Building anything requires trigonometry, unless you just say “fuck it” and hope the thing doesn’t fall apart, which is a pretty stupid way to live life.
Chicken coops have a ramp for the entrance, so when building it, you need to know the length of the ramp required for the desired angle, as well as making the"rungs" (I don’t know what they are actually called) on said ramp flush with the ground.
Funnily enough here the prices of fast food chains have risen so sharply that the fancy hipster burger places are now priced the same or even cheaper. Like a double cheeseburger at a McDonalds is 5.50 euros but a local burger joint with burgers twice as big, filling and so much tastier are 6 euros, it’s a pretty simple choice.
Someone out there has been collecting the best keygens with songs and they don’t even know it. And now their job is to release a compilation album on bandcamp or something.
This whole discussion is within the context of trackers specifically, not the mainstream definition of “chiptune” which can refer to any music, made using whatever, that have some bleeps and bloops mixed in.
The mainstream definition also includes music that isn’t tracker music, which isn’t what we’re talking about, and hence, it’s not the right term to be using.
Bringing up the word in its general meaning within a discussion about tracker music, is even more confusing and unhelpful, because in the context of trackers, the word chiptune refers to a specific type of tracker music.
Chiptune only “specifically” means music produced the same way as retro games, which necessitates a tracker. If they’re using a standard DAW, then it’s basically “cheating” lmao.
That “lmao” is really doing some heavy lifting for your credibility there…
Which definition are you even using when saying that a tracker is necessary? In the age of trackers “chiptune” referred to a music style from before trackers. If chiptunes existed before trackers, then someone obviously made that music without one.
To consider same sound produced with newer tools “cheating” or “fake” is an stupid distinction. Would not using trackers to create chiptunes then be cheating, too, since chiptune referred to tracker music that was emulating the even older style of 8-bit computer music? (Since again, trackers are a 16-bit era thing)
I’m starting to think you don’t even know what a tracker is, because while trackers could be used to make other styles of music from their time, plenty of retro games used other ways to produce music, such as MIDI sound cards or direct instruction of synth voice chips. All of which would be called “chiptunes” by most people today, not just trackers.
Trackers were created to take advantage of the new and unique audio hardware available in the Amiga.
Trackers use sample-banks, while both the NES and SNES heavily relied on voice chips.
The NES only had 5 voice channels, and they were each stuck with their initial synth-type, and while SNES could reproduce samples, they were used sparingly due to the space audio samples would take up on the cartridge.
Trackers could create music using actual audio samples. While the samples couldn’t be long or high quality due to RAM and CPU constraints, the way they functioned from the audio systems of the NES and SNES is fundamentally different, and more capable.
While it is possible to re-create the style of music produced by the NES and SNES with a tracker, that’s hardly what they were developed for. Trackers had far fewer technical limitations and could do so much more.
You’re telling me shit I already know and trying to twist the facts. Whether the NES and SNES used synth or samples is immaterial to how the music was programmed. Trackers are literally made for programming MIDI instructions, just as those old games had their music programmed.
The number of voices and voice type changes nothing. You’re just trying to add in immaterial facts to add false weight to your assertion.
You’re telling me shit I already know and trying to twist the facts
I’m sorry, but if you already know all this, why can’t you make sense? You’re again coming in with a new claim that falls apart the second I add context:
MIDI is a digital standard for musical notation, one which trackers DID NOT USE. Lots of trackers use their own formats which can’t even be opened by other trackers, let alone any MIDI compliant software. Not to mention that MIDI files don’t come with samples, while tracker modules had to in order to reproduce a track correctly.
Trackers are as related to MIDI as they are to dots scribbled onto five lines on a piece of paper. All music can be represented using MIDI, because MIDI is just notes. That doesn’t mean all digital music uses MIDI. Especially when MIDI doesn’t store actual sound data.
Trackers, and I apparently have to say this again, USED SAMPLES. As in, NOT SYNTHS (like the NES). They played back recorded audio data from actual sound files according to a pattern input by the composer. Which yes, you could argue is equivalent to MIDI. But the samples are not, and they are a fundamental part of how trackers work. In order to even get started with using a tracker to create NES/SNES style music, you’d have to configure it with a sample-bank that contains the noises they would make.
Perhaps you are confused because MIDI sound cards did something similar. They used MIDI data to play music using the preset sample-banks that different MIDI cards came with, meaning the track would sound different depending on what sound card was used.
Tracker modules meanwhile came with their own samples, meaning they always played the same. Composers could also use whatever audio files they wanted to create their sample-banks.
“Those old games” also most certainly did not use MIDI, they either had their music produced using direct hardware instruction or whatever tools the game developers created for themselves.
