I'm pretty much at a loss for words here. This feels like a definitive-edition style update we're getting basically for free. It's 30 gigs of goodness, so game-changing in fact that you need 130GB of space just to let it shuffle everything around, and Larian's straight up recommended just doing a clean reinstall if you're having trouble. Baldur's Gate 3 fans haven't just been eating good, we've been feasting.
Take your time, it’s worth it. I reluctantly finished my “first” playthrough (not counting my actual first attempt when I started as the dark urge and restarted after 20 hours because it was clearly fucking everything up) at around 250 hours played. This patch is making me consider starting again. Best game I’ve played in ages.
I reloaded a save I had from within the fight. I can’t get those spoiler tags to work, so I can’t get into more details without revealing the finale, but you definitely don’t have to repeat the whole fight. You just need to get to a point before it jumps into the epilogue to trigger it.
Been playing the game since its release and im happy to see this improvement. Just checked out the epilogue and it has multiple endings as well haha.
On top of that, it opens a few doors to future content on top of the existing ending cutscenes which looks awesome.
Cant wait for a sequel or the next chapter of the baldurs gate 3 story
I’ve sunk like 150 hours into the game, and my main character is in act 3, but act 3 is so fucking enormous I have no idea what I’m doing more than the first two acts lol.
Wish I could go back to those other places and see whats up with how the world changes
I think I was at about 160 hours when I finished the game, and I did everything I could find in Act 3, so you might be close to the end. I possibly skipped some content in Act 2 though, and I didn’t do the mountain creche.
My recommendation with act 3 is to split it up between multiple playthroughs. If you’re like me and care a little about the roleplaying aspect, just do the things your PC or party members would feel important. I’d spent a long time and made some decisions I personally wouldn’t have made if not for keeping with my characters’ story; it didn’t make sense to me to go hunting down every nook and cranny of a huge city while it’s on the brink of destruction. There’s just too much to do!
EpilogueShadowheart mentions (at least on Selûne path, when you romanced her) befriending a peculiar Imp named Bing Bong after your adventures in Baldur’s Gate. So I guess in this universe Bing Bong is alive and well in Faerûn.
Continued SpoilersI’m especially interested in Dev’s reaction and whether Jen and Aliona will let anything slip next time they stream. I mean, they were probably both there when Jen recorded it.
Absolutely, I’m going thru a slow campaign with folk, so the bugs I’ve been hearing about and qol go faster than I am progressing for the game. Plus I have a huge backlog to get thru, so it just ends up being I’d rather wait for a good chunk of bugs to be ironed out even if the game has already been amazing so far. I don’t see myself replaying it, as there’s just so much out there, I want my first go thru to be dope af. Then when time and life post backlog permits I’ll go ahead and class up for a differently for a new playthru
The performance improvements alone are insane. I’m playing on PS5, just got into act 3. I turned it off on Tuesday a little frustrated by how the game was running inside of the lower city. Turned it back on after patching and everything is smoother than the entire rest of the game has been for me.
Also, being able to access all party member inventories is a game changer.
That’s good to read. I had a bug for a few patches where I couldn’t even use DLSS (local multiplayer) so act 3 was quite annoying. Everytime we went into a basement it was noticeable smoother and enjoyable. This was fixed I believe with patch 4.
Hopefully this brings the frame rate up and that will let me enjoy and end act 3.
The lack of decent inventory management meant that when I got new companions later on, I just didn’t use them for more than their story quest, and they were mostly wearing their default gear.
Just seemed more effort than it was worth to sort through everything, including all those chests that litter the camp but might as well be voids because as soon as something went into one, I never used it again.
I used the chests mainly to hold camp supplies, and also a loot dump when there was a lot of valuable armor to loot that was too heavy to carry. Loot until full, send to camp, loot more. Go to the vendor, sell all, go to camp, grab until full, go back to the vendor.
Im still in the beginning of the game so maybe I haven’t noticed something, but I’m confused by what you’re saying. I’ve been able to access all thier inventories at the same time.
Once you’ve been playing longer, you’ll see. At the start you can pretty much just carry everything about, but later on you’ll be sending armour and weapons to camp or dumping them on a character you think they might be useful on in certain situations.
Then, if and when you get a new companion (and you might not get them depending on your choices), you think “oh, I wonder what gloves I should put on him”.
And that’s when you realise that all the gear is scattered among the camp chests and characters in camp, and you end up just not bothering.
It’s even a thing between your origin characters, as you mess about decking e.g. Gale in all the best magic gear, and then you need to use Wyll for something and you just can’t be bothered to move it all over so don’t use him because you know you’re going to have to move it all back again when you want a companion that isn’t such a whiny bastard.
I’m so glad they love this game as much as I do. If they eventually added a DM or creative mode to run custom campaigns I’d be over the moon. Take my money Larian!
The problem wouldn’t be the studio making it, it would be the monetization imposed on every facet of it. Any possible add-on would be dlc or part of a subscription. They wouldn’t even allow them to do significant free updates unless it was tied to a paid product or hefty subscription fee.
I don’t really want Larian getting looped into being a WotC shill. I hope they stay independent and keep on making the best games they can make. Single player or small party story games never get old.
DNDBeyond is just another bullshit live service with subscriptions in perpetuity.
That’s preposterous, WotC would never do anything like that! They’ll helpfully not even mention $ anywhere in the app, instead we’ll get Gold Pieces (gp), Electrum Pieces (ep), and Platinum Pieces (pp). If you log into D&DBeyond, you’ll get a daily 5 gp reward and if you complete your daily quests, you have the chance to unlock even more rewards (1 ep per quest). Every session you run or participate in gets you another reward, while every purchase of a digital-only DLC rulebook grants you further rewards.
Nevermind that it would take hundreds of daily logins and constant vigilance with daily quests to even be able to afford anything, they’ll helpfully provide the option to “level up” your account to instantly unlock rewards without having to go through all that trouble.
If anything I would love for Larian to continue developing their DoS rules engine further. Playing BG3 I just wanted the rules from DoS. More punts and more combo barrels.
They have such a mode in Divinity: Original Sin II. Sure it’s not DnD but it’s a fun system. Never got the hang of that dm mode though, I’m too stupid.
Pretty sure custom campaigns will definitely arrive at some point, just like they did with DOS2. I want to say Larian has even stated that they’ll eventually open the doors for it and potentially modding support?
I kinda bet WotC would take issues with them making a dm mode like in Divinity… Since they are trying to get people to only ever play dnd on the dndbeyond vtt, I doubt they’d be keen on letting larian basically build a better version, lol.
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