There’s one state, I believe Indiana, where the big chain Waffle House operates under the name Waffle Shoppe. This is because there was already a preexisting mom and pop Waffle House in the area.
Correction: it’s “Waffle and Steak,” and they stopped doing that in 2005.
Yep. I’m from Indiana (I live here again) and we used to go to the Indiana version of the Waffle House and play Risk all night because we were wild and crazy teenagers. It was like Denny’s but scuzzier.
Also, like every town weirdo ate there for some reason. Which made it good for people watching.
There was a claw machine at the entrance. I kicked ass at that claw machine. I won like 10 stuffed animals to give to my dog to tear into pieces.
EDIT: Also, the fry cook had a Frankenstien’s Monster head. Like he looked like Boris Karloff in the monster make-up except without the bolts. So fucking weird.
In all honesty, this is a technique that works. It won’t inflate the tire properly, it’s intended for situations like getting tires fitted to tractor rims, and it doesn’t use gasoline or oil. The main problems were the fact that they used oil, and a whole quart of it at that
Just an aside, it’s still impressive to me with all the technical limitations they had, they were still able to make Mario feel so damn floaty swimming through the water levels.
I think modern developers are in some ways stifled by an aimless lack of limitations.
Creative constraints is the term you’re looking for
It’s absolutely a thing - they do it for creative writing and game jams, and it’s very effective.
Programming is inherently creative, even if we don’t think of it that way. You start learning the basic use, then you get into very rudimentary designs - at that stage, you transition from problem solving to creating a design that solves a problem.
Constraints help - if you pick what we call an opinionated framework, it limits and guides you. It tells you how pieces fit together, and ideally it doesn’t limit you, but it does make some things much easier and others harder.
Nintendo had an extremely opinionated engine in that time - they were still drawing the maps out on paper in a grid, then scanning it with custom hardware.
These days, you open up godot, and you get a blank screen. You could make anything, 2d or 3d, a game or a tool, and it just gives you the tools. You could build a tile map for a 2d game, or a terrain for 3d, you can set the camera wherever you want. You can have multiple cameras, multiple maps - you can do anything
This is for mounting the tyre only; this method burns whatever’s inside the tyre so it actually creates negative tyre pressure, therefore, you gotta inflate it afterwards
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