RIPandTERROR,
@RIPandTERROR@lemmy.blahaj.zone avatar

I’m noticing a distinct lack of BFG

stoy,

The BFG exists in several versions:

The original from Doom 1993 is just a rectantular box with a weird handle, the sides of the box is covered with techno pixelart, but nothing striking.

The Doom 64 version is very similar to the 1993 version.

The BFG in Doom 3 has a profile of a weird space potato: doom.fandom.com/wiki/BFG9000/Doom_3?file=BFG9000-…

The ingame model is more like a rectantular box, but with an updated case: doom.fandom.com/wiki/BFG9000/Doom_3?file=Bfg3

In Doom 2016 is has a better styling, with an actual grip, it now actually looks like a gun!

In Doom Eternal it looks great, if a bit generic, but not bad.

The BFG does exist in Quake II and Quake 3 Arena, but the design is just terrible.

So while I like your enthusiasm, I don’t share your oppinion on the design of the BFG series.

ApostleO,

I want to toss the Type-2 phaser from Star Trek (circa 24th century) as my personal favorite. It has this design which reads as a tool more than a weapon, which I love.

sxan,
@sxan@midwest.social avatar

I prefer the retro aesthetics of the TOS Type 1, especially for the integrated Type 1, but regardless, it’s an excellent choice for the reason you state: it’s a very versatile tool!

ApostleO, (edited )

You said Type-1 (the compact, key fob looking TOS phaser), but linked a picture to the TOS Type-2 (the pistol). Which did you prefer?

I love the concept of the Type-1, and it would definitely be my favorite pick of the phasers based on function. But for how it looks, I like how the TNG Type-2 kinda blended the TOS Type-1 concept as a tool, but sized it up to the TOS Type-2 pistol in size. Best of both worlds. Still feels like a tool, but more power drill, less garage door opener or handgun.

EDIT: my autocorrect kept messing up the link.

sxan,
@sxan@midwest.social avatar

Yah, editing typo. I meant the TOS Type 2, which had a removable Type 1 in it.

ApostleO,

Oh, cool. I never knew about that. Thanks.

sxan,
@sxan@midwest.social avatar

It always bugs me a bit that all ST handgun-like phasers are “Type 2”, regardless of which design. I get what they’re doing, it’s just confusing. There are more than one TOS Type 2 designs, and obv. TOS Type 2 are radically different from TNG Type 2, of which there were several variations. The toxonomist in me wishes they’d been given at least sub-types; as it is, they’re categorized by (in-universe) date of introduction. But the shows and props department were sort of all over with them, making tweaks between seasons, so it can be rough to talk about without having memory-alpha up in a window.

ikidd,
@ikidd@lemmy.world avatar

The Callahan Full-bore Autolock “Vera”

fitjazz,

Well, my days of not takin’ ya seriously are certainly comin’ to a middle.

traches,

It has extreme sentimental value

somnuz,

I have way too little knowledge about the genre in general but there was something oddly satisfying about the Service Weapon a.k.a. Director’s Gun from the Federal Bureau od Control

But I am guessing the part of using it as a game mechanic makes a big difference, there were plenty cool looking things in movies or series — but this one just jumped first to my mind.

UNWILLING_PARTICIPANT,

Came here to say this. Somehow looks brutalist in a hard sci-fi way, while also giving Eldritch vibes.

The entire game just oozes style

stoy,

I can see that, though I have allways thought it was a bit too chonky

SpaceNoodle,

This guy has Trump hands

stoy,

Why insult me?

Look at a screenshot of it, it is a chonky gun:

control.fandom.com/wiki/Service_Weapon?file=Servi…

SpaceNoodle,

I guess you could just be blind

stoy,

Why keep insulting me?

SpaceNoodle,

And fully lacking any self-awareness

teft,
@teft@lemmy.world avatar
somnuz, (edited )

6 different guns in a such compact form factor for a price of not dying while being chosen to actually use it, with a tiny little perk on the side of automagically becoming the Director of the Bureau with the side hustle of talking with Paranatural Entities/The Board — how’s that too chonky?

stoy,

We are just talking about the visual design, not the functionallity, and from the perspective, it looks very chonky, I like the game, and the gun is cool, but it is a chonky gun

somnuz,

That’s what I meant — it has six different designs depending on the mode you are in — for me that’s the definition of a functional design in action…

Sidenote, this was the first game, while playing, I felt like they actually figured out a solid idea for fixing the regular overkill artillery in so many games. I remember you, Max Payne with 10 guns in pockets, grenade launcher plus nades and molotovs…

skulblaka,

The Service Weapon was awesome. It’s got an intense sort of gravity around it. Hell, the first interaction with it is fighting a battle of wills in order to not shoot yourself in the head with it. The gun itself doesn’t look all that impressive but I do think it’s neat enough, and if you look at it from the perspective of the Service Weapon being a character in the story of Control, it’s really, really cool.

jordanlund,
@jordanlund@lemmy.world avatar

Spetsdöd.

