I haven’t actually played durge yet, but I’m planning to this next playthrough. I’m almost finished with my 2nd playthrough, which was supposed to be an evil playthrough, but at each choice, knowing how much I would be missing out on led me to helping and saving people, instead of telling them to fuck off and then hitting them in the face with my sword. Except for Balthazar. I wasted no time talking to that ugly bitch. I just attacked him.
I mean arguably its the best and easiest place to take him out. There’s not really a reason to keep him alive unless you really are in an Evil campaign.
Even if I was evil, I’d never team up with someone like him, unless he could provide me with something that I couldn’t obtain without him. He’s incredibly selfish, arrogant, and condescending. I can’t see any evil -or even any good- character I play tolerating his banter, and demands. The only reason I didn’t kill him outright in the first playthrough was because he killed me when I tried. LOL. I just wasn’t powerful enough the first time through.
Funny. I did the same thing yesterday, I wrote out a very long response to the completely wrong person, on a completely different post, because I was having two similar conversations.
I think Gale is pretty cool. He chills out on the Goodie-Two-Shoes act in act 3 when some opportunities present themselves. Idk if he only goes that direction if you push him in that direction, but push I did! He’s smart, and capable, and pliable too.
Evil isn’t about being a murder hobo, that’s more of a homicidal maniac than an evil character (although it’s still evil). A lot of times it’s about being completely selfish, and self absorbed, but also manipulative to get what you want. Some of the most successful people on the planet are evil, hell, possibly all of them. It feels like there should be other rewards for an evil path.
I don’t know how far you’ve gotten in the story but there are story specific rewards for evil acts in a durge playthrough. Whether they make up for the loss of the tieflings and the gear they hold is debatable but there are evil rewards.
That’s good to hear! I haven’t played durge yet, I just read a lot of feedback that it’s lacking quests and gear. I’m planning on playing as durge on my next playthrough. Are there special dialogue options if I choose the white dragonborn character instead of making a custom one?
One thing I remembered that is similar to your question about using the white dragonborn for dialogue. If you leave the dark urge’s name as The Dark Urge there are a few lines where the narrator will say “You say your name, The Dark Urge, out loud” instead of “You say your name out loud” if you have a custom name. The first instance is when you awake on the beach after the intro scene. There might be more but I can’t remember off the top of my head.
Are there special dialogue options if I choose the white dragonborn character instead of making a custom one?
Not sure on that one. I can’t stand playing a character without darkvision. Preferably improved. I personally like drow since you get a fuck load of dialog choice good and bad so you get to decide what type of drow you want to be. For Dark Urge you usually get two different choices also. Either give in to the urge or push it away. Both are stellar story experiences.
The most important way BG3 can improve is by fixing the right-click to examine bug.
If you try to examine anything during initiative while another player is selecting a reaction, it breaks examining until the next load screen. Happens nearly every initiative in my four player campaign.
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