg having a good deck makes a huge difference. Also just so that you know. For a round 1 kill in mtg you need to draw the black lotus(which you are only allowed to have once in your deck), the card channel fireball, one red mana and a shock. You need to draw all this cards in order to insta kill your opponent. It’s very powerful, but also very rare.
At least you’re onboard with skill>money. Your example is referring only to Vintage though. There are plenty of turn 1 wins in any of the Eternal formats, there have also been turn 0 wins (win in your opponents first turn upkeep). Even in Vintage, there are many more ways to turn 1 win, without Black Lotus. In cEDH turn 1 wins are uncommon but there are plenty of decks where they can occur but to your point, it is very rare. cEDH has the added benefit of 3 opponents trying to stop you but even then early wins happen. The banlist being built around casual Commander but used for cEDH doesn’t help.
Yugioh is so much more fun if you just han mechanics like xyz, pendulum, synchro and all that unbalanced “new” bullshit and just stick to the OG mechanics. It’s still not well balanced and you can absolutely still do 1tks but it’s much less common.
Yeah. When the extra deck was used just for monster fusions. At least for casuals like me it was much more about risk management before the battle and during the battle, rather then just setting up deterministic OTKs.
This is not even exaggerated, FTK (first turn kill) and OTK (one turn kill) are totally common. Back in the day of Yu-Gi-Oh, our group of friends occasionally using those “imbalance” or “META” decks to duel each other to have a little bit of fun and have some laughs when we feel “burn-out” playing with regular decks.
Besides FTK and OTK, there are also decks that’s just built to “annoy” the opponent lol.
Like completely locking the play field so no one can really do anything but skip their turns.
Locking your own field so the opponent cannot attack you, they can summon the strongest cards in their deck to just sit there and slowly fill up their own field.
Summon tons of token cards (disposable) so your opponent wasting all of their attack without doing any damages.
Make your opponent burn (discard) all of their decks.
Insanely fast regenerate LP (life points), so unless your opponent can kill you in one turn, you’ll just keep getting your LP regenerate.
Suicide deck to kill you both so the match end in a draw. (Robbing your opponent of satisfaction).
That’s the reason why I only play with old cards. There is no fun in playing a card game if your opponent is easily able to win in turn one. (this also occasionally happened with the old cards, but not that often)
I ignore every card which was released after Yugioh GX ended. The anime and the card game realy went downhill from there.
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