That’s what I dislike about games that portray an insane urgency for the main mission. I enjoyed Cyberpunk 2077 the most before getting the chip and the “OMG you’ll be dead in a few weeks or even days!” started. Just kills my enjoyment of any side content.
I agree for any game that’s open world/has side content/etc. I don’t like feeling like I can’t do stuff because the world will end if I take a detour. It’s ok for more linear/on rails games where it builds tension, and there’s nothing else to do.
I loved Cyberpunk, but that part was annoying. It also made the narrative a little less impactful when I’d spend a while fucking around, and that should mean I’m already dead by now.
You know what? When it comes to cars I can always tell AI by the wheels. Like they are too smooth and always have weird wing nuts or empty voids of spaces. It’s at a glance the wheels were wrong with this one too.
And then your comment pointed out a lot more obvious things. Wooh just a look around this thing is wild.
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