If a deck lets you win on turn 1 6.25% of the time, and completely flop over 50% of the time, you’ll lose often enough that your deck isn’t going to win any tournaments. That’s not an oppressive force in a metagame.
But if even that is too much for certain players, they can just avoid Vintage. There are non-eternal formats with no t1 wins. Pioneer, Standard etc have no such t1 wins.
For the uninitiated, the likelihood of being able to pull off a 4-card combo on turn 1 is very small, even in unrestricted formats. Decks that rely on this interaction either include ways to win on later turns or are unreliable.
Back in the day decks had a 40 card minimum and no max copies of cards. There were decks that were just mountains and lightning bolts. So getting a combo like this out wasn’t completely unheard of.
Nowadays, combos need lots of drawing and fishing to hit in the first couple turns.
Confirm, and I am guilty of having owned, and currently owning, functional decks that basically just boil down to mountains and lightning bolts. The “new” (decades old) rules forced me to diversify a bit, but Fallen Empires brought us the gift of the Goblin Grenade, so it’s all gravy for me. Four goblins and four Goblin Grenades is a win, even if you don’t attack with any of the goblins. You can spice things up in the interim with Lightning Bolts if you like.
The typical variant I’ve seen is using a bunch more Moxes and Lotuses and so forth to play Ancestral Recalls/Timetwisters or Timewalks or similar to either pull the right cards from your deck or skip your opponent’s turn until you draw them naturally. And doing such a thing nowadays is… expensive.
Also, if you shoot your load and your opponent has a way to counter your fireball, now you’re standing there with your pants down around your ankles and 1 health. Ready to be done in by a single goblin, or possibly a stiff breeze.
Even so, in modern formats where Black Lotus, Moxes, and Channel are not outright banned you can only have one of each per deck anyhow. So the notion of having 4 of each to pad your deck out to the minimum 60 cards likewise goes out the window. Still, having this spread available is sort of like having a nuke in your suitcase. You’re never actually going to set it off, but it’s nice sometimes to let everyone around you know that you could if you really felt like it.
I also have an Enduring Renewal based infinite mana deck that is similarly impractical, but no less spectacular when you actually manage to pull off its core combo. Your ability to put your opponent into the negatives – or yourself into an insurmountably gargantuan health pool via Alabaster Potions – is limited only by your opponent’s patience and lack of conceding on the spot in disgust as you shuffle your Ornithopter back and forth and back and forth…
I have a more straighforward lightning bolt/shock/goblin grenade deck that is less exotic, but considerably more reliable. The explosions it makes are smaller, but everyone explodes sooner or later.
I’d disagree. I keep up with both MtG and YGO (MtG as a game I like and YGO as a horrified observer), and the two games are not even close to equivalent here.
In YGO’s one official format, the oft-quoted statistic is that games don’t usually last more than 3 turns - those 3 turns being half the length of how MtG usually measures turns - Starting Player, Non-Starting Player, Starting Player, game. The interaction relies on your opponent having the right disruptive tool to slow down your combo.
For MtG, the only formats that are really like that are Legacy and Vintage, formats that are generally incredibly expensive to play in paper and definitely not where new players are gonna start. Even Modern, the next oldest and thus powerful format, has games that typically last at absolute least 3 turns for each player (twice the YGO standard) and most of the time last much longer. Then Standard, where new players are expected to start, has so much less combo “I win the game now” potential specifically because it’s a bad feeling for new players and the creators don’t want the format to be that fast. I can’t find a great source on it, but winning a Standard game anytime before turn 5 is notable, and usually means your opponent didn’t do anything.
Sure, it’s 3 turns, but each turn lasts 10x as long as in Magic, so it evens out. Also, it’s a pretty big exaggeration - the meme is “turn 3 dead”, but you can usually last a couple more and hope to get some kind of out.
Yeah but the saying doesn’t make sense anymore since most of the fish are gone. Fishing is now a form of entertainment maintained by the state that you must pay to enjoy in a limited way, not a viable source of sustenance.
The format and theme of being a comic that has dinosaurs in it? That is literally the only thing that they have in common. That’s it. Dinos and Comics covers a wide variety of stuff but typically sticks to friendship (with a dash of social awkwardness) and puns. ADHDinos specifically talks about ADHD and living with it. Also that ‘less readable font’ is called OpenDyslexic which was specifically designed to be readable to people with Dyslexia. While they should have put a border around the words to make it easier to see, the font is pretty legible and I’m gonna openly support them for using an accessibility font.
Dinos and Comics does not have an exclusive or unique claim to being a webcomic.
Theme
As stated above, it does not share a theme. Dinos and Comics focuses on friendship and puns. ADHDinos focuses on ADHD and living with it. In fact it exclusively revolves around ADHD itself and uses that as the entire core concept of the comic, using each comic itself to specifically talk about one issue of having ADHD.
Art style
There’s a similarity but, again, Dinos and Comics does not have an exclusive or unique claim on that art style. That same art style has existed for many years and will continue to exist. Moreover, ADHDinos puts genuinely more work into the art. There’s more shading, the characters actually move, and the panels frequently are different instead of just a zoomed in version of what came before it.
Colors
No. Dinos and Comics uses pastel colors of a large variety. ADHDinos uses darker colors and the same ones repeatedly.
So let me rephrase something from earlier.
The format and theme of being a comic that has vaguely similar dinosaurs in it? That is literally the only thing that they have in common. They cover different topics and have their own visual distinctions. It is not a ‘rip off’ simply because they look kind of similar, especially when the entire core concept of the comics are different themselves.
Also that ‘less readable font’ is called OpenDyslexic which was specifically designed to be readable to people with Dyslexia.
Neat, TIL. To my eyes, it looks like the font was rendered at a specific point size and then scaled up unevenly, like on an old LCD screen with a mismatched resolution. I found myself trying to zoom in to clear it up. If others find it more readable, that's awesome.
As for thematics, Dinos and comics started off with a heavy slant on neurodivergency (and navigating it) in general, ADHD included. Later ones skewed heavily towards "I am happy with my partner" type stuff. Which is cute and all, but doesn't hit the same.
I’m fifty. My wife is 49, her friends and my life long friends are around the same age and they definitely include a few grandmas. In 2023 fifty does not look like fifty did when I was a teen. The amount of smoking hot women in their fifties that pass for later thirties and early forties is incredibly high.
EDIT: Case in point, Marisa Tomei as Aunt May. Why Aunt May ever looked like an octogenarian is beyond me.
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