It was a game for PC around the year 2000, I don’t even know the name of it. I’ve been searching for it for years. It’s a point and click adventure game.
The premise is your spaceship breaks down on an alien planet. If you try to repair the ship immediately a giant alien spider will come and kill you.
After searching for a while you end up making friends with one of the aliens and sneak around one of the villages looking for parts.
I never made it past that point.
I highly doubt anyone will know what this is, I’ve tried multiple times on that reddit sub for games people can’t remember.
This sounds like Space Quest. Have a look at this excerpt from a walkthrough and see if it sounds familiar:
“After escaping the Arcada before its destruction you crash land on the planet Kerona. Before you do anything “take off seatbelt”. Look at the pod and “take kit”. This is your survival kit. Look kit and you will find an Xenon army knife and dehydrated water.
“Get out” and walk to the front of the pod. “Take glass”. This is reflective glass that we’ll need later on.
Walk to the right three screens and then take the path that leads up. Follow the path all the way around over a bridge that will crack as you walk on it. A spider droid will drop to the ground at some stage. Just ignore it for now. There are two pillars at the end of the path. Stand between them and you’ll be lowered into the earth by a secret elevator.”
Vague memories myself but I think I also remember a friend having it and would also be fair to call it related to something like civilization or master of Orion as a 4x type. Would have to go check it out again to see if I’m right or just mixing memories with other games we played around that time.
A 3D, first person pacman clone that I played on a 286 MS DOS laptop in the nineties. I don’t remember its name and I’ve never seen it since.
A programming game from the early 2000s called something like Fleet Commander. (But none of the many games named something like Fleet Commander that I can currently find online are it.) This game had a VB-inspired, event driven programming language. You used it to command fighters, bombers and fleet command ships. Each ship had its own AI script it would execute.
Sorry, I missed one more critical detail there… This game was in space! Played on a 2D, wraparound surface, with a top-down perspective, but it was definitely in space.
The fighters were fast and cheap but weak and could only shoot lasers.
The bombers were slower but tougher and could fire missiles. (Missiles could also be scripted, come to think of it. And if you made them stop, they turned into mines)
The fleet ships could manufacture other ships. You only have a single fleet ship at the start, but as time goes on, you can build more. …if you haven’t spent all your resources on building fighters and bombers.
I don’t think it’s totally forgotten, but an old nes game no one talks about called Bump n jump. You play a buggy in a top down style racer; think spy hunter. You’re meant to race to the end of levels, crashing into (or avoiding) other vehicles for points. You can jump over bridges and gaps as well, and each level ends with a huge leap of faith ocean jump.
I feel like it was largely forgotten in gaming history, but I loved it when I was a child I put many hours into it.
Sundog: Frozen Legacy (en.m.wikipedia.org/wiki/SunDog:_Frozen_Legacy) originally for Apple II but brought to PC. My friend and I spent countless hours roleplaying as Han Solo, trading contraband and pulling bounties. If you want an incredible space trading/combat sim experience, forget Star Citizen, this game is for you!
Larcen! He was awesome too. Such a great cast of characters, and each stage had a stage death you could unlock similar to a fatality. My brother's and I sank so many hours into this game.
I remember reading about that one in a video games magazine when I was a kid! I never played it. I kind of assumed it was a bigger deal because it had a lot of coverage in whatever magazine I was reading.
Show from the 80s that was really just a vehicle for selling toys. They had a line of fighter jet thingies that were light guns you could shoot at the tv and somehow the guns themselves could respond to the lights from the tv and cause the cockpit to eject when it was hit. Not terribly obscure I think, but it was only a thing for like a year or two.
Oh my god I loved this as a kid, and had a shitload of the toys, and from my late teens on I’ve been trying like hell to figure out what this show/line of toys was!!!
Thank you for posting this today. Gonna show my kids. This is so wild.
Kids have such a great imagination: I watch the thing as a kid, and I remembered it looked awesome, with crazy vfx and such. How disappointed I was when I found it on YouTube years later!
I remember playing a game with my friend as a kid. I think it was around windows 95. You were a Mafioso and you could pick one of three businesses, one was a blow up doll factory. You had to plan heists by buying escape vehicles, such as tandem bikes, cars anong other things. I found it funny that only 2 people could escape in a transporter, because it had only 2 seats. The main goal i think was to steal from the comically large vault of the main mafia boss via submarine. My memory is very hazy, don't remember the name or anything else, but it was super fun.
Moraff’s Escapade for early Windows, or more specifically, the glitch levels in it.
If you spam the “next level” cheat button (which if I remember correctly is F8) enough times you’ll go past the levels that were intentionally designed and start exploring the game’s RAM.
Interesting!! I’ll have to check that one out. I was a big fan of Moraff’s World and i played a lot of Steve Moraff’s other shareware games back in the day. Never heard of that one though!
Super cool arcade game c. 1988 featuring a simple line drawing type environment where the Major runs through hallways, a little like the original Prince of Persia. The controls were a cylindrical scroll wheel and a jump button. The really cool thing though was that there were pads on the floor that would trigger various effects, like a gun that shoots a star shaped bullet down the hall that you had to avoid. Many new and exciting challenges to face with every quarter. Ah, good times.
I spent so many hours at the DQ across from my high school playing this and Pleiades (which was a better Phoenix). First game i ever looked for and installed on an emulator.
Decades ago, my dad bought a PC that came with a free CD for a game called Retribution. The box art looked unlike anything I’d ever seen before (basically 3D graphics at a time when the Mega Drive reigned supreme). Sadly, the disc didn’t work, but I’ve tried to get my hands on a copy, to no avail.
Looking at the graphics now, they weren’t even that good…but for the mid-nineties for a small child, absolutely amazing.
Santa Paravia en Fiumaccio. Try and grow a city-state by strategically distributing resources. Poor distribution results in death by famine, disease or invasion. Good distribution keep state growing and eventually become king to win the game. I played it on a Commodore PET.
Several years back I watched a Japanese film called Fish Story. It’s a pretty weird movie, and the first time I watched it, I hated it, and almost turned it off. It was just kind of boring, and it was really confusing because it kept jumping between different stories, and it was not in chronological order. Then, right at the very end, a short segment tied everything together so incredibly. It blew my mind and I immediately wanted to watch the movie again. I have never experienced anything like that before or since. I don’t know anyone else who’s ever heard of this movie.
That seems interesting, you’ve probably already watched it, but in case you haven’t Memento is another movie that’s told in not-chronological order and ties together at the end.
When that movie came out on VHS I painfully duped the movie in chronological order just to see what it would be like. Not nearly as interesting a story.
I really enjoyed Fish Story too! I sought out other films by the same director/writer, Yoshihiro Nakamura, and found a few others i really enjoyed. I can’t claim they’ll have the same wow factor or impact as Fish Story but i love these films for similar reasons i love Fish Story.
Golden Slumbers was crazy, weird, beautiful, and fun. Awesome ending! Highly recommend. Much different from Fish Story but with a similar sort of quirkiness. Another one i found around the same time was The Foreign Duck, the Native Duck and God in a Coin Locker. That’s a really weird one, but again with beautiful scenery and a sort of mysterious air. Another one i caught more recently and really enjoyed was called A Boy and his Samurai. I wasn’t initially that interested in watching it but gave it a chance and I’m really glad i did. Such a sweet and charming film.
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