But we’re getting off track. You’ve kept making new claims about trackers, what they are related to, the terminology around them, and what they are for, each of which has been subtly off.
To recap:
Tracker music is tracker music. The word “chiptune” can either refer to a sub-genre within tracker music, or “retro” music in general, which includes lots of other music aside from tracker music. However, it cannot be used to refer to tracker music and only tracker music. Those two terms are not interchangeable. That doesn’t change because “it’s much later now m8”.
Trackers were also not created to “replicate” or “reproduce” anything, they can, but they can also do more. They were developed specifically to take advantage of the new 16-bit sound card introduced in the Amiga, and worked by playing back recorded audio samples, while older computer music was produced by instructing synthesizers to bleep and bloop.
Of course you can use samples to play the notes in a MIDI, MIDI is just a digital standard for storing a sequence of notes. You can do whatever you want with those.
But now you’re grasping at straws, trackers didn’t use MIDI, and unlike MIDI, shipped the samples with the tracks, so they’d sound the same wherever they were played.
That there’s a superficial similarity is inconsequential, and that you’d bring it up at all, just further crushes your previous claims that trackers were related to earlier 8-bit synth-based music.
Mate you’re not gonna convince me that “tracker music” is anything but a vague term. You might have a point in it describing music made wth a tracker, but with Renoise existing these days, that isn’t exactly very specific is it? We call these pieces “scene music”, or even “keygen music” if you’re new to it. It’s as useful as saying “DAW music”. The music made in the style of old retro games is more specific than just “it was made with a tracker”. That is exactly why the term “chiptune” exists; it’s music that is made with those old sound chips, or emulations of them. That gets to the heart of the issue.
Does it need to be more than a vague term, if it, when entered into google or youtube, results in the exact thing I was talking about? Music, made using a “tracker”.
Scene music or chiptune, meanwhile, both lead to far less specific results. Same for DAW.
As for retro computer music as a genre, I never claimed it should ALL be called “tracker music”, you’re the one who went “which necessitates a tracker”.
I’m perfectly happy with chiptune as a word for any and all retro music. Tracker music can be called chiptune, but not all chiptune, is tracker music.
Yeah, trackers are what we had on the Amiga, and it was mostly just sound samples played at varying pitches. It’s definitely got an old school sound to it, but it’s only a low track limit that makes it different to what we have now.
Real chip tunes are where you torture an AY-3-8912 chip until it sings for its master.
My intro to chip tune was a guy I met in the mid aughts whose hobby was using old electronics to make music, so yeah, I always thought chip tune was like ripping apart old toys and torturing them to hear their screams
Seriously I’m 15 minutes into the history of computer generated sound and am still wondering wtf this has to do with cracking music. This is some next level autistic shit. 10/10.
I smell the same and can’t help but to mention just a few off the top of my head.
rgba / elevated
Conspiracy / Chaos Theory
Bran Control / Memories from the MCP
Andromeda Software Development / Lifeforce
Farbrausch / fr-041
mfx / 1995
pouet.net - go there, download and watch it yourself. Youtube is cool but real stuff is so much better, especially when you check the file size. Though be aware, some of these old ones don’t play well at non-96 dpi display settings.
This is art and I’m not even joking. This shit should have replaced wars.
I had no idea what I was getting into clicking that link. Saw another comment about it being 40some minutes long but I watched the whole video, it was very interesting! I was tickled by all the things that I can remember from growing up that were referenced
An aside, do you have first hand knowledge of tinkering with trackers?
Especially the longer ones like “POLYBIUS - The Video Game That Doesn’t Exist”, “Nuclear Fruit: How the Cold War Shaped Video Games”, and “The First Video Game”. His iconic arms series is also, well, iconic.
And if the two highest paid public servants in your state are the University football coach and the State football coach, what sort of government is it?
On the other hand if most of your school’s money is in some investment firm, instead of invested in the wellbeing and learning of your employees and students. And you have a investor as the person with the highest salary.
Then your “school” is more of a financial institution than a school. And probably should be taxed as such.
The idea though is that a good sports team will draw eyes to the university as a whole. Texas, California, Tennessee, Florida… All these programs have vastly overpaid coaches it’s true. But as a result you get free advertising as fans wear the team colors all over town.
Also shameless plug for our college football community !cfb
And how do you propose to pay for this world class research in a world where federal university funding is constantly hamstrung by conservatives and skyrocketing tuition costs still can’t cover it? If I had the ability to charge 100,000 people 20 bucks (actually way more) a week, that’ll certainly create a dent (not to mention apparel revenue and TV contracts). Sports departments are net positive revenue for an institution, and when they aren’t they get cut. Again I fully believe that coaches are overpaid, but it’s not for no reason.