I guarantee you’ve never heard of it because it only appears in a series of novels by Steve Perry, the Matador books.

The gag is, it glues to the back of your hand. The barrel runs along your index finger, and you fire it by pointing your finger and touching the barrel tip with your fingernail.

It fires microdarts which can have a variety of effects, the #1 use being a drug called “Spasm” which makes every muscle in the body contract involuntarily, leaving the victim tied in a knot for 6 months.

The original trilogy of books:

The Man Who Never Missed
Matadora
The Machiavelli Interface

Then solo books after:

The Albino Knife
Black Steel
Brother Death
Churl

Prequels:

Omega Cage
The 97th Step
The Musashi Flex

Curious_Canid,
@Curious_Canid@lemmy.ca avatar

I’m a big fan of the Matador series. I was surprised to find that another had been released. “Churl” apparently did not get much fanfare.

jordanlund,
@jordanlund@lemmy.world avatar

Print on demand through Amazon, he doesn’t have a publisher for it. It’s about Dirisha and Geneva’s kid. Oh, yeah, they have a kid now. ;)

stoy,

I am a Swede, and while I have indeed never heard about the Spetsdöd gun, I can tell you it would translate into something like:

“Point of death” or “Death point”

The mechanics sounds similar to the SCP skeleton bow…

PrinceWith999Enemies,

The pod gun from Fifth Element is one of the most interesting from both a design and an effects perspective IMO.

stoy,

Ah, the Zorg ZF-1, nice one!

Ohi,

Four full crates, delivered right on time! What about you, my dear Aknot, did you bring me what I asked you for?

NeoNachtwaechter,

Genius needs simplicity. But many of these suggestions here lack in that respect.

I like the Jedi Killer.

stoy,

The meme?

NeoNachtwaechter,

A meme was made out of it, yes.

otter,

Someone needs to go through and add inline images to each of these

morphballganon,

You’re someone!

SendMePhotos,

I’ll take the boring route. I respect the gun design of the N7 weapons. They look like futuristic versions of our current weapons but the paint design is on point.

TheMinions,

I was wondering if anyone was going to mention Mass Effect.

Always been a big fan of all the shotguns. Specifically Geth Plasma Shotgun.

Gabu,

phasers

xylogx,

I particularly like the original phaser from the pilot episode The Cage but my favorite is the phaser rifle from Where No Man Has Gone Before.

Grabthar,

Since I haven’t seen it mentioned yet, the M56 Smartgun from Aliens is pretty awesome.

stoy,

The steadycam gun!

Hircon,
@Hircon@ttrpg.network avatar

Destiny 2 has some great ones. I always liked the design of the Sleeper Simulant.

sleepmode,

The Tex Mechanica guns are my favorite. Especially Cayde’s revolver, Ace of Spades. The clockwork sounds and the holster and ready animations where you twirl it… very satisfying.

PlzGivHugs, (edited )

A couple that come to mind:

Boltguns, and esspecially the bolt rifle from Warhammer 40k - specifically because its so massive and brutalist in design to look intimidating.

https://static.wikia.nocookie.net/warhammer40k/images/4/4f/BoltRifleRender.jpg/revision/latest?cb=20200121201422

Ar-2 from Half-Life 2, for the more grounded yet still entirely sci-fi look.

https://cdna.artstation.com/p/assets/images/images/027/114/278/large/gregory-wasdyke-front.jpg

Finally, the Shard Gun from Xcom 2

https://i.kinja-img.com/gawker-media/image/upload/t_original/liejtj4ds8oaxalie6gp.png

deezbutts,

Let’s be friends

teft,
@teft@lemmy.world avatar

Zat’nik’tel from Stargate SG:1.

First shot stuns. Second shot kills. Third shot disintegrates.

stoy,

I am going to have to agree with Michael Shanks from the orher comment here, it looks like a penis.

I mean, it raising itself up before it can fire is a cool effect, but the design it self it not a favourite, and I love SG1

intensely_human,

That reminds me of the thing in Destiny where you punch an enemy and they disappear.

PrincessLeiasCat, (edited )

It’s simple but sleek - the WESTAR-34 blaster pistol that Jango Fett uses in SW Ep 2.

Also looking up the name made me realize that this website exists…seems like an IMDB wiki of movie weapons:

www.imfdb.org/…/Star_Wars:_The_Prequel_Trilogy

stoy, (edited )

The IMFDB entries for older shooters really show how many misstakes they made, look up Fallout 3, Fallout New Vegas, Half Life, Half Life Opposing Force, Battlefield 1942 and Battlefield Vietnam for some good articles

PrincessLeiasCat,

Thanks!

  • All
  • Subscribed
  • Moderated
  • Favorites
  • asklemmy@lemmy.world
  • localhost
  • All magazines
  • Loading…
    Loading the web debug toolbar…
    Attempt #