Here’s an article showing that only 25/65 Division I schools had a net positive revenue from sports: bestcolleges.com/…/do-college-sports-make-money/, with those losing money losing a lot more than the ones making money.
Here is the referenced list where you can check all D1 universities for this year.
Edit: And with TV deals being restructured I wouldn’t be surprised if the SEC/B1G start bringing in even more.
Double Edit: And regardless, alumni donations for academics increase relative to that teams performance (specifically championship appearances/wins) gceps.princeton.edu/wp-content/…/162rosen.pdf
Yeah, the few at the top bring in revenue, but most don’t. Speculating on future revenue is not helpful.
If you’d read the links I shared, you’d see the revenue figures include alumni donations, and they’re still a net negative for the majority of schools.
Yeah, the few at the top bring in revenue, but most don’t. Speculating on future revenue is not helpful.
Not true? Even schools as low as 220 in that list are bringing in a profit, admittedly not as much, but if we only look at the schools that have the vastly overpaid coaches then we start only looking at the schools that are bringing in multiple millions of dollars a year. The usatoday numbers include contributions as well, and as the Princeton paper shows those donations increase with high performing teams (again the teams with overpaid coaches).
As for your articles, in your first link look at the schools that are actually taking money for athletics. These are all tiny schools, without a major cfb or m/wbb program to subsidize the rest of athletics. So again the schools with crazy overpaid coaches aren’t taking much tuition money (searching for the cfb bluebloods in that list shows most charge no money or somewhere in the range of 30 to 50 dollars annually, so covering your costs at the student rec center effectively).
For your second article, we’re only looking at P5 schools, not D1. This is good as it gives us a better look at the schools with overpaid coahces. But the number in the article is cherry picked. They are using generated revenue for that figure, not total revenue. If you follow their own link (ncaa.org/…/finances-of-intercollegiate-athletics-…) and look at the numbers for total net you’ll see P5 is bringing in on average 4.9 million and this is from the NCAA’s numbers themselves. Admittedly looking at the range you’ll find a P5 school losing 34 million last year. What’s important to note with these figures is that often P5 programs are jumping back and forth from red to black year over year as they continually expand facilities. And with there being only one football stadium per university, this mostly means upgrades to student athletic facilities/equipment or non revenue sport facilities/equipment.
Your last article seems to mostly be a pro NIL piece laying out why college athletes deserve to be paid. And for what it’s worth I think that you’re right here. Especially revenue earning teams should see some of that revenue go towards their athletes. Those young men and women are putting their bodies on the line for their respective universities and deserve compensation for that.
At the end of the day, I think it’s no coincidence that the schools with the overpaid coaches are bringing in more money than the schools that don’t put as much emphasis on athletics. And I totally believe that the presidents of these huge universities know better than either of us when it comes to running and funding their schools. Even if I believe that the money coaches earn is ridiculous. Also if you want to get really upset, look up how much Jimbo Fisher is getting paid to NOT coach at Texas A&M.
Title 9 is the definition of great idea but terrible execution. It has caused tons of men’s non revenue programs to fold in the past few decades. Notably, as a swimmer, the University of Iowa no longer has a men’s swim team, and they literally invented butterfly.
There’s really not a good solution. Non-revenue sports are always going to be facing cuts. If you limited to having similar sport offerings, then it’s probably only basketball, baseball/softball, and football/something that are offered, and even baseball is limited to a handful of universities.
If you limit scholarships like the current system, because football has so many scholarships, there needs to be 4-5 women’s sports to be balanced. If you add some rules to force offering a men’s team for each women’s team, then it’s a huge benefit for the men even if there aren’t scholarships available.
For the people who really value or benifit from the research like masters and Ph.D students the research is is the primary advertising. They are not mutually exclusive. Let the people who care about the team/sports have their thing. For a lot of people it could be their motivation for going there and getting an education.
Oh man there was one that I’ll never find again, I think it was on some XP keygen that I probably still have somewhere that I’ll never run again… There was an epic walkdown at the beginning of it that I can still hear
Anything that is “degrees” is the devils work. Radians are so neat and IIRC it makes a lot of trigonometry math easier. Yes, they’re a bit weird to get into once one has been indoctrinated to degrees, but (pi/2) radians is just so nice.
Yeah I fuckin’ love dealing with transcendental constants and fractions just to describe a right angle. A quarter-circle being one-half just makes so much sense! It’s awesome seeing all these mantissa-only numbers, because you can totally tell apart sane results and srand() without doing floating-point math in your head!
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